ms/packages/client/src/event.ts

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import { $ } from './color'
export function attachEvents(client) {
client.on('chat', (packet) => {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
console.log($(jsonMsg))
})
client.on('state', (newState, oldState) => {
console.log('Client Change State', oldState, 'to', newState)
let targetServer = process.argv[3]
if (newState == "play" && targetServer) {
setTimeout(() => {
client.write('chat', {
message: '/server ' + targetServer
})
}, 3000)
}
})
client.on('update_health', (packet) => {
if (packet.health <= 0) {
console.log("Player Dead Auto Respawn...")
client.write('client_command', { payload: 0 })
} else if (packet.health > 0) {
}
})
}