ms/packages/websocket/src/socket.io/client.ts

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// import { Decoder, Encoder, Packet, PacketType } from "socket.io-parser"
import { Decoder, Encoder, Packet, PacketType } from "../socket.io-parser"
// import debugModule = require("debug")
import url = require("url")
// import type { IncomingMessage } from "http"
import type { Server } from "./index"
import type { Namespace } from "./namespace"
import type { EventsMap } from "./typed-events"
import type { Socket } from "./socket"
// import type { SocketId } from "socket.io-adapter"
import type { SocketId } from "../socket.io-adapter"
import type { Socket as EngineIOSocket } from '../engine.io/socket'
// const debug = debugModule("socket.io:client");
interface WriteOptions {
compress?: boolean
volatile?: boolean
preEncoded?: boolean
wsPreEncoded?: string
}
export class Client<
ListenEvents extends EventsMap,
EmitEvents extends EventsMap,
ServerSideEvents extends EventsMap
> {
public readonly conn: EngineIOSocket
/**
* @private
*/
readonly id: string
private readonly server: Server<ListenEvents, EmitEvents, ServerSideEvents>
private readonly encoder: Encoder
private readonly decoder: any
private sockets: Map<
SocketId,
Socket<ListenEvents, EmitEvents, ServerSideEvents>
> = new Map()
private nsps: Map<
string,
Socket<ListenEvents, EmitEvents, ServerSideEvents>
> = new Map()
private connectTimeout: NodeJS.Timeout
/**
* Client constructor.
*
* @param server instance
* @param conn
* @package
*/
constructor(
server: Server<ListenEvents, EmitEvents, ServerSideEvents>,
conn: EngineIOSocket
) {
this.server = server
this.conn = conn
this.encoder = server.encoder
this.decoder = new server._parser.Decoder()
this.id = conn.id
this.setup()
}
/**
* @return the reference to the request that originated the Engine.IO connection
*
* @public
*/
public get request(): any/** IncomingMessage */ {
return this.conn.request
}
/**
* Sets up event listeners.
*
* @private
*/
private setup() {
console.debug(`socket.io client setup conn ${this.conn.id}`)
this.onclose = this.onclose.bind(this)
this.ondata = this.ondata.bind(this)
this.onerror = this.onerror.bind(this)
this.ondecoded = this.ondecoded.bind(this)
// @ts-ignore
this.decoder.on("decoded", this.ondecoded)
this.conn.on("data", this.ondata)
this.conn.on("error", this.onerror)
this.conn.on("close", this.onclose)
this.connectTimeout = setTimeout(() => {
if (this.nsps.size === 0) {
console.debug(`no namespace joined yet, close the client ${this.id}`)
this.close()
} else {
console.debug(`the client ${this.id} has already joined a namespace, nothing to do`)
}
}, this.server._connectTimeout)
}
/**
* Connects a client to a namespace.
*
* @param {String} name - the namespace
* @param {Object} auth - the auth parameters
* @private
*/
private connect(name: string, auth: object = {}): void {
if (this.server._nsps.has(name)) {
console.debug(`socket.io client ${this.id} connecting to namespace ${name}`)
return this.doConnect(name, auth)
}
this.server._checkNamespace(
name,
auth,
(
dynamicNspName:
| Namespace<ListenEvents, EmitEvents, ServerSideEvents>
| false
) => {
if (dynamicNspName) {
console.debug(`dynamic namespace ${dynamicNspName} was created`)
this.doConnect(name, auth)
} else {
console.debug(`creation of namespace ${name} was denied`)
this._packet({
type: PacketType.CONNECT_ERROR,
nsp: name,
data: {
message: "Invalid namespace",
},
})
}
}
)
}
/**
* Connects a client to a namespace.
*
* @param name - the namespace
* @param {Object} auth - the auth parameters
*
* @private
*/
private doConnect(name: string, auth: object): void {
const nsp = this.server.of(name)
// @java-patch multi thread need direct callback socket
const socket = nsp._add(this, auth, (socket) => {
this.sockets.set(socket.id, socket)
this.nsps.set(nsp.name, socket)
if (this.connectTimeout) {
clearTimeout(this.connectTimeout)
this.connectTimeout = undefined
}
})
}
/**
* Disconnects from all namespaces and closes transport.
*
* @private
*/
_disconnect(): void {
for (const socket of this.sockets.values()) {
socket.disconnect()
}
this.sockets.clear()
this.close()
}
/**
* Removes a socket. Called by each `Socket`.
*
* @private
*/
_remove(socket: Socket<ListenEvents, EmitEvents, ServerSideEvents>): void {
if (this.sockets.has(socket.id)) {
const nsp = this.sockets.get(socket.id)!.nsp.name
this.sockets.delete(socket.id)
this.nsps.delete(nsp)
} else {
console.debug("ignoring remove for", socket.id)
}
// @java-patch disconnect client when no live socket
process.nextTick(() => {
if (this.sockets.size == 0) {
this.onclose('no live socket')
}
})
}
/**
* Closes the underlying connection.
*
* @private
*/
private close(): void {
console.debug(`client ${this.id} close - reason: forcing transport close`)
if ("open" === this.conn.readyState) {
console.debug("forcing transport close")
this.conn.close()
this.onclose("forced server close")
}
}
/**
* Writes a packet to the transport.
*
* @param {Object} packet object
* @param {Object} opts
* @private
*/
_packet(packet: Packet | any[], opts: WriteOptions = {}): void {
if (this.conn.readyState !== "open") {
console.debug(`client ${this.id} ignoring packet write ${JSON.stringify(packet)}`)
return
}
const encodedPackets = opts.preEncoded
? (packet as any[]) // previous versions of the adapter incorrectly used socket.packet() instead of writeToEngine()
: this.encoder.encode(packet as Packet)
for (const encodedPacket of encodedPackets) {
this.writeToEngine(encodedPacket, opts)
}
}
private writeToEngine(
encodedPacket: String | Buffer,
opts: WriteOptions
): void {
if (opts.volatile && !this.conn.transport.writable) {
console.debug(`client ${this.id} volatile packet is discarded since the transport is not currently writable`)
return
}
this.conn.write(encodedPacket, opts)
}
/**
* Called with incoming transport data.
*
* @private
*/
private ondata(data): void {
// try/catch is needed for protocol violations (GH-1880)
try {
this.decoder.add(data)
} catch (e) {
this.onerror(e)
}
}
/**
* Called when parser fully decodes a packet.
*
* @private
*/
private ondecoded(packet: Packet): void {
if (PacketType.CONNECT === packet.type) {
if (this.conn.protocol === 3) {
const parsed = url.parse(packet.nsp, true)
this.connect(parsed.pathname!, parsed.query)
} else {
this.connect(packet.nsp, packet.data)
}
} else {
const socket = this.nsps.get(packet.nsp)
if (socket) {
process.nextTick(function () {
socket._onpacket(packet)
})
} else {
console.debug(`client ${this.id} no socket for namespace ${packet.nsp}.`)
}
}
}
/**
* Handles an error.
*
* @param {Object} err object
* @private
*/
private onerror(err): void {
for (const socket of this.sockets.values()) {
socket._onerror(err)
}
this.conn.close()
}
/**
* Called upon transport close.
*
* @param reason
* @private
*/
private onclose(reason: string): void {
console.debug(`client ${this.id} close with reason ${reason}`)
// ignore a potential subsequent `close` event
this.destroy()
// `nsps` and `sockets` are cleaned up seamlessly
for (const socket of this.sockets.values()) {
socket._onclose(reason)
}
this.sockets.clear()
this.decoder.destroy() // clean up decoder
}
/**
* Cleans up event listeners.
* @private
*/
private destroy(): void {
this.conn.removeListener("data", this.ondata)
this.conn.removeListener("error", this.onerror)
this.conn.removeListener("close", this.onclose)
// @ts-ignore
this.decoder.removeListener("decoded", this.ondecoded)
if (this.connectTimeout) {
clearTimeout(this.connectTimeout)
this.connectTimeout = undefined
}
}
}