declare namespace org {
    namespace bukkit {
        // @ts-ignore
         class Sound {
            // @ts-ignore
            public static AMBIENT_CAVE: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_ENTER: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_EXIT: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_LOOP: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_LOOP_ADDITIONS: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE: any;
            // @ts-ignore
            public static AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE: any;
            // @ts-ignore
            public static BLOCK_ANVIL_BREAK: any;
            // @ts-ignore
            public static BLOCK_ANVIL_DESTROY: any;
            // @ts-ignore
            public static BLOCK_ANVIL_FALL: any;
            // @ts-ignore
            public static BLOCK_ANVIL_HIT: any;
            // @ts-ignore
            public static BLOCK_ANVIL_LAND: any;
            // @ts-ignore
            public static BLOCK_ANVIL_PLACE: any;
            // @ts-ignore
            public static BLOCK_ANVIL_STEP: any;
            // @ts-ignore
            public static BLOCK_ANVIL_USE: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_BREAK: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_FALL: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_HIT: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_PLACE: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_SAPLING_BREAK: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_SAPLING_HIT: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_SAPLING_PLACE: any;
            // @ts-ignore
            public static BLOCK_BAMBOO_STEP: any;
            // @ts-ignore
            public static BLOCK_BARREL_CLOSE: any;
            // @ts-ignore
            public static BLOCK_BARREL_OPEN: any;
            // @ts-ignore
            public static BLOCK_BEACON_ACTIVATE: any;
            // @ts-ignore
            public static BLOCK_BEACON_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_BEACON_DEACTIVATE: any;
            // @ts-ignore
            public static BLOCK_BEACON_POWER_SELECT: any;
            // @ts-ignore
            public static BLOCK_BELL_RESONATE: any;
            // @ts-ignore
            public static BLOCK_BELL_USE: any;
            // @ts-ignore
            public static BLOCK_BLASTFURNACE_FIRE_CRACKLE: any;
            // @ts-ignore
            public static BLOCK_BREWING_STAND_BREW: any;
            // @ts-ignore
            public static BLOCK_BUBBLE_COLUMN_BUBBLE_POP: any;
            // @ts-ignore
            public static BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE: any;
            // @ts-ignore
            public static BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE: any;
            // @ts-ignore
            public static BLOCK_CAMPFIRE_CRACKLE: any;
            // @ts-ignore
            public static BLOCK_CHEST_CLOSE: any;
            // @ts-ignore
            public static BLOCK_CHEST_LOCKED: any;
            // @ts-ignore
            public static BLOCK_CHEST_OPEN: any;
            // @ts-ignore
            public static BLOCK_CHORUS_FLOWER_DEATH: any;
            // @ts-ignore
            public static BLOCK_CHORUS_FLOWER_GROW: any;
            // @ts-ignore
            public static BLOCK_COMPARATOR_CLICK: any;
            // @ts-ignore
            public static BLOCK_COMPOSTER_EMPTY: any;
            // @ts-ignore
            public static BLOCK_COMPOSTER_FILL: any;
            // @ts-ignore
            public static BLOCK_COMPOSTER_FILL_SUCCESS: any;
            // @ts-ignore
            public static BLOCK_COMPOSTER_READY: any;
            // @ts-ignore
            public static BLOCK_CONDUIT_ACTIVATE: any;
            // @ts-ignore
            public static BLOCK_CONDUIT_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_CONDUIT_AMBIENT_SHORT: any;
            // @ts-ignore
            public static BLOCK_CONDUIT_ATTACK_TARGET: any;
            // @ts-ignore
            public static BLOCK_CONDUIT_DEACTIVATE: any;
            // @ts-ignore
            public static BLOCK_CORAL_BLOCK_BREAK: any;
            // @ts-ignore
            public static BLOCK_CORAL_BLOCK_FALL: any;
            // @ts-ignore
            public static BLOCK_CORAL_BLOCK_HIT: any;
            // @ts-ignore
            public static BLOCK_CORAL_BLOCK_PLACE: any;
            // @ts-ignore
            public static BLOCK_CORAL_BLOCK_STEP: any;
            // @ts-ignore
            public static BLOCK_CROP_BREAK: any;
            // @ts-ignore
            public static BLOCK_DISPENSER_DISPENSE: any;
            // @ts-ignore
            public static BLOCK_DISPENSER_FAIL: any;
            // @ts-ignore
            public static BLOCK_DISPENSER_LAUNCH: any;
            // @ts-ignore
            public static BLOCK_ENCHANTMENT_TABLE_USE: any;
            // @ts-ignore
            public static BLOCK_ENDER_CHEST_CLOSE: any;
            // @ts-ignore
            public static BLOCK_ENDER_CHEST_OPEN: any;
            // @ts-ignore
            public static BLOCK_END_GATEWAY_SPAWN: any;
            // @ts-ignore
            public static BLOCK_END_PORTAL_FRAME_FILL: any;
            // @ts-ignore
            public static BLOCK_END_PORTAL_SPAWN: any;
            // @ts-ignore
            public static BLOCK_FENCE_GATE_CLOSE: any;
            // @ts-ignore
            public static BLOCK_FENCE_GATE_OPEN: any;
            // @ts-ignore
            public static BLOCK_FIRE_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_FIRE_EXTINGUISH: any;
            // @ts-ignore
            public static BLOCK_FURNACE_FIRE_CRACKLE: any;
            // @ts-ignore
            public static BLOCK_GLASS_BREAK: any;
            // @ts-ignore
            public static BLOCK_GLASS_FALL: any;
            // @ts-ignore
            public static BLOCK_GLASS_HIT: any;
            // @ts-ignore
            public static BLOCK_GLASS_PLACE: any;
            // @ts-ignore
            public static BLOCK_GLASS_STEP: any;
            // @ts-ignore
            public static BLOCK_GRASS_BREAK: any;
            // @ts-ignore
            public static BLOCK_GRASS_FALL: any;
            // @ts-ignore
            public static BLOCK_GRASS_HIT: any;
            // @ts-ignore
            public static BLOCK_GRASS_PLACE: any;
            // @ts-ignore
            public static BLOCK_GRASS_STEP: any;
            // @ts-ignore
            public static BLOCK_GRAVEL_BREAK: any;
            // @ts-ignore
            public static BLOCK_GRAVEL_FALL: any;
            // @ts-ignore
            public static BLOCK_GRAVEL_HIT: any;
            // @ts-ignore
            public static BLOCK_GRAVEL_PLACE: any;
            // @ts-ignore
            public static BLOCK_GRAVEL_STEP: any;
            // @ts-ignore
            public static BLOCK_GRINDSTONE_USE: any;
            // @ts-ignore
            public static BLOCK_IRON_DOOR_CLOSE: any;
            // @ts-ignore
            public static BLOCK_IRON_DOOR_OPEN: any;
            // @ts-ignore
            public static BLOCK_IRON_TRAPDOOR_CLOSE: any;
            // @ts-ignore
            public static BLOCK_IRON_TRAPDOOR_OPEN: any;
            // @ts-ignore
            public static BLOCK_LADDER_BREAK: any;
            // @ts-ignore
            public static BLOCK_LADDER_FALL: any;
            // @ts-ignore
            public static BLOCK_LADDER_HIT: any;
            // @ts-ignore
            public static BLOCK_LADDER_PLACE: any;
            // @ts-ignore
            public static BLOCK_LADDER_STEP: any;
            // @ts-ignore
            public static BLOCK_LANTERN_BREAK: any;
            // @ts-ignore
            public static BLOCK_LANTERN_FALL: any;
            // @ts-ignore
            public static BLOCK_LANTERN_HIT: any;
            // @ts-ignore
            public static BLOCK_LANTERN_PLACE: any;
            // @ts-ignore
            public static BLOCK_LANTERN_STEP: any;
            // @ts-ignore
            public static BLOCK_LAVA_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_LAVA_EXTINGUISH: any;
            // @ts-ignore
            public static BLOCK_LAVA_POP: any;
            // @ts-ignore
            public static BLOCK_LEVER_CLICK: any;
            // @ts-ignore
            public static BLOCK_LILY_PAD_PLACE: any;
            // @ts-ignore
            public static BLOCK_METAL_BREAK: any;
            // @ts-ignore
            public static BLOCK_METAL_FALL: any;
            // @ts-ignore
            public static BLOCK_METAL_HIT: any;
            // @ts-ignore
            public static BLOCK_METAL_PLACE: any;
            // @ts-ignore
            public static BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_METAL_PRESSURE_PLATE_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_METAL_STEP: any;
            // @ts-ignore
            public static BLOCK_NETHER_WART_BREAK: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_BANJO: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_BASEDRUM: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_BASS: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_BELL: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_BIT: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_CHIME: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_COW_BELL: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_DIDGERIDOO: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_FLUTE: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_GUITAR: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_HARP: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_HAT: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_IRON_XYLOPHONE: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_PLING: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_SNARE: any;
            // @ts-ignore
            public static BLOCK_NOTE_BLOCK_XYLOPHONE: any;
            // @ts-ignore
            public static BLOCK_PISTON_CONTRACT: any;
            // @ts-ignore
            public static BLOCK_PISTON_EXTEND: any;
            // @ts-ignore
            public static BLOCK_PORTAL_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_PORTAL_TRAVEL: any;
            // @ts-ignore
            public static BLOCK_PORTAL_TRIGGER: any;
            // @ts-ignore
            public static BLOCK_PUMPKIN_CARVE: any;
            // @ts-ignore
            public static BLOCK_REDSTONE_TORCH_BURNOUT: any;
            // @ts-ignore
            public static BLOCK_SAND_BREAK: any;
            // @ts-ignore
            public static BLOCK_SAND_FALL: any;
            // @ts-ignore
            public static BLOCK_SAND_HIT: any;
            // @ts-ignore
            public static BLOCK_SAND_PLACE: any;
            // @ts-ignore
            public static BLOCK_SAND_STEP: any;
            // @ts-ignore
            public static BLOCK_SCAFFOLDING_BREAK: any;
            // @ts-ignore
            public static BLOCK_SCAFFOLDING_FALL: any;
            // @ts-ignore
            public static BLOCK_SCAFFOLDING_HIT: any;
            // @ts-ignore
            public static BLOCK_SCAFFOLDING_PLACE: any;
            // @ts-ignore
            public static BLOCK_SCAFFOLDING_STEP: any;
            // @ts-ignore
            public static BLOCK_SHULKER_BOX_CLOSE: any;
            // @ts-ignore
            public static BLOCK_SHULKER_BOX_OPEN: any;
            // @ts-ignore
            public static BLOCK_SLIME_BLOCK_BREAK: any;
            // @ts-ignore
            public static BLOCK_SLIME_BLOCK_FALL: any;
            // @ts-ignore
            public static BLOCK_SLIME_BLOCK_HIT: any;
            // @ts-ignore
            public static BLOCK_SLIME_BLOCK_PLACE: any;
            // @ts-ignore
            public static BLOCK_SLIME_BLOCK_STEP: any;
            // @ts-ignore
            public static BLOCK_SMOKER_SMOKE: any;
            // @ts-ignore
            public static BLOCK_SNOW_BREAK: any;
            // @ts-ignore
            public static BLOCK_SNOW_FALL: any;
            // @ts-ignore
            public static BLOCK_SNOW_HIT: any;
            // @ts-ignore
            public static BLOCK_SNOW_PLACE: any;
            // @ts-ignore
            public static BLOCK_SNOW_STEP: any;
            // @ts-ignore
            public static BLOCK_STONE_BREAK: any;
            // @ts-ignore
            public static BLOCK_STONE_BUTTON_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_STONE_BUTTON_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_STONE_FALL: any;
            // @ts-ignore
            public static BLOCK_STONE_HIT: any;
            // @ts-ignore
            public static BLOCK_STONE_PLACE: any;
            // @ts-ignore
            public static BLOCK_STONE_PRESSURE_PLATE_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_STONE_PRESSURE_PLATE_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_STONE_STEP: any;
            // @ts-ignore
            public static BLOCK_SWEET_BERRY_BUSH_BREAK: any;
            // @ts-ignore
            public static BLOCK_SWEET_BERRY_BUSH_PLACE: any;
            // @ts-ignore
            public static BLOCK_TRIPWIRE_ATTACH: any;
            // @ts-ignore
            public static BLOCK_TRIPWIRE_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_TRIPWIRE_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_TRIPWIRE_DETACH: any;
            // @ts-ignore
            public static BLOCK_WATER_AMBIENT: any;
            // @ts-ignore
            public static BLOCK_WET_GRASS_BREAK: any;
            // @ts-ignore
            public static BLOCK_WET_GRASS_FALL: any;
            // @ts-ignore
            public static BLOCK_WET_GRASS_HIT: any;
            // @ts-ignore
            public static BLOCK_WET_GRASS_PLACE: any;
            // @ts-ignore
            public static BLOCK_WET_GRASS_STEP: any;
            // @ts-ignore
            public static BLOCK_WOODEN_BUTTON_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_WOODEN_BUTTON_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_WOODEN_DOOR_CLOSE: any;
            // @ts-ignore
            public static BLOCK_WOODEN_DOOR_OPEN: any;
            // @ts-ignore
            public static BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF: any;
            // @ts-ignore
            public static BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON: any;
            // @ts-ignore
            public static BLOCK_WOODEN_TRAPDOOR_CLOSE: any;
            // @ts-ignore
            public static BLOCK_WOODEN_TRAPDOOR_OPEN: any;
            // @ts-ignore
            public static BLOCK_WOOD_BREAK: any;
            // @ts-ignore
            public static BLOCK_WOOD_FALL: any;
            // @ts-ignore
            public static BLOCK_WOOD_HIT: any;
            // @ts-ignore
            public static BLOCK_WOOD_PLACE: any;
            // @ts-ignore
            public static BLOCK_WOOD_STEP: any;
            // @ts-ignore
            public static BLOCK_WOOL_BREAK: any;
            // @ts-ignore
            public static BLOCK_WOOL_FALL: any;
            // @ts-ignore
            public static BLOCK_WOOL_HIT: any;
            // @ts-ignore
            public static BLOCK_WOOL_PLACE: any;
            // @ts-ignore
            public static BLOCK_WOOL_STEP: any;
            // @ts-ignore
            public static ENCHANT_THORNS_HIT: any;
            // @ts-ignore
            public static ENTITY_ARMOR_STAND_BREAK: any;
            // @ts-ignore
            public static ENTITY_ARMOR_STAND_FALL: any;
            // @ts-ignore
            public static ENTITY_ARMOR_STAND_HIT: any;
            // @ts-ignore
            public static ENTITY_ARMOR_STAND_PLACE: any;
            // @ts-ignore
            public static ENTITY_ARROW_HIT: any;
            // @ts-ignore
            public static ENTITY_ARROW_HIT_PLAYER: any;
            // @ts-ignore
            public static ENTITY_ARROW_SHOOT: any;
            // @ts-ignore
            public static ENTITY_BAT_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_BAT_DEATH: any;
            // @ts-ignore
            public static ENTITY_BAT_HURT: any;
            // @ts-ignore
            public static ENTITY_BAT_LOOP: any;
            // @ts-ignore
            public static ENTITY_BAT_TAKEOFF: any;
            // @ts-ignore
            public static ENTITY_BLAZE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_BLAZE_BURN: any;
            // @ts-ignore
            public static ENTITY_BLAZE_DEATH: any;
            // @ts-ignore
            public static ENTITY_BLAZE_HURT: any;
            // @ts-ignore
            public static ENTITY_BLAZE_SHOOT: any;
            // @ts-ignore
            public static ENTITY_BOAT_PADDLE_LAND: any;
            // @ts-ignore
            public static ENTITY_BOAT_PADDLE_WATER: any;
            // @ts-ignore
            public static ENTITY_CAT_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_CAT_BEG_FOR_FOOD: any;
            // @ts-ignore
            public static ENTITY_CAT_DEATH: any;
            // @ts-ignore
            public static ENTITY_CAT_EAT: any;
            // @ts-ignore
            public static ENTITY_CAT_HISS: any;
            // @ts-ignore
            public static ENTITY_CAT_HURT: any;
            // @ts-ignore
            public static ENTITY_CAT_PURR: any;
            // @ts-ignore
            public static ENTITY_CAT_PURREOW: any;
            // @ts-ignore
            public static ENTITY_CAT_STRAY_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_CHICKEN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_CHICKEN_DEATH: any;
            // @ts-ignore
            public static ENTITY_CHICKEN_EGG: any;
            // @ts-ignore
            public static ENTITY_CHICKEN_HURT: any;
            // @ts-ignore
            public static ENTITY_CHICKEN_STEP: any;
            // @ts-ignore
            public static ENTITY_COD_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_COD_DEATH: any;
            // @ts-ignore
            public static ENTITY_COD_FLOP: any;
            // @ts-ignore
            public static ENTITY_COD_HURT: any;
            // @ts-ignore
            public static ENTITY_COW_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_COW_DEATH: any;
            // @ts-ignore
            public static ENTITY_COW_HURT: any;
            // @ts-ignore
            public static ENTITY_COW_MILK: any;
            // @ts-ignore
            public static ENTITY_COW_STEP: any;
            // @ts-ignore
            public static ENTITY_CREEPER_DEATH: any;
            // @ts-ignore
            public static ENTITY_CREEPER_HURT: any;
            // @ts-ignore
            public static ENTITY_CREEPER_PRIMED: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_AMBIENT_WATER: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_ATTACK: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_DEATH: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_EAT: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_HURT: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_JUMP: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_PLAY: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_SPLASH: any;
            // @ts-ignore
            public static ENTITY_DOLPHIN_SWIM: any;
            // @ts-ignore
            public static ENTITY_DONKEY_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_DONKEY_ANGRY: any;
            // @ts-ignore
            public static ENTITY_DONKEY_CHEST: any;
            // @ts-ignore
            public static ENTITY_DONKEY_DEATH: any;
            // @ts-ignore
            public static ENTITY_DONKEY_HURT: any;
            // @ts-ignore
            public static ENTITY_DRAGON_FIREBALL_EXPLODE: any;
            // @ts-ignore
            public static ENTITY_DROWNED_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_DROWNED_AMBIENT_WATER: any;
            // @ts-ignore
            public static ENTITY_DROWNED_DEATH: any;
            // @ts-ignore
            public static ENTITY_DROWNED_DEATH_WATER: any;
            // @ts-ignore
            public static ENTITY_DROWNED_HURT: any;
            // @ts-ignore
            public static ENTITY_DROWNED_HURT_WATER: any;
            // @ts-ignore
            public static ENTITY_DROWNED_SHOOT: any;
            // @ts-ignore
            public static ENTITY_DROWNED_STEP: any;
            // @ts-ignore
            public static ENTITY_DROWNED_SWIM: any;
            // @ts-ignore
            public static ENTITY_EGG_THROW: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_AMBIENT_LAND: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_CURSE: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_DEATH: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_DEATH_LAND: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_FLOP: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_HURT: any;
            // @ts-ignore
            public static ENTITY_ELDER_GUARDIAN_HURT_LAND: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_DEATH: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_HURT: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_SCREAM: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_STARE: any;
            // @ts-ignore
            public static ENTITY_ENDERMAN_TELEPORT: any;
            // @ts-ignore
            public static ENTITY_ENDERMITE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ENDERMITE_DEATH: any;
            // @ts-ignore
            public static ENTITY_ENDERMITE_HURT: any;
            // @ts-ignore
            public static ENTITY_ENDERMITE_STEP: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_DEATH: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_FLAP: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_GROWL: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_HURT: any;
            // @ts-ignore
            public static ENTITY_ENDER_DRAGON_SHOOT: any;
            // @ts-ignore
            public static ENTITY_ENDER_EYE_DEATH: any;
            // @ts-ignore
            public static ENTITY_ENDER_EYE_LAUNCH: any;
            // @ts-ignore
            public static ENTITY_ENDER_PEARL_THROW: any;
            // @ts-ignore
            public static ENTITY_EVOKER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_EVOKER_CAST_SPELL: any;
            // @ts-ignore
            public static ENTITY_EVOKER_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_EVOKER_DEATH: any;
            // @ts-ignore
            public static ENTITY_EVOKER_FANGS_ATTACK: any;
            // @ts-ignore
            public static ENTITY_EVOKER_HURT: any;
            // @ts-ignore
            public static ENTITY_EVOKER_PREPARE_ATTACK: any;
            // @ts-ignore
            public static ENTITY_EVOKER_PREPARE_SUMMON: any;
            // @ts-ignore
            public static ENTITY_EVOKER_PREPARE_WOLOLO: any;
            // @ts-ignore
            public static ENTITY_EXPERIENCE_BOTTLE_THROW: any;
            // @ts-ignore
            public static ENTITY_EXPERIENCE_ORB_PICKUP: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_BLAST: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_BLAST_FAR: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_LARGE_BLAST: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_LAUNCH: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_SHOOT: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_TWINKLE: any;
            // @ts-ignore
            public static ENTITY_FIREWORK_ROCKET_TWINKLE_FAR: any;
            // @ts-ignore
            public static ENTITY_FISHING_BOBBER_RETRIEVE: any;
            // @ts-ignore
            public static ENTITY_FISHING_BOBBER_SPLASH: any;
            // @ts-ignore
            public static ENTITY_FISHING_BOBBER_THROW: any;
            // @ts-ignore
            public static ENTITY_FISH_SWIM: any;
            // @ts-ignore
            public static ENTITY_FOX_AGGRO: any;
            // @ts-ignore
            public static ENTITY_FOX_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_FOX_BITE: any;
            // @ts-ignore
            public static ENTITY_FOX_DEATH: any;
            // @ts-ignore
            public static ENTITY_FOX_EAT: any;
            // @ts-ignore
            public static ENTITY_FOX_HURT: any;
            // @ts-ignore
            public static ENTITY_FOX_SCREECH: any;
            // @ts-ignore
            public static ENTITY_FOX_SLEEP: any;
            // @ts-ignore
            public static ENTITY_FOX_SNIFF: any;
            // @ts-ignore
            public static ENTITY_FOX_SPIT: any;
            // @ts-ignore
            public static ENTITY_GENERIC_BIG_FALL: any;
            // @ts-ignore
            public static ENTITY_GENERIC_BURN: any;
            // @ts-ignore
            public static ENTITY_GENERIC_DEATH: any;
            // @ts-ignore
            public static ENTITY_GENERIC_DRINK: any;
            // @ts-ignore
            public static ENTITY_GENERIC_EAT: any;
            // @ts-ignore
            public static ENTITY_GENERIC_EXPLODE: any;
            // @ts-ignore
            public static ENTITY_GENERIC_EXTINGUISH_FIRE: any;
            // @ts-ignore
            public static ENTITY_GENERIC_HURT: any;
            // @ts-ignore
            public static ENTITY_GENERIC_SMALL_FALL: any;
            // @ts-ignore
            public static ENTITY_GENERIC_SPLASH: any;
            // @ts-ignore
            public static ENTITY_GENERIC_SWIM: any;
            // @ts-ignore
            public static ENTITY_GHAST_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_GHAST_DEATH: any;
            // @ts-ignore
            public static ENTITY_GHAST_HURT: any;
            // @ts-ignore
            public static ENTITY_GHAST_SCREAM: any;
            // @ts-ignore
            public static ENTITY_GHAST_SHOOT: any;
            // @ts-ignore
            public static ENTITY_GHAST_WARN: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_AMBIENT_LAND: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_ATTACK: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_DEATH: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_DEATH_LAND: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_FLOP: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_HURT: any;
            // @ts-ignore
            public static ENTITY_GUARDIAN_HURT_LAND: any;
            // @ts-ignore
            public static ENTITY_HORSE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_HORSE_ANGRY: any;
            // @ts-ignore
            public static ENTITY_HORSE_ARMOR: any;
            // @ts-ignore
            public static ENTITY_HORSE_BREATHE: any;
            // @ts-ignore
            public static ENTITY_HORSE_DEATH: any;
            // @ts-ignore
            public static ENTITY_HORSE_EAT: any;
            // @ts-ignore
            public static ENTITY_HORSE_GALLOP: any;
            // @ts-ignore
            public static ENTITY_HORSE_HURT: any;
            // @ts-ignore
            public static ENTITY_HORSE_JUMP: any;
            // @ts-ignore
            public static ENTITY_HORSE_LAND: any;
            // @ts-ignore
            public static ENTITY_HORSE_SADDLE: any;
            // @ts-ignore
            public static ENTITY_HORSE_STEP: any;
            // @ts-ignore
            public static ENTITY_HORSE_STEP_WOOD: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_BIG_FALL: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_DEATH: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_HURT: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_SMALL_FALL: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_SPLASH: any;
            // @ts-ignore
            public static ENTITY_HOSTILE_SWIM: any;
            // @ts-ignore
            public static ENTITY_HUSK_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_HUSK_CONVERTED_TO_ZOMBIE: any;
            // @ts-ignore
            public static ENTITY_HUSK_DEATH: any;
            // @ts-ignore
            public static ENTITY_HUSK_HURT: any;
            // @ts-ignore
            public static ENTITY_HUSK_STEP: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_CAST_SPELL: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_DEATH: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_HURT: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_MIRROR_MOVE: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_PREPARE_BLINDNESS: any;
            // @ts-ignore
            public static ENTITY_ILLUSIONER_PREPARE_MIRROR: any;
            // @ts-ignore
            public static ENTITY_IRON_GOLEM_ATTACK: any;
            // @ts-ignore
            public static ENTITY_IRON_GOLEM_DEATH: any;
            // @ts-ignore
            public static ENTITY_IRON_GOLEM_HURT: any;
            // @ts-ignore
            public static ENTITY_IRON_GOLEM_STEP: any;
            // @ts-ignore
            public static ENTITY_ITEM_BREAK: any;
            // @ts-ignore
            public static ENTITY_ITEM_FRAME_ADD_ITEM: any;
            // @ts-ignore
            public static ENTITY_ITEM_FRAME_BREAK: any;
            // @ts-ignore
            public static ENTITY_ITEM_FRAME_PLACE: any;
            // @ts-ignore
            public static ENTITY_ITEM_FRAME_REMOVE_ITEM: any;
            // @ts-ignore
            public static ENTITY_ITEM_FRAME_ROTATE_ITEM: any;
            // @ts-ignore
            public static ENTITY_ITEM_PICKUP: any;
            // @ts-ignore
            public static ENTITY_LEASH_KNOT_BREAK: any;
            // @ts-ignore
            public static ENTITY_LEASH_KNOT_PLACE: any;
            // @ts-ignore
            public static ENTITY_LIGHTNING_BOLT_IMPACT: any;
            // @ts-ignore
            public static ENTITY_LIGHTNING_BOLT_THUNDER: any;
            // @ts-ignore
            public static ENTITY_LINGERING_POTION_THROW: any;
            // @ts-ignore
            public static ENTITY_LLAMA_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_LLAMA_ANGRY: any;
            // @ts-ignore
            public static ENTITY_LLAMA_CHEST: any;
            // @ts-ignore
            public static ENTITY_LLAMA_DEATH: any;
            // @ts-ignore
            public static ENTITY_LLAMA_EAT: any;
            // @ts-ignore
            public static ENTITY_LLAMA_HURT: any;
            // @ts-ignore
            public static ENTITY_LLAMA_SPIT: any;
            // @ts-ignore
            public static ENTITY_LLAMA_STEP: any;
            // @ts-ignore
            public static ENTITY_LLAMA_SWAG: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_DEATH: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_DEATH_SMALL: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_HURT: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_HURT_SMALL: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_JUMP: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_SQUISH: any;
            // @ts-ignore
            public static ENTITY_MAGMA_CUBE_SQUISH_SMALL: any;
            // @ts-ignore
            public static ENTITY_MINECART_INSIDE: any;
            // @ts-ignore
            public static ENTITY_MINECART_RIDING: any;
            // @ts-ignore
            public static ENTITY_MOOSHROOM_CONVERT: any;
            // @ts-ignore
            public static ENTITY_MOOSHROOM_EAT: any;
            // @ts-ignore
            public static ENTITY_MOOSHROOM_MILK: any;
            // @ts-ignore
            public static ENTITY_MOOSHROOM_SHEAR: any;
            // @ts-ignore
            public static ENTITY_MOOSHROOM_SUSPICIOUS_MILK: any;
            // @ts-ignore
            public static ENTITY_MULE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_MULE_CHEST: any;
            // @ts-ignore
            public static ENTITY_MULE_DEATH: any;
            // @ts-ignore
            public static ENTITY_MULE_HURT: any;
            // @ts-ignore
            public static ENTITY_OCELOT_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_OCELOT_DEATH: any;
            // @ts-ignore
            public static ENTITY_OCELOT_HURT: any;
            // @ts-ignore
            public static ENTITY_PAINTING_BREAK: any;
            // @ts-ignore
            public static ENTITY_PAINTING_PLACE: any;
            // @ts-ignore
            public static ENTITY_PANDA_AGGRESSIVE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PANDA_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PANDA_BITE: any;
            // @ts-ignore
            public static ENTITY_PANDA_CANT_BREED: any;
            // @ts-ignore
            public static ENTITY_PANDA_DEATH: any;
            // @ts-ignore
            public static ENTITY_PANDA_EAT: any;
            // @ts-ignore
            public static ENTITY_PANDA_HURT: any;
            // @ts-ignore
            public static ENTITY_PANDA_PRE_SNEEZE: any;
            // @ts-ignore
            public static ENTITY_PANDA_SNEEZE: any;
            // @ts-ignore
            public static ENTITY_PANDA_STEP: any;
            // @ts-ignore
            public static ENTITY_PANDA_WORRIED_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PARROT_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PARROT_DEATH: any;
            // @ts-ignore
            public static ENTITY_PARROT_EAT: any;
            // @ts-ignore
            public static ENTITY_PARROT_FLY: any;
            // @ts-ignore
            public static ENTITY_PARROT_HURT: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_BLAZE: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_CREEPER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_DROWNED: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ELDER_GUARDIAN: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ENDERMAN: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ENDERMITE: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ENDER_DRAGON: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_EVOKER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_GHAST: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_GUARDIAN: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_HUSK: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ILLUSIONER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_MAGMA_CUBE: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_PANDA: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_PHANTOM: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_PILLAGER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_POLAR_BEAR: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_RAVAGER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_SHULKER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_SILVERFISH: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_SKELETON: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_SLIME: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_SPIDER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_STRAY: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_VEX: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_VINDICATOR: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_WITCH: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_WITHER: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_WITHER_SKELETON: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_WOLF: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ZOMBIE: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN: any;
            // @ts-ignore
            public static ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER: any;
            // @ts-ignore
            public static ENTITY_PARROT_STEP: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_BITE: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_DEATH: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_FLAP: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_HURT: any;
            // @ts-ignore
            public static ENTITY_PHANTOM_SWOOP: any;
            // @ts-ignore
            public static ENTITY_PIG_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PIG_DEATH: any;
            // @ts-ignore
            public static ENTITY_PIG_HURT: any;
            // @ts-ignore
            public static ENTITY_PIG_SADDLE: any;
            // @ts-ignore
            public static ENTITY_PIG_STEP: any;
            // @ts-ignore
            public static ENTITY_PILLAGER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PILLAGER_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_PILLAGER_DEATH: any;
            // @ts-ignore
            public static ENTITY_PILLAGER_HURT: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_CRIT: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_KNOCKBACK: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_NODAMAGE: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_STRONG: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_SWEEP: any;
            // @ts-ignore
            public static ENTITY_PLAYER_ATTACK_WEAK: any;
            // @ts-ignore
            public static ENTITY_PLAYER_BIG_FALL: any;
            // @ts-ignore
            public static ENTITY_PLAYER_BREATH: any;
            // @ts-ignore
            public static ENTITY_PLAYER_BURP: any;
            // @ts-ignore
            public static ENTITY_PLAYER_DEATH: any;
            // @ts-ignore
            public static ENTITY_PLAYER_HURT: any;
            // @ts-ignore
            public static ENTITY_PLAYER_HURT_DROWN: any;
            // @ts-ignore
            public static ENTITY_PLAYER_HURT_ON_FIRE: any;
            // @ts-ignore
            public static ENTITY_PLAYER_HURT_SWEET_BERRY_BUSH: any;
            // @ts-ignore
            public static ENTITY_PLAYER_LEVELUP: any;
            // @ts-ignore
            public static ENTITY_PLAYER_SMALL_FALL: any;
            // @ts-ignore
            public static ENTITY_PLAYER_SPLASH: any;
            // @ts-ignore
            public static ENTITY_PLAYER_SPLASH_HIGH_SPEED: any;
            // @ts-ignore
            public static ENTITY_PLAYER_SWIM: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_AMBIENT_BABY: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_DEATH: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_HURT: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_STEP: any;
            // @ts-ignore
            public static ENTITY_POLAR_BEAR_WARNING: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_BLOW_OUT: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_BLOW_UP: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_DEATH: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_FLOP: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_HURT: any;
            // @ts-ignore
            public static ENTITY_PUFFER_FISH_STING: any;
            // @ts-ignore
            public static ENTITY_RABBIT_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_RABBIT_ATTACK: any;
            // @ts-ignore
            public static ENTITY_RABBIT_DEATH: any;
            // @ts-ignore
            public static ENTITY_RABBIT_HURT: any;
            // @ts-ignore
            public static ENTITY_RABBIT_JUMP: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_ATTACK: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_DEATH: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_HURT: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_ROAR: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_STEP: any;
            // @ts-ignore
            public static ENTITY_RAVAGER_STUNNED: any;
            // @ts-ignore
            public static ENTITY_SALMON_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SALMON_DEATH: any;
            // @ts-ignore
            public static ENTITY_SALMON_FLOP: any;
            // @ts-ignore
            public static ENTITY_SALMON_HURT: any;
            // @ts-ignore
            public static ENTITY_SHEEP_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SHEEP_DEATH: any;
            // @ts-ignore
            public static ENTITY_SHEEP_HURT: any;
            // @ts-ignore
            public static ENTITY_SHEEP_SHEAR: any;
            // @ts-ignore
            public static ENTITY_SHEEP_STEP: any;
            // @ts-ignore
            public static ENTITY_SHULKER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SHULKER_BULLET_HIT: any;
            // @ts-ignore
            public static ENTITY_SHULKER_BULLET_HURT: any;
            // @ts-ignore
            public static ENTITY_SHULKER_CLOSE: any;
            // @ts-ignore
            public static ENTITY_SHULKER_DEATH: any;
            // @ts-ignore
            public static ENTITY_SHULKER_HURT: any;
            // @ts-ignore
            public static ENTITY_SHULKER_HURT_CLOSED: any;
            // @ts-ignore
            public static ENTITY_SHULKER_OPEN: any;
            // @ts-ignore
            public static ENTITY_SHULKER_SHOOT: any;
            // @ts-ignore
            public static ENTITY_SHULKER_TELEPORT: any;
            // @ts-ignore
            public static ENTITY_SILVERFISH_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SILVERFISH_DEATH: any;
            // @ts-ignore
            public static ENTITY_SILVERFISH_HURT: any;
            // @ts-ignore
            public static ENTITY_SILVERFISH_STEP: any;
            // @ts-ignore
            public static ENTITY_SKELETON_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SKELETON_DEATH: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_AMBIENT_WATER: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_DEATH: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_GALLOP_WATER: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_HURT: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_JUMP_WATER: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_STEP_WATER: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HORSE_SWIM: any;
            // @ts-ignore
            public static ENTITY_SKELETON_HURT: any;
            // @ts-ignore
            public static ENTITY_SKELETON_SHOOT: any;
            // @ts-ignore
            public static ENTITY_SKELETON_STEP: any;
            // @ts-ignore
            public static ENTITY_SLIME_ATTACK: any;
            // @ts-ignore
            public static ENTITY_SLIME_DEATH: any;
            // @ts-ignore
            public static ENTITY_SLIME_DEATH_SMALL: any;
            // @ts-ignore
            public static ENTITY_SLIME_HURT: any;
            // @ts-ignore
            public static ENTITY_SLIME_HURT_SMALL: any;
            // @ts-ignore
            public static ENTITY_SLIME_JUMP: any;
            // @ts-ignore
            public static ENTITY_SLIME_JUMP_SMALL: any;
            // @ts-ignore
            public static ENTITY_SLIME_SQUISH: any;
            // @ts-ignore
            public static ENTITY_SLIME_SQUISH_SMALL: any;
            // @ts-ignore
            public static ENTITY_SNOWBALL_THROW: any;
            // @ts-ignore
            public static ENTITY_SNOW_GOLEM_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SNOW_GOLEM_DEATH: any;
            // @ts-ignore
            public static ENTITY_SNOW_GOLEM_HURT: any;
            // @ts-ignore
            public static ENTITY_SNOW_GOLEM_SHOOT: any;
            // @ts-ignore
            public static ENTITY_SPIDER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SPIDER_DEATH: any;
            // @ts-ignore
            public static ENTITY_SPIDER_HURT: any;
            // @ts-ignore
            public static ENTITY_SPIDER_STEP: any;
            // @ts-ignore
            public static ENTITY_SPLASH_POTION_BREAK: any;
            // @ts-ignore
            public static ENTITY_SPLASH_POTION_THROW: any;
            // @ts-ignore
            public static ENTITY_SQUID_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_SQUID_DEATH: any;
            // @ts-ignore
            public static ENTITY_SQUID_HURT: any;
            // @ts-ignore
            public static ENTITY_SQUID_SQUIRT: any;
            // @ts-ignore
            public static ENTITY_STRAY_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_STRAY_DEATH: any;
            // @ts-ignore
            public static ENTITY_STRAY_HURT: any;
            // @ts-ignore
            public static ENTITY_STRAY_STEP: any;
            // @ts-ignore
            public static ENTITY_TNT_PRIMED: any;
            // @ts-ignore
            public static ENTITY_TROPICAL_FISH_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_TROPICAL_FISH_DEATH: any;
            // @ts-ignore
            public static ENTITY_TROPICAL_FISH_FLOP: any;
            // @ts-ignore
            public static ENTITY_TROPICAL_FISH_HURT: any;
            // @ts-ignore
            public static ENTITY_TURTLE_AMBIENT_LAND: any;
            // @ts-ignore
            public static ENTITY_TURTLE_DEATH: any;
            // @ts-ignore
            public static ENTITY_TURTLE_DEATH_BABY: any;
            // @ts-ignore
            public static ENTITY_TURTLE_EGG_BREAK: any;
            // @ts-ignore
            public static ENTITY_TURTLE_EGG_CRACK: any;
            // @ts-ignore
            public static ENTITY_TURTLE_EGG_HATCH: any;
            // @ts-ignore
            public static ENTITY_TURTLE_HURT: any;
            // @ts-ignore
            public static ENTITY_TURTLE_HURT_BABY: any;
            // @ts-ignore
            public static ENTITY_TURTLE_LAY_EGG: any;
            // @ts-ignore
            public static ENTITY_TURTLE_SHAMBLE: any;
            // @ts-ignore
            public static ENTITY_TURTLE_SHAMBLE_BABY: any;
            // @ts-ignore
            public static ENTITY_TURTLE_SWIM: any;
            // @ts-ignore
            public static ENTITY_VEX_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_VEX_CHARGE: any;
            // @ts-ignore
            public static ENTITY_VEX_DEATH: any;
            // @ts-ignore
            public static ENTITY_VEX_HURT: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_DEATH: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_HURT: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_NO: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_TRADE: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_ARMORER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_BUTCHER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_CARTOGRAPHER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_CLERIC: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_FARMER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_FISHERMAN: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_FLETCHER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_LEATHERWORKER: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_LIBRARIAN: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_MASON: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_SHEPHERD: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_TOOLSMITH: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_WORK_WEAPONSMITH: any;
            // @ts-ignore
            public static ENTITY_VILLAGER_YES: any;
            // @ts-ignore
            public static ENTITY_VINDICATOR_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_VINDICATOR_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_VINDICATOR_DEATH: any;
            // @ts-ignore
            public static ENTITY_VINDICATOR_HURT: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_DEATH: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_DISAPPEARED: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_DRINK_MILK: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_DRINK_POTION: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_HURT: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_NO: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_REAPPEARED: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_TRADE: any;
            // @ts-ignore
            public static ENTITY_WANDERING_TRADER_YES: any;
            // @ts-ignore
            public static ENTITY_WITCH_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_WITCH_CELEBRATE: any;
            // @ts-ignore
            public static ENTITY_WITCH_DEATH: any;
            // @ts-ignore
            public static ENTITY_WITCH_DRINK: any;
            // @ts-ignore
            public static ENTITY_WITCH_HURT: any;
            // @ts-ignore
            public static ENTITY_WITCH_THROW: any;
            // @ts-ignore
            public static ENTITY_WITHER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_WITHER_BREAK_BLOCK: any;
            // @ts-ignore
            public static ENTITY_WITHER_DEATH: any;
            // @ts-ignore
            public static ENTITY_WITHER_HURT: any;
            // @ts-ignore
            public static ENTITY_WITHER_SHOOT: any;
            // @ts-ignore
            public static ENTITY_WITHER_SKELETON_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_WITHER_SKELETON_DEATH: any;
            // @ts-ignore
            public static ENTITY_WITHER_SKELETON_HURT: any;
            // @ts-ignore
            public static ENTITY_WITHER_SKELETON_STEP: any;
            // @ts-ignore
            public static ENTITY_WITHER_SPAWN: any;
            // @ts-ignore
            public static ENTITY_WOLF_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_WOLF_DEATH: any;
            // @ts-ignore
            public static ENTITY_WOLF_GROWL: any;
            // @ts-ignore
            public static ENTITY_WOLF_HOWL: any;
            // @ts-ignore
            public static ENTITY_WOLF_HURT: any;
            // @ts-ignore
            public static ENTITY_WOLF_PANT: any;
            // @ts-ignore
            public static ENTITY_WOLF_SHAKE: any;
            // @ts-ignore
            public static ENTITY_WOLF_STEP: any;
            // @ts-ignore
            public static ENTITY_WOLF_WHINE: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_ATTACK_IRON_DOOR: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_BREAK_WOODEN_DOOR: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_CONVERTED_TO_DROWNED: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_DEATH: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_DESTROY_EGG: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_HORSE_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_HORSE_DEATH: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_HORSE_HURT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_HURT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_INFECT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_PIGMAN_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_PIGMAN_ANGRY: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_PIGMAN_DEATH: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_PIGMAN_HURT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_STEP: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_AMBIENT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_CONVERTED: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_CURE: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_DEATH: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_HURT: any;
            // @ts-ignore
            public static ENTITY_ZOMBIE_VILLAGER_STEP: any;
            // @ts-ignore
            public static EVENT_RAID_HORN: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_CHAIN: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_DIAMOND: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_ELYTRA: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_GENERIC: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_GOLD: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_IRON: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_LEATHER: any;
            // @ts-ignore
            public static ITEM_ARMOR_EQUIP_TURTLE: any;
            // @ts-ignore
            public static ITEM_AXE_STRIP: any;
            // @ts-ignore
            public static ITEM_BOOK_PAGE_TURN: any;
            // @ts-ignore
            public static ITEM_BOOK_PUT: any;
            // @ts-ignore
            public static ITEM_BOTTLE_EMPTY: any;
            // @ts-ignore
            public static ITEM_BOTTLE_FILL: any;
            // @ts-ignore
            public static ITEM_BOTTLE_FILL_DRAGONBREATH: any;
            // @ts-ignore
            public static ITEM_BUCKET_EMPTY: any;
            // @ts-ignore
            public static ITEM_BUCKET_EMPTY_FISH: any;
            // @ts-ignore
            public static ITEM_BUCKET_EMPTY_LAVA: any;
            // @ts-ignore
            public static ITEM_BUCKET_FILL: any;
            // @ts-ignore
            public static ITEM_BUCKET_FILL_FISH: any;
            // @ts-ignore
            public static ITEM_BUCKET_FILL_LAVA: any;
            // @ts-ignore
            public static ITEM_CHORUS_FRUIT_TELEPORT: any;
            // @ts-ignore
            public static ITEM_CROP_PLANT: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_HIT: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_LOADING_END: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_LOADING_MIDDLE: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_LOADING_START: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_QUICK_CHARGE_1: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_QUICK_CHARGE_2: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_QUICK_CHARGE_3: any;
            // @ts-ignore
            public static ITEM_CROSSBOW_SHOOT: any;
            // @ts-ignore
            public static ITEM_ELYTRA_FLYING: any;
            // @ts-ignore
            public static ITEM_FIRECHARGE_USE: any;
            // @ts-ignore
            public static ITEM_FLINTANDSTEEL_USE: any;
            // @ts-ignore
            public static ITEM_HOE_TILL: any;
            // @ts-ignore
            public static ITEM_NETHER_WART_PLANT: any;
            // @ts-ignore
            public static ITEM_SHIELD_BLOCK: any;
            // @ts-ignore
            public static ITEM_SHIELD_BREAK: any;
            // @ts-ignore
            public static ITEM_SHOVEL_FLATTEN: any;
            // @ts-ignore
            public static ITEM_SWEET_BERRIES_PICK_FROM_BUSH: any;
            // @ts-ignore
            public static ITEM_TOTEM_USE: any;
            // @ts-ignore
            public static ITEM_TRIDENT_HIT: any;
            // @ts-ignore
            public static ITEM_TRIDENT_HIT_GROUND: any;
            // @ts-ignore
            public static ITEM_TRIDENT_RETURN: any;
            // @ts-ignore
            public static ITEM_TRIDENT_RIPTIDE_1: any;
            // @ts-ignore
            public static ITEM_TRIDENT_RIPTIDE_2: any;
            // @ts-ignore
            public static ITEM_TRIDENT_RIPTIDE_3: any;
            // @ts-ignore
            public static ITEM_TRIDENT_THROW: any;
            // @ts-ignore
            public static ITEM_TRIDENT_THUNDER: any;
            // @ts-ignore
            public static MUSIC_CREATIVE: any;
            // @ts-ignore
            public static MUSIC_CREDITS: any;
            // @ts-ignore
            public static MUSIC_DISC_11: any;
            // @ts-ignore
            public static MUSIC_DISC_13: any;
            // @ts-ignore
            public static MUSIC_DISC_BLOCKS: any;
            // @ts-ignore
            public static MUSIC_DISC_CAT: any;
            // @ts-ignore
            public static MUSIC_DISC_CHIRP: any;
            // @ts-ignore
            public static MUSIC_DISC_FAR: any;
            // @ts-ignore
            public static MUSIC_DISC_MALL: any;
            // @ts-ignore
            public static MUSIC_DISC_MELLOHI: any;
            // @ts-ignore
            public static MUSIC_DISC_STAL: any;
            // @ts-ignore
            public static MUSIC_DISC_STRAD: any;
            // @ts-ignore
            public static MUSIC_DISC_WAIT: any;
            // @ts-ignore
            public static MUSIC_DISC_WARD: any;
            // @ts-ignore
            public static MUSIC_DRAGON: any;
            // @ts-ignore
            public static MUSIC_END: any;
            // @ts-ignore
            public static MUSIC_GAME: any;
            // @ts-ignore
            public static MUSIC_MENU: any;
            // @ts-ignore
            public static MUSIC_NETHER: any;
            // @ts-ignore
            public static MUSIC_UNDER_WATER: any;
            // @ts-ignore
            public static UI_BUTTON_CLICK: any;
            // @ts-ignore
            public static UI_CARTOGRAPHY_TABLE_TAKE_RESULT: any;
            // @ts-ignore
            public static UI_LOOM_SELECT_PATTERN: any;
            // @ts-ignore
            public static UI_LOOM_TAKE_RESULT: any;
            // @ts-ignore
            public static UI_STONECUTTER_SELECT_RECIPE: any;
            // @ts-ignore
            public static UI_STONECUTTER_TAKE_RESULT: any;
            // @ts-ignore
            public static UI_TOAST_CHALLENGE_COMPLETE: any;
            // @ts-ignore
            public static UI_TOAST_IN: any;
            // @ts-ignore
            public static UI_TOAST_OUT: any;
            // @ts-ignore
            public static WEATHER_RAIN: any;
            // @ts-ignore
            public static WEATHER_RAIN_ABOVE: any;
            // @ts-ignore
            public static values(): any;
            // @ts-ignore
            public static valueOf(name: any): any;
        }
    }
}
