declare namespace org {
    namespace bukkit {
        namespace event {
            namespace entity {
                // @ts-ignore
                 class HorseJumpEvent extends org.bukkit.event.entity.EntityEvent implements org.bukkit.event.Cancellable {
                    constructor(horse: org.bukkit.entity.AbstractHorse, power: number)
                    public isCancelled(): boolean;
                    public setCancelled(cancel: boolean): void;
                    public getEntity(): org.bukkit.entity.AbstractHorse;
                    /**
                     * Gets the power of the jump.
                     * <p>
                     * Power is a value that defines how much of the horse's jump strength
                     * should be used for the jump. Power is effectively multiplied times
                     * the horse's jump strength to determine how high the jump is; 0
                     * represents no jump strength while 1 represents full jump strength.
                     * Setting power to a value above 1 will use additional jump strength
                     * that the horse does not usually have.
                     * <p>
                     * Power does not affect how high the horse is capable of jumping, only
                     * how much of its jumping capability will be used in this jump. To set
                     * the horse's overall jump strength, see {@link
                     * AbstractHorse#setJumpStrength(double)}.
                     */
                    public getPower(): number;
                    /**
                     * Sets the power of the jump.
                     * <p>
                     * Jump power can be set to a value above 1.0 which will increase the
                     * strength of this jump above the horse's actual jump strength.
                     * <p>
                     * Setting the jump power to 0 will result in the jump animation still
                     * playing, but the horse not leaving the ground. Only canceling this
                     * event will result in no jump animation at all.
                     */
                    public setPower(power: number): void;
                    public getHandlers(): org.bukkit.event.HandlerList;
                    public static getHandlerList(): org.bukkit.event.HandlerList;
                }
            }
        }
    }
}
