declare namespace org {
    namespace spongepowered {
        namespace api {
            namespace effect {
                namespace sound {
                    // @ts-ignore
                     class SoundTypes {
                        // @ts-ignore
                        public static AMBIENT_CAVE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_DESTROY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ANVIL_USE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_BREWING_STAND_BREW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CHEST_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CHEST_LOCKED: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CHEST_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CHORUS_FLOWER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CHORUS_FLOWER_GROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CLOTH_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CLOTH_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CLOTH_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CLOTH_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_CLOTH_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_COMPARATOR_CLICK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_DISPENSER_DISPENSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_DISPENSER_FAIL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_DISPENSER_LAUNCH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ENCHANTMENT_TABLE_USE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ENDERCHEST_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_ENDERCHEST_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_END_GATEWAY_SPAWN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_END_PORTAL_FRAME_FILL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_END_PORTAL_SPAWN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_FENCE_GATE_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_FENCE_GATE_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_FIRE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_FIRE_EXTINGUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_FURNACE_FIRE_CRACKLE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GLASS_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GLASS_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GLASS_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GLASS_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GLASS_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRASS_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRASS_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRASS_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRASS_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRASS_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRAVEL_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRAVEL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRAVEL_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRAVEL_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_GRAVEL_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_IRON_DOOR_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_IRON_DOOR_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_IRON_TRAPDOOR_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_IRON_TRAPDOOR_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LADDER_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LADDER_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LADDER_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LADDER_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LADDER_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LAVA_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LAVA_EXTINGUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LAVA_POP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_LEVER_CLICK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_PRESSUREPLATE_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_PRESSUREPLATE_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_METAL_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_BASEDRUM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_BASS: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_BELL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_CHIME: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_FLUTE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_GUITAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_HARP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_HAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_PLING: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_SNARE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_NOTE_XYLOPHONE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_PISTON_CONTRACT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_PISTON_EXTEND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_PORTAL_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_PORTAL_TRAVEL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_PORTAL_TRIGGER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_REDSTONE_TORCH_BURNOUT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SAND_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SAND_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SAND_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SAND_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SAND_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SHULKER_BOX_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SHULKER_BOX_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SLIME_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SLIME_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SLIME_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SLIME_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SLIME_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SNOW_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SNOW_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SNOW_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SNOW_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_SNOW_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_BUTTON_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_BUTTON_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_PRESSUREPLATE_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_PRESSUREPLATE_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_STONE_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_TRIPWIRE_ATTACH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_TRIPWIRE_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_TRIPWIRE_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_TRIPWIRE_DETACH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WATERLILY_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WATER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOODEN_DOOR_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOODEN_DOOR_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOODEN_TRAPDOOR_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOODEN_TRAPDOOR_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_BUTTON_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_BUTTON_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_PRESSUREPLATE_CLICK_ON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static BLOCK_WOOD_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENCHANT_THORNS_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARMORSTAND_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARMORSTAND_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARMORSTAND_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARMORSTAND_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARROW_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARROW_HIT_PLAYER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ARROW_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BAT_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BAT_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BAT_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BAT_LOOP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BAT_TAKEOFF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BLAZE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BLAZE_BURN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BLAZE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BLAZE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BLAZE_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BOAT_PADDLE_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BOAT_PADDLE_WATER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BOBBER_RETRIEVE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BOBBER_SPLASH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_BOBBER_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_HISS: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_PURR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CAT_PURREOW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CHICKEN_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CHICKEN_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CHICKEN_EGG: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CHICKEN_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CHICKEN_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_COW_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_COW_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_COW_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_COW_MILK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_COW_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CREEPER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CREEPER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_CREEPER_PRIMED: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_DONKEY_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_DONKEY_ANGRY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_DONKEY_CHEST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_DONKEY_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_DONKEY_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EGG_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_AMBIENT_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_CURSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_DEATH_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_FLOP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ELDER_GUARDIAN_HURT_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_FIREBALL_EXPLODE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_FLAP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_GROWL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERDRAGON_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDEREYE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDEREYE_LAUNCH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_SCREAM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_STARE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMEN_TELEPORT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMITE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMITE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMITE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERMITE_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ENDERPEARL_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_FANGS_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_CAST_SPELL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_PREPARE_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_PREPARE_SUMMON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EVOCATION_ILLAGER_PREPARE_WOLOLO: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EXPERIENCE_BOTTLE_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_EXPERIENCE_ORB_PICKUP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_BLAST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_BLAST_FAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_LARGE_BLAST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_LARGE_BLAST_FAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_LAUNCH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_TWINKLE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_FIREWORK_TWINKLE_FAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_BIG_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_BURN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_DRINK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_EAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_EXPLODE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_EXTINGUISH_FIRE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_SMALL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_SPLASH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GENERIC_SWIM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_SCREAM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GHAST_WARN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_AMBIENT_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_DEATH_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_FLOP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_GUARDIAN_HURT_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_ANGRY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_ARMOR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_BREATHE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_EAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_GALLOP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_JUMP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_LAND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_SADDLE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HORSE_STEP_WOOD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_BIG_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_SMALL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_SPLASH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HOSTILE_SWIM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HUSK_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HUSK_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HUSK_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_HUSK_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_CAST_SPELL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_MIRROR_MOVE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_PREPARE_BLINDNESS: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ILLUSION_ILLAGER_PREPARE_MIRROR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_IRONGOLEM_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_IRONGOLEM_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_IRONGOLEM_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_IRONGOLEM_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEMFRAME_ADD_ITEM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEMFRAME_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEMFRAME_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEMFRAME_REMOVE_ITEM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEMFRAME_ROTATE_ITEM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEM_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ITEM_PICKUP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LEASHKNOT_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LEASHKNOT_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LIGHTNING_IMPACT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LIGHTNING_THUNDER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LINGERINGPOTION_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_ANGRY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_CHEST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_EAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_SPIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_LLAMA_SWAG: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MAGMACUBE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MAGMACUBE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MAGMACUBE_JUMP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MAGMACUBE_SQUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MINECART_INSIDE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MINECART_RIDING: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MOOSHROOM_SHEAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MULE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MULE_CHEST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MULE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_MULE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PAINTING_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PAINTING_PLACE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_EAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_FLY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_BLAZE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_CREEPER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ELDER_GUARDIAN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ENDERDRAGON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ENDERMAN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ENDERMITE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_EVOCATION_ILLAGER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_GHAST: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_HUSK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ILLUSION_ILLAGER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_MAGMACUBE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_POLAR_BEAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_SHULKER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_SILVERFISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_SKELETON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_SLIME: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_SPIDER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_STRAY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_VEX: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_VINDICATION_ILLAGER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_WITCH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_WITHER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_WITHER_SKELETON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_WOLF: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ZOMBIE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PARROT_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PIG_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PIG_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PIG_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PIG_SADDLE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PIG_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_CRIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_KNOCKBACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_NODAMAGE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_STRONG: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_SWEEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_ATTACK_WEAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_BIG_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_BREATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_BURP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_HURT_DROWN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_HURT_ON_FIRE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_LEVELUP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_SMALL_FALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_SPLASH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_PLAYER_SWIM: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_BABY_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_POLAR_BEAR_WARNING: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_RABBIT_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_RABBIT_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_RABBIT_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_RABBIT_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_RABBIT_JUMP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHEEP_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHEEP_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHEEP_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHEEP_SHEAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHEEP_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_BULLET_HIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_BULLET_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_CLOSE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_HURT_CLOSED: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_OPEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SHULKER_TELEPORT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SILVERFISH_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SILVERFISH_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SILVERFISH_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SILVERFISH_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_HORSE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_HORSE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_HORSE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SKELETON_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SLIME_ATTACK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SLIME_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SLIME_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SLIME_JUMP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SLIME_SQUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_MAGMACUBE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_MAGMACUBE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_MAGMACUBE_SQUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_SLIME_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_SLIME_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_SLIME_JUMP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SMALL_SLIME_SQUISH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SNOWBALL_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SNOWMAN_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SNOWMAN_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SNOWMAN_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SNOWMAN_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPIDER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPIDER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPIDER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPIDER_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPLASH_POTION_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SPLASH_POTION_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SQUID_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SQUID_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_SQUID_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_STRAY_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_STRAY_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_STRAY_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_STRAY_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_TNT_PRIMED: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VEX_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VEX_CHARGE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VEX_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VEX_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_NO: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_TRADING: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VILLAGER_YES: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VINDICATION_ILLAGER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VINDICATION_ILLAGER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_VINDICATION_ILLAGER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITCH_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITCH_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITCH_DRINK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITCH_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITCH_THROW: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_BREAK_BLOCK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SHOOT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SKELETON_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SKELETON_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SKELETON_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SKELETON_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WITHER_SPAWN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_GROWL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_HOWL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_PANT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_SHAKE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_WOLF_WHINE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_ATTACK_DOOR_WOOD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_ATTACK_IRON_DOOR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_BREAK_DOOR_WOOD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_HORSE_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_HORSE_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_HORSE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_INFECT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_PIG_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_PIG_ANGRY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_PIG_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_PIG_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_AMBIENT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_CONVERTED: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_CURE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_DEATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_HURT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ENTITY_ZOMBIE_VILLAGER_STEP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_CHAIN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_DIAMOND: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_ELYTRA: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_GENERIC: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_GOLD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_IRON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ARMOR_EQUIP_LEATHER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BOTTLE_EMPTY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BOTTLE_FILL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BOTTLE_FILL_DRAGONBREATH: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BUCKET_EMPTY: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BUCKET_EMPTY_LAVA: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BUCKET_FILL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_BUCKET_FILL_LAVA: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_CHORUS_FRUIT_TELEPORT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_ELYTRA_FLYING: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_FIRECHARGE_USE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_FLINTANDSTEEL_USE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_HOE_TILL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_SHIELD_BLOCK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_SHIELD_BREAK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_SHOVEL_FLATTEN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static ITEM_TOTEM_USE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_CREATIVE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_CREDITS: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_DRAGON: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_END: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_GAME: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_MENU: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static MUSIC_NETHER: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_11: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_13: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_BLOCKS: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_CAT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_CHIRP: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_FAR: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_MALL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_MELLOHI: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_STAL: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_STRAD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_WAIT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static RECORD_WARD: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static UI_BUTTON_CLICK: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static UI_TOAST_CHALLENGE_COMPLETE: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static UI_TOAST_IN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static UI_TOAST_OUT: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static WEATHER_RAIN: org.spongepowered.api.effect.sound.SoundType;
                        // @ts-ignore
                        public static WEATHER_RAIN_ABOVE: org.spongepowered.api.effect.sound.SoundType;
                    }
                }
            }
        }
    }
}
