declare namespace org {
    namespace spongepowered {
        namespace api {
            namespace effect {
                namespace potion {
                    // @ts-ignore
                     class PotionEffectTypes {
                        // @ts-ignore
                        public static ABSORPTION: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static BLINDNESS: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static FIRE_RESISTANCE: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static GLOWING: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static HASTE: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static HEALTH_BOOST: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static HUNGER: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static INSTANT_DAMAGE: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static INSTANT_HEALTH: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static INVISIBILITY: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static JUMP_BOOST: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static LEVITATION: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static LUCK: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static MINING_FATIGUE: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static NAUSEA: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static NIGHT_VISION: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static POISON: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static REGENERATION: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static RESISTANCE: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static SATURATION: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static SLOWNESS: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static SPEED: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static STRENGTH: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static UNLUCK: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static WATER_BREATHING: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static WEAKNESS: org.spongepowered.api.effect.potion.PotionEffectType;
                        // @ts-ignore
                        public static WITHER: org.spongepowered.api.effect.potion.PotionEffectType;
                    }
                }
            }
        }
    }
}
