declare namespace org {
    namespace spongepowered {
        namespace api {
            namespace data {
                namespace manipulator {
                    namespace immutable {
                        namespace entity {
                            // @ts-ignore
                            interface ImmutableInvulnerabilityData extends org.spongepowered.api.data.manipulator.ImmutableDataManipulator {
                                /**
                                 * Gets the {@link ImmutableBoundedValue} for the amount of "ticks" of
                                 * "invulnerability".
                                 */
                                // @ts-ignore
                                 invulnerableTicks(): org.spongepowered.api.data.value.immutable.ImmutableBoundedValue;
                                /**
                                 * Gets the boolean {@link ImmutableValue} which represents if an entity is
                                 * invulnerable from most damage sources besides <b>besides</b> the void,
                                 * players in creative mode, and manual killing like the /kill command.
                                 * <p>This does not cover creative mode, where players can also
                                 * be invulnerable.</p>
                                 */
                                // @ts-ignore
                                 invulnerable(): org.spongepowered.api.data.value.immutable.ImmutableValue;
                            }
                        }
                    }
                }
            }
        }
    }
}
