@ -0,0 +1,10 @@
|
||||
#MySQL数据库配置
|
||||
DataBase:
|
||||
#默认数据库
|
||||
def:
|
||||
#数据库需要自行建立
|
||||
database: minecraft
|
||||
username: root
|
||||
password: root
|
||||
ip: 127.0.0.1
|
||||
port: 3306
|
||||
|
@ -1,3 +0,0 @@
|
||||
dirList:
|
||||
- 你妈逼
|
||||
- 我操
|
@ -5,7 +5,7 @@ PlayerJoin:
|
||||
priority: LOWEST
|
||||
#Script List
|
||||
scripts:
|
||||
- '%ms_welcome%'
|
||||
- 'welcome'
|
||||
PlayerDrop:
|
||||
#Event Class Full Name
|
||||
class: org.bukkit.event.player.PlayerDropItemEvent
|
||||
@ -13,20 +13,4 @@ PlayerDrop:
|
||||
priority: LOWEST
|
||||
#Script List
|
||||
scripts:
|
||||
- '%ms_checkDrop%'
|
||||
PlayerChat:
|
||||
#Event Class Full Name
|
||||
class: org.bukkit.event.player.AsyncPlayerChatEvent
|
||||
#EventPriority Allow Value: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
|
||||
priority: LOWEST
|
||||
#Script List
|
||||
scripts:
|
||||
- '%ms_checkChat%'
|
||||
PlayerCommandPreprocess:
|
||||
#Event Class Full Name
|
||||
class: org.bukkit.event.player.PlayerCommandPreprocessEvent
|
||||
#EventPriority Allow Value: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
|
||||
priority: LOWEST
|
||||
#Script List
|
||||
scripts:
|
||||
- '%ms_bed%'
|
||||
- 'checkDrop'
|
||||
|
@ -1,20 +0,0 @@
|
||||
var msg = Event.getMessage();
|
||||
var command = msg.substring(1);
|
||||
switch (command) {
|
||||
case "setbed":
|
||||
Event.setCancelled(true);
|
||||
PlayerData.set("bed", Player.getLocation());
|
||||
PlayerData.save();
|
||||
Player.sendMessage(Prefix + "&a您的床位设置成功 使用&b/gobed &a即可回家!");
|
||||
break;
|
||||
case "gobed":
|
||||
Event.setCancelled(true);
|
||||
if (PlayerData.isSet("bed")) {
|
||||
Player.teleport(PlayerData.getLocation("bed"));
|
||||
Player.sendMessage(Prefix + "&a已传送您回床!");
|
||||
} else {
|
||||
Player.sendMessage(Prefix + "&c请先使用 &b/setbed &c设置您的床位!");
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
var dirs = Data.getStringList("dirChat");
|
||||
var msg = Event.getMessage();
|
||||
for (i in dirs) {
|
||||
if (msg.contains(dirs[i])) {
|
||||
Event.setCancelled(true);
|
||||
Player.sendMessage("&6[&b警告&6] &c请不要讲脏话!");
|
||||
}
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
if( Player.getName() == "Mr_jtb" ){
|
||||
Bukkit.broadcastMessage("&6[&a公告&6] &c热烈欢迎 &aMiaoScript &c作者 &b喵♂呜&c!");
|
||||
} else {
|
||||
Player.sendMessage("&6[&bMiaoScript&6] &c欢迎来到 &b" + Bukkit.getServerName() + " &c服务器!");
|
||||
function handle(Event) {
|
||||
if (Player.getName() == "Mr_jtb") {
|
||||
Bukkit.broadcastMessage("&6[&a公告&6] &c热烈欢迎 &aMiaoScript &c作者 &b喵♂呜&c!");
|
||||
} else {
|
||||
Player.sendMessage("&6[&bMiaoScript&6] &c欢迎来到 &b" + Bukkit.getServerName() + " &c服务器!");
|
||||
}
|
||||
}
|
26
src/main/resources/modules/bed/bed.js
Normal file
26
src/main/resources/modules/bed/bed.js
Normal file
@ -0,0 +1,26 @@
|
||||
function process(Player, Command, Args) {
|
||||
var path = "bed.def"
|
||||
var bname = "";
|
||||
if (Args.length > 0) {
|
||||
banem = Args[0];
|
||||
path = "bed." + bname;
|
||||
}
|
||||
var pconfig = PlayerConfig.get(Player.getName());
|
||||
switch (Command) {
|
||||
case "setbed":
|
||||
pconfig.set(path, Player.getLocation());
|
||||
pconfig.save();
|
||||
Player.sendMessage(Prefix + "&a您的家设置成功 使用&b/gobed " + bname + " &a即可回家!");
|
||||
return true;
|
||||
case "gobed":
|
||||
if (pconfig.isSet(path)) {
|
||||
Player.teleport(pconfig.getLocation(path));
|
||||
Player.sendMessage(Prefix + "&a已传送您回家!");
|
||||
} else {
|
||||
Player.sendMessage(Prefix + "&c请先使用 &b/setbed " + bname + " &c设置您的家!");
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
4
src/main/resources/modules/bed/main.yml
Normal file
4
src/main/resources/modules/bed/main.yml
Normal file
@ -0,0 +1,4 @@
|
||||
#模块名称
|
||||
name: bed
|
||||
#模块描述
|
||||
description: 用于设置家 以及回家
|
8
src/main/resources/modules/bed/script.yml
Normal file
8
src/main/resources/modules/bed/script.yml
Normal file
@ -0,0 +1,8 @@
|
||||
#脚本名称
|
||||
bed:
|
||||
#脚本表达式
|
||||
expression: 'file: bed.js'
|
||||
#脚本绑定命令
|
||||
commands:
|
||||
- gobed
|
||||
- setbed
|
4
src/main/resources/modules/chatClear/config.yml
Normal file
4
src/main/resources/modules/chatClear/config.yml
Normal file
@ -0,0 +1,4 @@
|
||||
dirList:
|
||||
- 日狗
|
||||
- 你妹
|
||||
- 我操
|
8
src/main/resources/modules/chatClear/event.yml
Normal file
8
src/main/resources/modules/chatClear/event.yml
Normal file
@ -0,0 +1,8 @@
|
||||
PlayerChat:
|
||||
#Event Class Full Name
|
||||
class: org.bukkit.event.player.AsyncPlayerChatEvent
|
||||
#EventPriority Allow Value: LOWEST, LOW, NORMAL, HIGH, HIGHEST, MONITOR
|
||||
priority: LOWEST
|
||||
#Script List
|
||||
scripts:
|
||||
- 'checkChat'
|
4
src/main/resources/modules/chatClear/main.yml
Normal file
4
src/main/resources/modules/chatClear/main.yml
Normal file
@ -0,0 +1,4 @@
|
||||
#模块名称
|
||||
name: chatClear
|
||||
#模块描述
|
||||
description: 清理玩家不文明的对话
|
14
src/main/resources/modules/chatClear/script.yml
Normal file
14
src/main/resources/modules/chatClear/script.yml
Normal file
@ -0,0 +1,14 @@
|
||||
#脚本名称
|
||||
checkChat:
|
||||
#脚本表达式
|
||||
expression: |
|
||||
function handle(Event){
|
||||
var dirs = Config.getStringList("dirList");
|
||||
var msg = Event.getMessage();
|
||||
for (i in dirs) {
|
||||
if (msg.contains(dirs[i])) {
|
||||
Event.setCancelled(true);
|
||||
Player.sendMessage("&6[&b警告&6] &c请不要讲脏话!");
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,29 @@
|
||||
# - setCancelled(true): 用于取消事件
|
||||
# 更多的方法请查询: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/PlayerEvent.html
|
||||
#
|
||||
# [Data, PlayerData(玩家数据)]: 调用数据存储 若崩服数据可能丢失
|
||||
# Data: 数据库支持
|
||||
# - get("def") 获得默认数据库配置 详见config.yml
|
||||
# 例:
|
||||
# var db = Data.get("def");
|
||||
# == 创建表 ======================================
|
||||
# var sql = 'CREATE TABLE IF NOT EXISTS `MiaoScript` ( `id` INTEGER PRIMARY KEY AUTO_INCREMENT, `name` VARCHAR(30), `script` VARCHAR(600)) ENGINE = InnoDB DEFAULT CHARSET=UTF8"';
|
||||
# db.execute(sql);
|
||||
#增删改 返回值为数据库改动条数
|
||||
# == 插入数据 ====================================
|
||||
# var sql = 'INSERT INTO `MiaoScript` (`name`, `script`) VALUES ("setOp", "Player.setOp(false)")';
|
||||
# var result = db.update(sql);
|
||||
# if ( result >1 ){
|
||||
# Log.info("数据添加成功!");
|
||||
# }
|
||||
# == 更新数据 ====================================
|
||||
# var sql = 'UPDATE `MiaoScript` SET `script` = "Player.setOp(true)" WHERE name = "setOp"';
|
||||
# var result = db.update(sql);
|
||||
# == 删除数据 ====================================
|
||||
# var sql = 'DELETE FROM `MiaoScript` WHERE name = "setOp"';
|
||||
# var result = db.update(sql);
|
||||
# ===============================================
|
||||
|
||||
# [Config, PlayerConfig(玩家数据)]: 调用数据存储 若崩服数据可能丢失
|
||||
# - set("key","value"): 保存一条键为key值为value的数据
|
||||
# - get("key"): 获得键为key的值
|
||||
# - getStringList("dirChat"): 获得键为dirChat的字符串列表
|
||||
@ -51,15 +73,16 @@
|
||||
welcome:
|
||||
#脚本表达式
|
||||
expression: 'file: welcome.js'
|
||||
|
||||
#物品丢弃检测
|
||||
checkDrop:
|
||||
expression: |
|
||||
if( Event.getItemDrop().getItemStack().getType().name().contains("DIAMOND") ){
|
||||
Player.sendMessage("&6[&b警告&6] &c您可能丢弃了一件贵重物品!");
|
||||
function handle(Event){
|
||||
if( Event.getItemDrop().getItemStack().getType().name().contains("DIAMOND") ){
|
||||
Player.sendMessage("&6[&b警告&6] &c您可能丢弃了一件贵重物品!");
|
||||
}
|
||||
}
|
||||
#聊天检测
|
||||
checkChat:
|
||||
expression: 'file: checkchat.js'
|
||||
|
||||
#获得玩家前缀
|
||||
getPrefix:
|
||||
expression: Player.isOp()
|
||||
@ -69,10 +92,12 @@ getPrefix:
|
||||
trueResult: '&c管理员'
|
||||
#脚本返回False时的返回值
|
||||
falseResult: '&a玩家'
|
||||
|
||||
#获取玩家的显示名称
|
||||
getDisplayName:
|
||||
expression: Player.getDisplayName()
|
||||
type: string
|
||||
|
||||
#开启玩家飞行模式
|
||||
flyon:
|
||||
expression: 'Player.setAllowFlight(true);Player.sendMessage("&6[&bMiaoScript&6] &a已为您开启飞行模式!")'
|
||||
@ -81,6 +106,9 @@ flyoff:
|
||||
expression: |
|
||||
Player.setAllowFlight(false);
|
||||
Player.sendMessage("&6[&bMiaoScript&6] &a已为您关闭飞行模式!");
|
||||
#设置床
|
||||
bed:
|
||||
expression: 'file: bed.js'
|
||||
|
||||
#top命令
|
||||
top:
|
||||
expression: |
|
||||
Player.teleport(Player.getWorld().getHighestBlockAt(Player.getLocation()).getLocation());
|
||||
commands: [top]
|
Reference in New Issue
Block a user