feat: complate 1.13

This commit is contained in:
MiaoWoo 2019-03-09 10:28:44 +08:00
parent e455cbf996
commit 8d5902600f

View File

@ -13,7 +13,7 @@ var fakeTag;
var description = {
name: 'MiaoTag',
version: '1.1',
author: '喵♂呜',
author: 'MiaoWoo',
config: {
format: '§4§l❤'
},
@ -40,10 +40,15 @@ var config;
function load() {
config = self.getConfig();
fakeTag = new FakeTag(config.format);
}
function enable() {
registryCommand()
fakeTag = new FakeTag(config.format);
registryEvent()
}
function registryCommand() {
command.on(self, 'mtag', {
cmd: function cmd(sender, command, args) {
var subCommand = args[0];
@ -51,7 +56,7 @@ function enable() {
case 'reload':
self.reloadConfig();
fakeTag = new FakeTag(config.format);
console.sender(sender, "§a配置文件重载完成!", "TEST");
console.sender(sender, "§a配置文件重载完成!");
break;
}
},
@ -59,30 +64,41 @@ function enable() {
return ['reload'];
}
});
}
function registryEvent() {
bukkit.players(function(p) { fakeTag.set(p) });
event.on(self, 'PlayerJoin', function(event) { fakeTag.set(event.player) });
var entityUpdate = function(event) {
var player = event.entity || event.player;
if (player instanceof org.bukkit.entity.Player) {
setTimeout(function() {
fakeTag.update(player);
}, 1);
}
};
event.on(self, 'EntityRegainHealth', entityUpdate, false);
event.on(self, 'EntityDamage', entityUpdate, false);
event.on(self, 'EntityRegainHealth', entityUpdate, false);
event.on(self, 'PlayerRespawn', entityUpdate, false);
//event.on(this, 'playerquitevent', function quit(event) removeTask(event.player));
}
function entityUpdate(event) {
var player = event.entity || event.player;
if (player instanceof org.bukkit.entity.Player) {
setTimeout(function() {
fakeTag.update(player);
}, 1);
}
};
function disable() {
fakeTag.disable();
if (fakeTag) { fakeTag.disable() };
}
function FakeTag(name) {
var ver1_13 = false;
// NMS CLASS
var ScoreboardBaseCriteria = bukkit.nmsCls('ScoreboardBaseCriteria');
try {
var ScoreboardBaseCriteria = bukkit.nmsCls('ScoreboardBaseCriteria');
} catch (ex) {
ver1_13 = true;
var IScoreboardCriteria = bukkit.nmsCls('IScoreboardCriteria');
var ScoreboardServer = bukkit.nmsCls("ScoreboardServer");
var ChatComponentText = bukkit.nmsCls('ChatComponentText');
}
var PacketPlayOutScoreboardScore = bukkit.nmsCls('PacketPlayOutScoreboardScore');
var PacketPlayOutScoreboardObjective = bukkit.nmsCls('PacketPlayOutScoreboardObjective');
var PacketPlayOutScoreboardDisplayObjective = bukkit.nmsCls('PacketPlayOutScoreboardDisplayObjective');
@ -90,13 +106,31 @@ function FakeTag(name) {
var scoreboardManager = bukkit.$.scoreboardManager;
var mainScoreboard = scoreboardManager.mainScoreboard.handle;
// 注销对象
var objective = mainScoreboard.getObjective(name);
if (objective) {
mainScoreboard.unregisterObjective(objective);
}
try {
// 注册tag对象
mainScoreboard.registerObjective(name, new ScoreboardBaseCriteria(name));
if (!ver1_13) {
// 注册tag对象
objective = mainScoreboard.registerObjective(name, new ScoreboardBaseCriteria(name));
} else {
// 注册tag对象
objective = mainScoreboard.registerObjective(name,
IScoreboardCriteria.HEALTH,
new ChatComponentText(name),
IScoreboardCriteria.EnumScoreboardHealthDisplay.HEARTS);
}
} catch (ex) {
throw ex
// ignore 忽略创建错误 eg: java.lang.IllegalArgumentException: An objective with the name 'xxxxx' already exists!
}
var objective = mainScoreboard.getObjective(name);
if (!objective) {
throw Error("Error Can't Found MainScoreboard Objective " + name)
}
// 缓存虚拟的tag包
var cache = {
@ -114,17 +148,23 @@ function FakeTag(name) {
this.update(player);
};
this.update = function(player) {
var score = mainScoreboard.getPlayerScoreForObjective(player.name, objective);
score.setScore(player.getHealth());
var scorePack = new PacketPlayOutScoreboardScore(score);
function createScore(player) {
if (!ver1_13) {
var score = mainScoreboard.getPlayerScoreForObjective(player.name, objective);
score.setScore(player.health);
return new PacketPlayOutScoreboardScore(score);
} else {
return new PacketPlayOutScoreboardScore(ScoreboardServer.Action.CHANGE, name, player.name, player.health)
}
}
this.update = function update(player) {
var scorePack = createScore(player);
//把其他玩家缓存的包发给这个玩家
bukkit.players(function(t) {
sendPacket(t, scorePack);
if (t.name !== player.name) {
var outher = mainScoreboard.getPlayerScoreForObjective(t.name, objective);
outher.setScore(t.getHealth());
sendPacket(player, new PacketPlayOutScoreboardScore(outher));
sendPacket(player, createScore(t));
}
});
};