package cc.capture; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; public class ItemSnapshot{ public final EntityPlayer mPlayer; public final ItemStack mItem; private boolean mApply=false; public ItemSnapshot(EntityPlayer pPlayer,ItemStack pItem){ this.mPlayer=pPlayer; this.mItem=pItem; } /** * 将物品放到玩家身上 * * @return 如果背包满,将生成物品在地上并返回false */ public boolean apply(){ if(!this.mApply){ this.mApply=true; this.mPlayer.inventory.addItemStackToInventory(this.mItem); if(!this.mPlayer.inventory.addItemStackToInventory(this.mItem)){ this.mPlayer.worldObj.spawnEntityInWorld( new EntityItem(this.mPlayer.worldObj,this.mPlayer.posX,this.mPlayer.posY,this.mPlayer.posZ,this.mItem)); return false; } } return true; } }