2019-02-10 19:53:54 +00:00
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/*
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* @project: TERA
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* @version: Development (beta)
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* @license: MIT (not for evil)
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2019-03-16 16:08:05 +00:00
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* @copyright: Yuriy Ivanov (Vtools) 2017-2019 [progr76@gmail.com]
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2019-02-10 19:53:54 +00:00
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* Web: https://terafoundation.org
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* Twitter: https://twitter.com/terafoundation
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* Telegram: https://web.telegram.org/#/im?p=@terafoundation
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*/
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"use strict";
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require("./library.js");
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const net = require("net");
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var ConnectIDCount = 1;
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module.exports = class CNode
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{
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constructor(addrStr, ip, port)
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{
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this.addrStr = addrStr
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this.ip = ip.trim()
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this.port = port
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this.StartFindList = 0
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this.WhiteConnect = 0
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this.GrayConnect = 0
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this.POW = 0
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this.FirstTime = 0
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this.FirstTimeStr = ""
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this.LastTime = 0
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this.LastTimeError = 0
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this.LastTimeTransfer = 0
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this.FromIP = undefined
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this.FromPort = undefined
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this.Active = false
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this.Hot = false
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this.CanHot = false
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this.CountChildConnect = 0
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this.BlockProcessCount = 0
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this.VersionOK = false
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this.VersionNum = 0
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this.Delete = 0
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this.DeltaBan = 300
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this.Name = ""
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this.Info = ""
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this.PrevInfo = ""
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this.StartTimeHot = 0
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this.NextHotDelta = 1000
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this.ResetNode()
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}
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ResetNode()
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{
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this.LastTimeGetNode = 0
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this.DeltaGlobTime = 0
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this.CountDeltaTime = 0
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this.DeltaTime = 1000
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this.SumDeltaTime = 0
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this.TransferCount = 0
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this.StopGetBlock = 0
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this.LevelCount = 0
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this.LevelEnum = 100
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this.TimeMap = {}
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this.bInit = 1
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this.INFO = {}
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this.DoubleConnectCount = 0
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this.StartTimeConnect = 0
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this.NextConnectDelta = 1000
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this.StartTimeGetNodes = 0
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this.NextGetNodesDelta = 1000
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this.PingStart = 0
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this.NextPing = MIN_PERIOD_PING
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this.SendBlockArr = []
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this.LoadBlockArr = []
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this.SendBlockCount = 0
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this.LoadBlockCount = 0
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this.SendBlockCountAll = 0
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this.LoadBlockCountAll = 0
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this.WantHardTrafficArr = []
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this.WantHardTraffic = 0
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this.CanHardTraffic = 0
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this.BufWriteLength = 0
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this.BufWrite = Buffer.alloc(0)
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this.SendPacket = new RBTree(function (a,b)
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{
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return b.PacketNum - a.PacketNum;
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})
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this.ConnectCount = 0
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this.TrafficArr = []
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this.SendTrafficCurrent = 0
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this.SendTrafficLimit = 0
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this.ErrCount = 0
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this.ErrCountAll = 0
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var Prioritet = this.BlockProcessCount;
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SERVER.SetNodePrioritet(this, Prioritet)
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this.SendPacketNum = 0
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}
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ConnectStatus()
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{
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if(this.Socket)
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return GetSocketStatus(this.Socket);
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else
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return 0;
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}
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CreateConnect()
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{
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delete SERVER.BAN_IP[this.ip]
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let NODE = this;
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if(NODE.ConnectStatus())
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{
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if(NODE.ConnectStatus() === 100)
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SERVER.AddNodeToActive(NODE)
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return ;
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}
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AddNodeInfo(NODE, "===CreateConnect===")
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CloseSocket(NODE.Socket, "CreateConnect")
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NODE.SocketStart = Date.now()
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NODE.Socket = net.createConnection(NODE.port, NODE.ip, function ()
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{
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if(NODE.Socket)
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{
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socketInit(NODE.Socket, "s")
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AddNodeInfo(NODE, "OK connected *" + NODE.Socket.ConnectID)
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NODE.Socket.ConnectToServer = true
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SetSocketStatus(NODE.Socket, 2)
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}
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})
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SetSocketStatus(NODE.Socket, 1)
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NODE.Socket.Node = NODE
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NODE.Socket.ConnectID = "~C" + ConnectIDCount
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ConnectIDCount++
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this.SetEventsProcessing(NODE.Socket, 0)
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}
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CreateReconnection()
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{
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let NODE = this;
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AddNodeInfo(NODE, "===CreateReconnection===")
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CloseSocket(NODE.Socket2, "CreateReconnection")
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NODE.SocketStart = Date.now()
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NODE.Socket2 = net.createConnection(NODE.port, NODE.ip, function ()
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{
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if(NODE.Socket2)
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{
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socketInit(NODE.Socket2, "s")
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AddNodeInfo(NODE, "OK Reconnected *" + NODE.Socket2.ConnectID)
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NODE.Socket2.ConnectToServer = true
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SetSocketStatus(NODE.Socket2, 2)
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}
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})
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SetSocketStatus(NODE.Socket2, 1)
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NODE.Socket2.Node = NODE
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NODE.Socket2.ConnectID = "~R" + ConnectIDCount
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ConnectIDCount++
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this.SetEventsProcessing(NODE.Socket2, 1)
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}
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SwapSockets()
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{
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if(!this.Socket2)
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return ;
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var SocketOld = this.Socket;
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this.Socket = this.Socket2
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this.Socket2 = undefined
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this.Socket.Node = this
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SetSocketStatus(this.Socket, 100)
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this.Socket.Buf = SocketOld.Buf
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SERVER.LoadBufSocketList.remove(SocketOld)
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SERVER.LoadBufSocketList.insert(this.Socket)
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SocketOld.Buf = undefined
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SocketOld.WasClose = 1
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SocketOld.Node = undefined
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this.ErrCount = 0
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}
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SetEventsProcessing(Socket, Reconnection)
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{
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let SOCKET = Socket;
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let NODE = this;
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let RECONNECTION = Reconnection;
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SOCKET.on('data', function (data)
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{
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if(Socket.WasClose)
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return ;
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if(GetSocketStatus(SOCKET) === 2)
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{
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SetSocketStatus(SOCKET, 3)
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var Buf = SERVER.GetDataFromBuf(data);
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if(Buf)
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{
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var Res = NODE.SendPOWFromClientToServer(SOCKET, Buf.Data);
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if(Res)
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{
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return ;
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}
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}
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CloseSocket(SOCKET, Buf ? "Method=" + Buf.Method : "=CLIENT ON DATA=")
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}
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else
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if(GetSocketStatus(SOCKET) === 3)
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{
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var Buf = SERVER.GetDataFromBuf(data);
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if(Buf)
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{
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var Str = Buf.Data;
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if(Str && Str.substr(0, 24) === "WAIT_CONNECT_FROM_SERVER")
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{
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AddNodeInfo(NODE, "2. CLIENT OK POW")
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CloseSocket(SOCKET, "WAIT_CONNECT_FROM_SERVER")
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NODE.WaitConnectFromServer = 1
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NODE.WaitConnectIP = NODE.ip
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try
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{
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NODE.SecretForReconnect = GetArrFromHex(Str.substr(25))
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}
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catch(e)
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{
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NODE.SecretForReconnect = []
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ToLog(e)
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}
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}
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else
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if(Str === "OK")
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{
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NODE.NextConnectDelta = 1000
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SetSocketStatus(SOCKET, 100)
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AddNodeInfo(NODE, "4. CLIENT OK CONNECT")
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if(RECONNECTION)
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{
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if(NODE.Socket)
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SetSocketStatus(NODE.Socket, 200)
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}
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else
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{
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if(!NODE.Active)
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SERVER.AddNodeToActive(NODE)
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}
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return ;
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}
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else
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if(Str === "SELF")
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{
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NODE.Self = 1
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}
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else
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if(Str === "DOUBLE")
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{
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}
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else
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{
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AddNodeInfo(NODE, "ERROR:" + Str)
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}
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}
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CloseSocket(SOCKET, Buf ? "Method=" + Buf.Method + ":" + Str : "=CLIENT ON DATA=")
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}
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else
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{
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socketRead(Socket, data)
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SERVER.OnGetFromTCP(NODE, Socket, data)
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}
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})
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SOCKET.on('end', function ()
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{
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if(GetSocketStatus(SOCKET))
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AddNodeInfo(NODE, "Get socket end *" + SOCKET.ConnectID + " Stat: " + SocketStatistic(SOCKET))
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if(GetSocketStatus(SOCKET) === 200)
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{
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NODE.SwapSockets()
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SOCKET.WasClose = 1
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}
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})
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SOCKET.on('close', function (err)
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{
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if(SOCKET.ConnectID && GetSocketStatus(SOCKET))
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AddNodeInfo(NODE, "Get socket close *" + SOCKET.ConnectID + " Stat: " + SocketStatistic(SOCKET))
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if(!SOCKET.WasClose)
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{
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if(GetSocketStatus(SOCKET) >= 2)
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{
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CloseSocket(SOCKET, "GET CLOSE")
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}
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}
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SetSocketStatus(SOCKET, 0)
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})
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SOCKET.on('error', function (err)
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{
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if(GetSocketStatus(SOCKET) >= 2)
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{
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SERVER.AddCheckErrCount(NODE, 1, "ERR##1 : socket")
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ADD_TO_STAT("ERRORS")
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}
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})
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}
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SendPOWFromClientToServer(Socket, data)
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{
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var Node = this;
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if(Node.ReconnectFromServer)
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{
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Node.ReconnectFromServer = 0
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var Info = this.GetPOWClientData(0);
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Info.Reconnect = 1
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Info.SecretForReconnect = Node.SecretForReconnect
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var BufWrite = BufLib.GetBufferFromObject(Info, FORMAT_POW_TO_SERVER, 1200, {});
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var BufAll = SERVER.GetBufFromData("POW_CONNECT7", BufWrite, 1);
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Socket.write(BufAll)
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return 1;
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}
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try
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{
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var Buf = BufLib.GetObjectFromBuffer(data, FORMAT_POW_TO_CLIENT, {});
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}
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catch(e)
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{
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SERVER.SendCloseSocket(Socket, "FORMAT_POW_TO_CLIENT")
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return 0;
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}
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if(CompareArr(Buf.addrArr, SERVER.addrArr) === 0)
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{
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Node.Self = true
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AddNodeInfo(Node, "END: SELF")
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SERVER.SendCloseSocket(Socket, "SELF")
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return ;
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}
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var addrStr = GetHexFromAddres(Buf.addrArr);
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if(!Node.StartFindList && addrStr !== Node.addrStr)
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{
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AddNodeInfo(Node, "END: CHANGED ADDR: " + Node.addrStr.substr(0, 16) + "->" + addrStr.substr(0, 16))
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SERVER.SendCloseSocket(Socket, "ADDRESS_HAS_BEEN_CHANGED")
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return ;
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}
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if(Node.addrStrTemp)
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{
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AddNodeInfo(Node, "Set Addr = " + addrStr)
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Node.addrStr = addrStr
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SERVER.CheckNodeMap(Node)
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}
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var Result = false;
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var Hash = shaarr(addrStr);
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if(Buf.PubKeyType === 2 || Buf.PubKeyType === 3)
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Result = secp256k1.verify(Buffer.from(Hash), Buffer.from(Buf.Sign), Buffer.from([Buf.PubKeyType].concat(Buf.addrArr)))
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if(!Result)
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{
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ToLog("END: ERROR_SIGN_SERVER ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
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AddNodeInfo(Node, "END: ERROR_SIGN_SERVER ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
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SERVER.SendCloseSocket(Socket, "ERROR_SIGN_SERVER")
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return ;
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}
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if(Buf.MIN_POWER_POW_HANDSHAKE > 1 + MIN_POWER_POW_HANDSHAKE)
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{
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ToLog("END: BIG_MIN_POWER_POW_HANDSHAKE ADDR: " + addrStr.substr(0, 16) + " from ip: " + Socket.remoteAddress)
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return 0;
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}
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var TestNode = SERVER.NodesMap[addrStr];
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if(TestNode && TestNode !== Node)
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{
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if(GetSocketStatus(TestNode.Socket))
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{
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AddNodeInfo(Node, "DoubleConnection find")
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Node.DoubleConnection = true
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return 0;
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}
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else
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{
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AddNodeInfo(Node, "DoubleConnection find")
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TestNode.DoubleConnection = true
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}
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}
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Node.PubKey = Buffer.from([Buf.PubKeyType].concat(Buf.addrArr))
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Node.addrArr = Buf.addrArr
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Node.addrStr = addrStr
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if(CompareArr(SERVER.addrArr, Node.addrArr) === 0)
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{
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Node.Self = 1
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return 0;
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}
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var Hash = shaarr2(Buf.addrArr, Buf.HashRND);
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var nonce = CreateNoncePOWExternMinPower(Hash, 0, Buf.MIN_POWER_POW_HANDSHAKE);
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var Info;
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if(WALLET.WalletOpen && IsDeveloperAccount(WALLET.PubKeyArr))
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{
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Info = this.GetPOWClientData(0)
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Info.Reconnect = 255
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Info.Sign = secp256k1.sign(shabuf(Hash), WALLET.KeyPair.getPrivateKey('')).signature
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Result = CheckDevelopSign(Hash, Info.Sign)
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if(!Result)
|
|
|
|
{
|
|
|
|
throw "ERROR DEVELOPSIGN!";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Info = this.GetPOWClientData(nonce)
|
|
|
|
Info.PubKeyType = SERVER.PubKeyType
|
|
|
|
Info.Sign = secp256k1.sign(Buffer.from(Hash), SERVER.KeyPair.getPrivateKey('')).signature
|
|
|
|
}
|
|
|
|
var BufWrite = BufLib.GetBufferFromObject(Info, FORMAT_POW_TO_SERVER, 1200, {});
|
|
|
|
var BufAll = SERVER.GetBufFromData("POW_CONNECT6", BufWrite, 1);
|
|
|
|
Socket.write(BufAll)
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
GetPOWClientData(nonce)
|
|
|
|
{
|
|
|
|
var Node = this;
|
|
|
|
var Info = {};
|
|
|
|
Info.DEF_NETWORK = GetNetworkName()
|
|
|
|
Info.DEF_VERSION = DEF_VERSION
|
|
|
|
Info.DEF_CLIENT = DEF_CLIENT
|
|
|
|
Info.addrArr = SERVER.addrArr
|
|
|
|
Info.ToIP = Node.ip
|
|
|
|
Info.ToPort = Node.port
|
|
|
|
Info.FromIP = SERVER.ip
|
|
|
|
Info.FromPort = SERVER.port
|
|
|
|
Info.nonce = nonce
|
|
|
|
Info.Reconnect = 0
|
|
|
|
Info.SendBytes = 0
|
|
|
|
Info.SecretForReconnect = []
|
|
|
|
Info.Reserv = []
|
|
|
|
if(GrayConnect())
|
|
|
|
Info.GrayConnect = 1
|
|
|
|
return Info;
|
|
|
|
}
|
|
|
|
write(BufWrite)
|
|
|
|
{
|
|
|
|
if(!this.Socket)
|
|
|
|
return ;
|
|
|
|
socketWrite(this.Socket, BufWrite)
|
|
|
|
try
|
|
|
|
{
|
|
|
|
this.Socket.write(BufWrite)
|
|
|
|
}
|
|
|
|
catch(e)
|
|
|
|
{
|
|
|
|
ToError(e)
|
|
|
|
this.Socket.WasClose = 1
|
|
|
|
this.Socket.SocketStatus = 0
|
|
|
|
this.Socket.Node = undefined
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
global.socketInit = function (Socket,Str)
|
|
|
|
{
|
|
|
|
if(!Socket)
|
|
|
|
return ;
|
|
|
|
Socket.GetBytes = 0;
|
|
|
|
Socket.SendBytes = 0;
|
|
|
|
Socket.ConnectID = "" + ConnectIDCount + Str;
|
|
|
|
ConnectIDCount++;
|
|
|
|
};
|
|
|
|
global.socketRead = function (Socket,Buf)
|
|
|
|
{
|
|
|
|
Socket.GetBytes += Buf.length;
|
|
|
|
};
|
|
|
|
global.socketWrite = function (Socket,Buf)
|
|
|
|
{
|
|
|
|
Socket.SendBytes += Buf.length;
|
|
|
|
};
|
|
|
|
global.CloseSocket = function (Socket,StrError,bHide)
|
|
|
|
{
|
|
|
|
if(!Socket || Socket.WasClose)
|
|
|
|
{
|
|
|
|
if(Socket)
|
|
|
|
Socket.SocketStatus = 0;
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
var Node = Socket.Node;
|
|
|
|
if(Socket.Node && Socket.Node.Socket2 === Socket && Socket.Node.Socket && Socket.Node.Socket.SocketStatus === 200)
|
|
|
|
SetSocketStatus(Socket.Node.Socket, 100);
|
|
|
|
var StrNode = NodeInfo(Socket.Node);
|
|
|
|
Socket.WasClose = 1;
|
|
|
|
Socket.SocketStatus = 0;
|
|
|
|
Socket.Node = undefined;
|
|
|
|
Socket.end();
|
|
|
|
if(!bHide)
|
|
|
|
AddNodeInfo(Node, "CLOSE " + StrNode + " *" + Socket.ConnectID + " - " + StrError);
|
|
|
|
};
|
|
|
|
|
|
|
|
function SetSocketStatus(Socket,Status)
|
|
|
|
{
|
|
|
|
if(Socket && Socket.SocketStatus !== Status)
|
|
|
|
{
|
|
|
|
if(Status === 100 && (Socket.SocketStatus !== 3 && Socket.SocketStatus !== 200))
|
|
|
|
{
|
|
|
|
ToLogTrace("===================ERROR=================== " + Status);
|
|
|
|
return ;
|
|
|
|
}
|
|
|
|
if(Status === 100 && Socket.Node)
|
|
|
|
Socket.Node.LastTime = GetCurrentTime() - 0;
|
|
|
|
Socket.SocketStatus = Status;
|
|
|
|
Socket.TimeStatus = Date.now();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
function GetSocketStatus(Socket)
|
|
|
|
{
|
|
|
|
if(Socket && Socket.SocketStatus)
|
|
|
|
{
|
|
|
|
if(Socket.SocketStatus !== 100)
|
|
|
|
{
|
|
|
|
var Delta = Date.now() - Socket.TimeStatus;
|
|
|
|
if(Delta > MAX_WAIT_PERIOD_FOR_STATUS)
|
|
|
|
{
|
|
|
|
CloseSocket(Socket, "MAX_WAIT_PERIOD_FOR_STATUS = " + Socket.SocketStatus + " time = " + Delta);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Socket.SocketStatus;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
function SocketInfo(Socket)
|
|
|
|
{
|
|
|
|
if(Socket)
|
|
|
|
return "*" + Socket.ConnectID;
|
|
|
|
else
|
|
|
|
return "";
|
|
|
|
};
|
|
|
|
|
|
|
|
function SocketStatistic(Socket)
|
|
|
|
{
|
|
|
|
if(!Socket)
|
|
|
|
return "";
|
|
|
|
var Str = "";
|
|
|
|
if(!Socket.SendBytes)
|
|
|
|
Socket.SendBytes = 0;
|
|
|
|
if(!Socket.GetBytes)
|
|
|
|
Socket.GetBytes = 0;
|
|
|
|
if(Socket.SendBytes)
|
|
|
|
Str += " Send=" + Socket.SendBytes;
|
|
|
|
if(Socket.GetBytes)
|
|
|
|
Str += " Get=" + Socket.GetBytes;
|
|
|
|
if(GetSocketStatus(Socket))
|
|
|
|
Str += " SocketStatus=" + GetSocketStatus(Socket);
|
|
|
|
if(Str === "")
|
|
|
|
Str = "0";
|
|
|
|
return Str;
|
|
|
|
};
|
|
|
|
|
|
|
|
function NodeInfo(Node)
|
|
|
|
{
|
|
|
|
if(Node)
|
|
|
|
return "" + Node.ip + ":" + Node.port + " " + SocketInfo(Node.Socket);
|
|
|
|
else
|
|
|
|
return "";
|
|
|
|
};
|
|
|
|
|
|
|
|
function NodeName(Node)
|
|
|
|
{
|
|
|
|
if(!Node)
|
|
|
|
return "";
|
|
|
|
if(Node.Name)
|
|
|
|
return Node.Name;
|
|
|
|
if(LOCAL_RUN)
|
|
|
|
return "" + Node.port;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return "" + Node.ip + ":" + Node.addrStr.substr(0, 6);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
function FindNodeByAddr(Addr,bConnect)
|
|
|
|
{
|
|
|
|
var Node = SERVER.NodesMap[Addr.trim()];
|
|
|
|
if(Node && Node.ConnectStatus() === 100)
|
|
|
|
return Node;
|
|
|
|
if(Node && bConnect)
|
|
|
|
{
|
|
|
|
Node.NextConnectDelta = 1000;
|
|
|
|
SERVER.StartConnectTry(Node);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return undefined;
|
|
|
|
};
|
|
|
|
|
|
|
|
function AddNodeInfo(Node,Str,bSet)
|
|
|
|
{
|
|
|
|
if(!global.STAT_MODE)
|
|
|
|
return ;
|
|
|
|
if(!Node)
|
|
|
|
return ;
|
|
|
|
if(!Node.Info)
|
|
|
|
Node.Info = "";
|
|
|
|
if(bSet)
|
|
|
|
{
|
|
|
|
Node.Info = "";
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(Node.Socket && Node.Socket.Info)
|
|
|
|
{
|
|
|
|
Node.Info += Node.Socket.Info + "\n";
|
|
|
|
Node.Socket.Info = "";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(Node.Info.length > 1000)
|
|
|
|
{
|
|
|
|
Node.PrevInfo = Node.Info;
|
|
|
|
Node.Info = "";
|
|
|
|
}
|
|
|
|
{
|
|
|
|
var timesend = GetStrOnlyTimeUTC();
|
|
|
|
Str = timesend + " " + Str;
|
|
|
|
Node.Info += Str + "\n";
|
|
|
|
}
|
|
|
|
};
|
|
|
|
global.SocketStatistic = SocketStatistic;
|
|
|
|
global.GetSocketStatus = GetSocketStatus;
|
|
|
|
global.SetSocketStatus = SetSocketStatus;
|
|
|
|
global.NodeInfo = NodeInfo;
|
|
|
|
global.NodeName = NodeName;
|
|
|
|
global.SocketInfo = SocketInfo;
|
|
|
|
global.FindNodeByAddr = FindNodeByAddr;
|
|
|
|
global.AddNodeInfo = AddNodeInfo;
|