mirror of
				https://e.coding.net/circlecloud/YumCore.git
				synced 2025-11-03 23:06:02 +00:00 
			
		
		
		
	@@ -204,9 +204,9 @@ public class C {
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            try {
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					            try {
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                // getOnlinePlayers start
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					                // getOnlinePlayers start
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                getOnlinePlayers = Bukkit.class.getDeclaredMethod("getOnlinePlayers");
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					                getOnlinePlayers = Bukkit.class.getDeclaredMethod("getOnlinePlayers");
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                if (getOnlinePlayers.getReturnType() != Player[].class) {
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					                if (getOnlinePlayers.getReturnType() != org.bukkit.entity.Player[].class) {
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                    for (final Method method : Bukkit.class.getDeclaredMethods()) {
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					                    for (final Method method : Bukkit.class.getDeclaredMethods()) {
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                        if (method.getReturnType() == Player[].class && method.getName().endsWith("getOnlinePlayers")) {
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					                        if (method.getReturnType() == org.bukkit.entity.Player[].class && method.getName().endsWith("getOnlinePlayers")) {
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                            getOnlinePlayers = method;
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					                            getOnlinePlayers = method;
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                        }
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					                        }
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                    }
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					                    }
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@@ -273,7 +273,7 @@ public class C {
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         * @throws Exception
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					         * @throws Exception
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         *             异常
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					         *             异常
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         */
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					         */
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        public static void reset(final Player recoverPlayer) throws Exception {
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					        public static void reset(final org.bukkit.entity.Player recoverPlayer) throws Exception {
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            // Send timings first
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					            // Send timings first
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            final Object player = getHandle.invoke(recoverPlayer);
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					            final Object player = getHandle.invoke(recoverPlayer);
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            final Object connection = playerConnection.get(player);
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					            final Object connection = playerConnection.get(player);
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@@ -292,7 +292,7 @@ public class C {
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         * @param subtitle
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					         * @param subtitle
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         *            子标题
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					         *            子标题
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         */
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					         */
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        public static void send(final Player receivingPacket, final String title, final String subtitle) {
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					        public static void send(final org.bukkit.entity.Player receivingPacket, final String title, final String subtitle) {
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            send(receivingPacket, title, subtitle, 1, 2, 1);
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					            send(receivingPacket, title, subtitle, 1, 2, 1);
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        }
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					        }
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@@ -312,7 +312,7 @@ public class C {
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         * @param fadeOutTime
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					         * @param fadeOutTime
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         *            淡出时间
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					         *            淡出时间
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         */
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					         */
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        public static void send(final Player receivingPacket, final String title, final String subtitle, final int fadeInTime, final int stayTime, final int fadeOutTime) {
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					        public static void send(final org.bukkit.entity.Player receivingPacket, final String title, final String subtitle, final int fadeInTime, final int stayTime, final int fadeOutTime) {
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            if (packetTitle != null) {
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					            if (packetTitle != null) {
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                try {
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					                try {
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                    // First reset previous settings
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					                    // First reset previous settings
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