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feat: 添加线程安全检查
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107
src/main/java/pw/yumc/Yum/listeners/ThreadSafetyListener.java
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107
src/main/java/pw/yumc/Yum/listeners/ThreadSafetyListener.java
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package pw.yumc.Yum.listeners;
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import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.entity.CreatureSpawnEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.event.server.PluginEnableEvent;
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import org.bukkit.event.world.ChunkLoadEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.event.world.WorldLoadEvent;
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import org.bukkit.event.world.WorldSaveEvent;
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import org.bukkit.event.world.WorldUnloadEvent;
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import pw.yumc.Yum.Yum;
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/**
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* Fork From LagMonitor: https://github.com/games647/LagMonitor.git
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* We can listen to events which are intended to run sync to the main thread.
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* If those events are fired on a async task the operation was likely not thread-safe.
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*/
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public class ThreadSafetyListener implements Listener {
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private final Thread mainThread = Thread.currentThread();
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public ThreadSafetyListener(final Yum yum) {
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Bukkit.getPluginManager().registerEvents(this, yum);
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}
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@EventHandler
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public void onChunkLoad(final ChunkLoadEvent chunkLoadEvent) {
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checkSafety(chunkLoadEvent);
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}
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@EventHandler
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public void onChunkUnload(final ChunkUnloadEvent chunkUnloadEvent) {
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checkSafety(chunkUnloadEvent);
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}
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@EventHandler
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public void onCreatureSpawn(final CreatureSpawnEvent creatureSpawnEvent) {
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checkSafety(creatureSpawnEvent);
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}
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@EventHandler
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public void onInventoryOpen(final InventoryOpenEvent inventoryOpenEvent) {
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checkSafety(inventoryOpenEvent);
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}
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@EventHandler
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public void onItemSpawn(final ItemSpawnEvent itemSpawnEvent) {
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checkSafety(itemSpawnEvent);
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}
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@EventHandler
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public void onPlayerMove(final PlayerMoveEvent moveEvent) {
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checkSafety(moveEvent);
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}
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@EventHandler
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public void onPlayerQuit(final PlayerQuitEvent quitEvent) {
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checkSafety(quitEvent);
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}
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@EventHandler
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public void onPlayerTeleport(final PlayerTeleportEvent teleportEvent) {
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checkSafety(teleportEvent);
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}
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@EventHandler
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public void onPluginDisable(final PluginDisableEvent pluginDisableEvent) {
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checkSafety(pluginDisableEvent);
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}
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@EventHandler
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public void onPluginEnable(final PluginEnableEvent pluginEnableEvent) {
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checkSafety(pluginEnableEvent);
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}
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@EventHandler
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public void onWorldLoad(final WorldLoadEvent worldLoadEvent) {
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checkSafety(worldLoadEvent);
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}
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@EventHandler
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public void onWorldSave(final WorldSaveEvent worldSaveEvent) {
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checkSafety(worldSaveEvent);
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}
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@EventHandler
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public void onWorldUnload(final WorldUnloadEvent worldUnloadEvent) {
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checkSafety(worldUnloadEvent);
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}
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private void checkSafety(final Event eventType) {
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if (Thread.currentThread() != mainThread && !eventType.isAsynchronous()) {
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final String eventName = eventType.getEventName();
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throw new IllegalAccessError("[Yum 线程安全]: 请勿异步调用一个同步事件 " + eventName);
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}
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}
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}
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