TabooLib/src/main/src/me/skymc/taboolib/inventory/DropUtils.java

52 lines
1.5 KiB
Java

package me.skymc.taboolib.inventory;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import me.skymc.taboolib.other.NumberUtils;
public class DropUtils {
public static Item drop(Player player, ItemStack itemStack, double bulletSpread, double radius) {
Location location = player.getLocation();
location.setY(location.getY() + 1.5);
Item item = player.getWorld().dropItem(location, itemStack);
double yaw = Math.toRadians(-player.getLocation().getYaw() - 90.0F);
double pitch = Math.toRadians(-player.getLocation().getPitch());
double x = 0;
double y = 0;
double z = 0;
if (bulletSpread > 0) {
double[] spread = { 1.0D, 1.0D, 1.0D };
for (int t = 0; t < 3; t++) {
spread[t] = ((NumberUtils.getRand().nextDouble() - NumberUtils.getRand().nextDouble()) * bulletSpread * 0.1D);
}
x = Math.cos(pitch) * Math.cos(yaw) + spread[0];
y = Math.sin(pitch) + spread[1];
z = -Math.sin(yaw) * Math.cos(pitch) + spread[2];
}
else {
x = Math.cos(pitch) * Math.cos(yaw);
y = Math.sin(pitch);
z = -Math.sin(yaw) * Math.cos(pitch);
}
Vector dirVel = new Vector(x, y, z);
dirVel.normalize().multiply(radius);
item.setVelocity(dirVel);
return item;
}
}