package me.skymc.taboolib.damage; import org.bukkit.entity.Player; import org.bukkit.entity.Projectile; import org.bukkit.event.entity.EntityDeathEvent; public class GetKiller { public static Player get(EntityDeathEvent e) { Player p = null; if (e.getEntity().getKiller() instanceof Projectile) { Projectile arrow = (Projectile) e.getEntity().getKiller(); if (arrow.getShooter() instanceof Player) { p = (Player) arrow.getShooter(); } } else if (e.getEntity().getKiller() instanceof Player) { p = e.getEntity().getKiller(); } return p; } }