版本更新至:3.76
调整:开发框架改为 Gradle 新增:Language2 工具新增 [book] 类型
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package me.skymc.taboolib.anvil.versions;
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import org.bukkit.craftbukkit.v1_11_R1.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import me.skymc.taboolib.methods.MethodsUtils;
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import net.minecraft.server.v1_11_R1.BlockPosition;
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import net.minecraft.server.v1_11_R1.ChatMessage;
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import net.minecraft.server.v1_11_R1.ContainerAnvil;
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import net.minecraft.server.v1_11_R1.EntityHuman;
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import net.minecraft.server.v1_11_R1.EntityPlayer;
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import net.minecraft.server.v1_11_R1.PacketPlayOutOpenWindow;
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public class AnvilContainer_V1_11_R1 extends ContainerAnvil {
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public AnvilContainer_V1_11_R1(EntityHuman player)
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{
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super(player.inventory, player.world, new BlockPosition(0, 0, 0), player);
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}
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public boolean a(EntityHuman player)
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{
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return true;
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}
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/**
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* @deprecated 方法已过期,已有新的方法
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*/
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public static void openAnvil(Player p)
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{
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EntityPlayer player = ((CraftPlayer)p).getHandle();
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AnvilContainer_V1_11_R1 container = new AnvilContainer_V1_11_R1(player);
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int c = player.nextContainerCounter();
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player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(c, "minecraft:anvil", new ChatMessage("Repairing", new Object[0]), 0));
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player.activeContainer = container;
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player.activeContainer.windowId = c;
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player.activeContainer.addSlotListener(player);
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}
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}
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package me.skymc.taboolib.anvil.versions;
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import org.bukkit.craftbukkit.v1_8_R3.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import me.skymc.taboolib.methods.MethodsUtils;
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import net.minecraft.server.v1_8_R3.BlockPosition;
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import net.minecraft.server.v1_8_R3.ChatMessage;
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import net.minecraft.server.v1_8_R3.ContainerAnvil;
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import net.minecraft.server.v1_8_R3.EntityHuman;
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import net.minecraft.server.v1_8_R3.EntityPlayer;
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import net.minecraft.server.v1_8_R3.PacketPlayOutOpenWindow;
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public class AnvilContainer_V1_8_R3 extends ContainerAnvil {
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public AnvilContainer_V1_8_R3(EntityHuman player)
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{
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super(player.inventory, player.world, new BlockPosition(0, 0, 0), player);
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}
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public boolean a(EntityHuman player)
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{
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return true;
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}
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/**
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* @deprecated 方法已过期,已有新的方法
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*/
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public static void openAnvil(Player p)
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{
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EntityPlayer player = ((CraftPlayer)p).getHandle();
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AnvilContainer_V1_8_R3 container = new AnvilContainer_V1_8_R3(player);
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int c = player.nextContainerCounter();
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player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(c, "minecraft:anvil", new ChatMessage("Repairing", new Object[0]), 0));
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player.activeContainer = container;
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player.activeContainer.windowId = c;
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player.activeContainer.addSlotListener(player);
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}
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}
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package me.skymc.taboolib.anvil.versions;
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import org.bukkit.craftbukkit.v1_9_R2.entity.CraftPlayer;
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import org.bukkit.entity.Player;
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import me.skymc.taboolib.methods.MethodsUtils;
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import net.minecraft.server.v1_9_R2.BlockPosition;
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import net.minecraft.server.v1_9_R2.ChatMessage;
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import net.minecraft.server.v1_9_R2.ContainerAnvil;
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import net.minecraft.server.v1_9_R2.EntityHuman;
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import net.minecraft.server.v1_9_R2.EntityPlayer;
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import net.minecraft.server.v1_9_R2.PacketPlayOutOpenWindow;
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public class AnvilContainer_V1_9_4 extends ContainerAnvil {
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public AnvilContainer_V1_9_4(EntityHuman player)
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{
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super(player.inventory, player.world, new BlockPosition(0, 0, 0), player);
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}
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public boolean a(EntityHuman player)
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{
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return true;
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}
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/**
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* @deprecated 方法已过期,已有新的方法
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*/
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public static void openAnvil(Player p)
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{
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EntityPlayer player = ((CraftPlayer)p).getHandle();
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AnvilContainer_V1_9_4 container = new AnvilContainer_V1_9_4(player);
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int c = player.nextContainerCounter();
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player.playerConnection.sendPacket(new PacketPlayOutOpenWindow(c, "minecraft:anvil", new ChatMessage("Repairing", new Object[0]), 0));
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player.activeContainer = container;
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player.activeContainer.windowId = c;
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player.activeContainer.addSlotListener(player);
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}
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}
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