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mirror of https://e.coding.net/circlecloud/SixiBroadcast.git synced 2025-11-24 23:56:05 +00:00

服务器修改为控制台界面 客户端完全隐藏界面...

This commit is contained in:
j502647092
2015-08-07 14:16:44 +08:00
parent e83960ff89
commit e3a249fe54
13 changed files with 152 additions and 361 deletions

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@@ -1,120 +0,0 @@
namespace UDPServer
{
partial class Frm_Server
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.msg = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.msgbox = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.portT = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// msg
//
this.msg.Location = new System.Drawing.Point(71, 39);
this.msg.Name = "msg";
this.msg.Size = new System.Drawing.Size(161, 21);
this.msg.TabIndex = 0;
//
// button1
//
this.button1.Location = new System.Drawing.Point(238, 39);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(42, 23);
this.button1.TabIndex = 1;
this.button1.Text = "广播";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button_Click);
//
// msgbox
//
this.msgbox.FormattingEnabled = true;
this.msgbox.ItemHeight = 12;
this.msgbox.Location = new System.Drawing.Point(12, 77);
this.msgbox.Name = "msgbox";
this.msgbox.Size = new System.Drawing.Size(268, 184);
this.msgbox.TabIndex = 2;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 42);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(53, 12);
this.label1.TabIndex = 3;
this.label1.Text = "消 息";
//
// portT
//
this.portT.Location = new System.Drawing.Point(71, 12);
this.portT.Name = "portT";
this.portT.Size = new System.Drawing.Size(161, 21);
this.portT.TabIndex = 4;
this.portT.Text = "25333";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(12, 15);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(53, 12);
this.label2.TabIndex = 5;
this.label2.Text = "广播端口";
//
// Frm_Server
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 273);
this.Controls.Add(this.label2);
this.Controls.Add(this.portT);
this.Controls.Add(this.label1);
this.Controls.Add(this.msgbox);
this.Controls.Add(this.button1);
this.Controls.Add(this.msg);
this.Name = "Frm_Server";
this.Text = "服务端";
this.Load += new System.EventHandler(this.Frm_Server_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox msg;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.ListBox msgbox;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox portT;
private System.Windows.Forms.Label label2;
}
}

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@@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@@ -1,6 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace UDPServer
@@ -10,12 +14,9 @@ namespace UDPServer
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Frm_Server());
new ServerListen(25433);
}
}
}

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@@ -1,43 +1,45 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace UDPServer
{
public partial class Frm_Server : Form
class ServerListen
{
UdpClient client;
IPEndPoint endpoint = new IPEndPoint(IPAddress.Any, 0);
Dictionary<string, IPEndPoint> userinfo = new Dictionary<string, IPEndPoint>();
public Frm_Server()
{
InitializeComponent();
}
private void Frm_Server_Load(object sender, EventArgs e)
public ServerListen(int port)
{
client = new UdpClient(new IPEndPoint(IPAddress.Any, 25433));
client = new UdpClient(new IPEndPoint(IPAddress.Any, port));
//启动客户端监听
Thread t = new Thread(new ThreadStart(ClientThread));
t.IsBackground = true;
t.Start();
while (true)
{
Console.WriteLine("请输入需要公告的内容: ");
string msg = Console.ReadLine();
BroadcastMsg(msg);
}
}
public void sendMsg(string username, string msg)
{
Console.WriteLine("发送给用户: " + username + " 消息: " + msg);
byte[] buf = Encoding.UTF8.GetBytes(msg);
client.Send(buf, buf.Length, userinfo[username]);
}
private void button_Click(object sender, EventArgs e)
private void BroadcastMsg(string msg)
{
foreach (var item in userinfo)
{
byte[] buf = Encoding.Default.GetBytes("用户: " + item.Key + " 消息: " + msg.Text);
client.Send(buf, buf.Length, item.Value);
sendMsg(item.Key, msg);
}
}
@@ -49,7 +51,7 @@ namespace UDPServer
while (true)
{
byte[] buf = client.Receive(ref endpoint);
string msg = Encoding.Default.GetString(buf);
string msg = Encoding.UTF8.GetString(buf);
string[] info = msg.Split(' ');
if (info.Length == 3)
{
@@ -58,9 +60,15 @@ namespace UDPServer
int port = int.Parse(info[2]);
IPEndPoint addr = new IPEndPoint(IPAddress.Parse(ip), port);
if (userinfo.ContainsKey(user))
userinfo.Remove(user);
userinfo.Add(user, addr);
Console.WriteLine("用户: " + user + " 登录服务器 IP: " + ip + " 端口: " + port);
{
userinfo[user] = addr;
Console.WriteLine("用户: " + user + " 更新数据 IP: " + ip + " 端口: " + port);
}
else
{
userinfo.Add(user, addr);
Console.WriteLine("用户: " + user + " 登录服务器 IP: " + ip + " 端口: " + port);
}
}
}
}
@@ -68,7 +76,6 @@ namespace UDPServer
{
client.Close();
}
}
}
}

View File

@@ -46,17 +46,9 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Frm_Server.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Frm_Server.Designer.cs">
<DependentUpon>Frm_Server.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Frm_Server.resx">
<DependentUpon>Frm_Server.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="ServerListen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>