QuickShop/src/main/java/org/maxgamer/QuickShop/Listeners/PlayerListener.java

186 lines
8.6 KiB
Java

package org.maxgamer.QuickShop.Listeners;
import java.util.Map;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.BlockIterator;
import org.maxgamer.QuickShop.QuickShop;
import org.maxgamer.QuickShop.Shop.Info;
import org.maxgamer.QuickShop.Shop.Shop;
import org.maxgamer.QuickShop.Shop.ShopAction;
import org.maxgamer.QuickShop.Shop.ShopType;
import org.maxgamer.QuickShop.Util.MsgUtil;
import org.maxgamer.QuickShop.Util.Util;
public class PlayerListener implements Listener {
private final QuickShop plugin;
public PlayerListener(final QuickShop plugin) {
this.plugin = plugin;
}
/**
* Handles players left clicking a chest. Left click a NORMAL chest with
* item : Send creation menu Left click a SHOP chest : Send purchase menu
*/
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onClick(final PlayerInteractEvent e) {
final Block b = e.getClickedBlock();
final Player p = e.getPlayer();
if (e.getAction() != Action.LEFT_CLICK_BLOCK || p.getGameMode() == GameMode.CREATIVE) { return; }
final Location loc = b.getLocation();
final ItemStack item = e.getItem();
// Get the shop
Shop shop = plugin.getShopManager().getShop(loc);
// If that wasn't a shop, search nearby shops
if (shop == null && b.getType() == Material.WALL_SIGN) {
final Block attached = Util.getAttached(b);
if (attached != null) {
shop = plugin.getShopManager().getShop(attached.getLocation());
}
}
// Purchase handling
if (shop != null && p.hasPermission("quickshop.use") && (plugin.getConfigManager().isSneakTrade() == p.isSneaking())) {
shop.onClick();
// Text menu
MsgUtil.sendShopInfo(p, shop);
if (!plugin.getConfigManager().isEnableMagicLib() && b.getType() == Material.WALL_SIGN) {
final Inventory in = Bukkit.createInventory(null, 9, plugin.getConfigManager().getGuiTitle());
in.setItem(4, shop.getItem());
p.openInventory(in);
}
// Add the new action
final Map<String, Info> actions = plugin.getShopManager().getActions();
final Info info = new Info(shop.getLocation(), ShopAction.BUY, null, null, shop);
actions.put(p.getName(), info);
}
// Handles creating shops
else if (shop == null && item != null && item.getType() != Material.AIR && p.hasPermission("quickshop.create.sell") && Util.canBeShop(b) && p.getGameMode() != GameMode.CREATIVE
&& (plugin.getConfigManager().isSneakCreate() == p.isSneaking())) {
if (!plugin.getShopManager().canBuildShop(p, b, e.getBlockFace())) {
// As of the new checking system, most plugins will tell the
// player why they can't create a shop there.
// So telling them a message would cause spam etc.
return;
}
if (Util.getSecondHalf(b) != null && !p.hasPermission("quickshop.create.double")) {
p.sendMessage(MsgUtil.p("no-double-chests"));
return;
}
if (Util.isBlacklisted(item.getType()) && !p.hasPermission("quickshop.bypass." + item.getTypeId())) {
p.sendMessage(MsgUtil.p("blacklisted-item"));
return;
}
// Finds out where the sign should be placed for the shop
Block last = null;
final Location from = p.getLocation().clone();
from.setY(b.getY());
from.setPitch(0);
final BlockIterator bIt = new BlockIterator(from, 0, 7);
while (bIt.hasNext()) {
final Block n = bIt.next();
if (n.equals(b)) {
break;
}
last = n;
}
// Send creation menu.
final Info info = new Info(b.getLocation(), ShopAction.CREATE, e.getItem(), last);
plugin.getShopManager().getActions().put(p.getName(), info);
p.sendMessage(MsgUtil.p("how-much-to-trade-for", Util.getName(info.getItem())));
}
}
@EventHandler
public void onJoin(final PlayerJoinEvent e) {
// Notify the player any messages they were sent
Bukkit.getScheduler().runTaskLater(QuickShop.instance, new Runnable() {
@Override
public void run() {
MsgUtil.flush(e.getPlayer());
}
}, 60);
}
/**
* Waits for a player to move too far from a shop, then cancels the menu.
*/
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onMove(final PlayerMoveEvent e) {
final Info info = plugin.getShopManager().getActions().get(e.getPlayer().getName());
if (info != null) {
final Player p = e.getPlayer();
final Location loc1 = info.getLocation();
final Location loc2 = p.getLocation();
if (loc1.getWorld() != loc2.getWorld() || loc1.distanceSquared(loc2) > 25) {
if (info.getAction() == ShopAction.CREATE) {
p.sendMessage(MsgUtil.p("shop-creation-cancelled"));
} else if (info.getAction() == ShopAction.BUY) {
p.sendMessage(MsgUtil.p("shop-purchase-cancelled"));
}
plugin.getShopManager().getActions().remove(p.getName());
}
}
}
@EventHandler
public void onPlayerQuit(final PlayerQuitEvent e) {
// Remove them from the menu
plugin.getShopManager().getActions().remove(e.getPlayer().getName());
}
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onSuperItemClick(final PlayerInteractEvent e) {
final Player p = e.getPlayer();
if (p.getGameMode() != GameMode.SURVIVAL || e.getMaterial() != plugin.getConfigManager().getSuperItem()) { return; }
final Block b = e.getClickedBlock();
if (b == null || b.getType() == null) { return; }
// If that wasn't a shop, search nearby shops
if (b.getType() == Material.WALL_SIGN) {
final Block attached = Util.getAttached(b);
final Shop shop = attached == null ? null : plugin.getShopManager().getShop(attached.getLocation());
if (shop != null) {
e.setCancelled(true);
final Location loc = shop.getLocation();
String shopmode = "";
if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
if (p.hasPermission("quickshop.unlimited") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
shop.setUnlimited(!shop.isUnlimited());
shopmode = shop.isUnlimited() ? "§e无限模式" : "§c有限模式";
p.sendMessage(MsgUtil.p("command.toggle-unlimited", shopmode));
}
} else {
if (shop.getShopType() == ShopType.BUYING && p.hasPermission("quickshop.create.sell") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
shop.setShopType(ShopType.SELLING);
p.sendMessage(MsgUtil.p("command.now-selling", shop.getDataName()));
shopmode = "出售模式";
} else if (shop.getShopType() == ShopType.SELLING && p.hasPermission("quickshop.create.buy") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
shop.setShopType(ShopType.BUYING);
p.sendMessage(MsgUtil.p("command.now-buying", shop.getDataName()));
shopmode = "收购模式";
}
}
if (!shopmode.isEmpty()) {
plugin.log(String.format("玩家: %s 将 %s(%s,%s,%s) 的商店切换为 %s !", p.getName(), loc.getWorld().getName(), loc.getX(), loc.getY(), loc.getZ(), shopmode));
}
shop.setSignText();
shop.update();
}
}
}
}