186 lines
8.6 KiB
Java
186 lines
8.6 KiB
Java
package org.maxgamer.QuickShop.Listeners;
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import java.util.Map;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.util.BlockIterator;
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import org.maxgamer.QuickShop.QuickShop;
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import org.maxgamer.QuickShop.Shop.Info;
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import org.maxgamer.QuickShop.Shop.Shop;
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import org.maxgamer.QuickShop.Shop.ShopAction;
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import org.maxgamer.QuickShop.Shop.ShopType;
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import org.maxgamer.QuickShop.Util.MsgUtil;
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import org.maxgamer.QuickShop.Util.Util;
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public class PlayerListener implements Listener {
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private final QuickShop plugin;
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public PlayerListener(final QuickShop plugin) {
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this.plugin = plugin;
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}
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/**
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* Handles players left clicking a chest. Left click a NORMAL chest with
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* item : Send creation menu Left click a SHOP chest : Send purchase menu
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*/
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onClick(final PlayerInteractEvent e) {
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final Block b = e.getClickedBlock();
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final Player p = e.getPlayer();
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if (e.getAction() != Action.LEFT_CLICK_BLOCK || p.getGameMode() == GameMode.CREATIVE) { return; }
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final Location loc = b.getLocation();
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final ItemStack item = e.getItem();
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// Get the shop
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Shop shop = plugin.getShopManager().getShop(loc);
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// If that wasn't a shop, search nearby shops
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if (shop == null && b.getType() == Material.WALL_SIGN) {
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final Block attached = Util.getAttached(b);
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if (attached != null) {
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shop = plugin.getShopManager().getShop(attached.getLocation());
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}
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}
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// Purchase handling
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if (shop != null && p.hasPermission("quickshop.use") && (plugin.getConfigManager().isSneakTrade() == p.isSneaking())) {
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shop.onClick();
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// Text menu
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MsgUtil.sendShopInfo(p, shop);
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if (!plugin.getConfigManager().isEnableMagicLib() && b.getType() == Material.WALL_SIGN) {
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final Inventory in = Bukkit.createInventory(null, 9, plugin.getConfigManager().getGuiTitle());
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in.setItem(4, shop.getItem());
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p.openInventory(in);
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}
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// Add the new action
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final Map<String, Info> actions = plugin.getShopManager().getActions();
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final Info info = new Info(shop.getLocation(), ShopAction.BUY, null, null, shop);
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actions.put(p.getName(), info);
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}
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// Handles creating shops
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else if (shop == null && item != null && item.getType() != Material.AIR && p.hasPermission("quickshop.create.sell") && Util.canBeShop(b) && p.getGameMode() != GameMode.CREATIVE
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&& (plugin.getConfigManager().isSneakCreate() == p.isSneaking())) {
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if (!plugin.getShopManager().canBuildShop(p, b, e.getBlockFace())) {
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// As of the new checking system, most plugins will tell the
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// player why they can't create a shop there.
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// So telling them a message would cause spam etc.
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return;
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}
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if (Util.getSecondHalf(b) != null && !p.hasPermission("quickshop.create.double")) {
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p.sendMessage(MsgUtil.p("no-double-chests"));
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return;
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}
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if (Util.isBlacklisted(item.getType()) && !p.hasPermission("quickshop.bypass." + item.getTypeId())) {
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p.sendMessage(MsgUtil.p("blacklisted-item"));
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return;
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}
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// Finds out where the sign should be placed for the shop
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Block last = null;
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final Location from = p.getLocation().clone();
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from.setY(b.getY());
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from.setPitch(0);
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final BlockIterator bIt = new BlockIterator(from, 0, 7);
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while (bIt.hasNext()) {
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final Block n = bIt.next();
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if (n.equals(b)) {
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break;
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}
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last = n;
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}
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// Send creation menu.
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final Info info = new Info(b.getLocation(), ShopAction.CREATE, e.getItem(), last);
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plugin.getShopManager().getActions().put(p.getName(), info);
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p.sendMessage(MsgUtil.p("how-much-to-trade-for", Util.getName(info.getItem())));
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}
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}
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@EventHandler
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public void onJoin(final PlayerJoinEvent e) {
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// Notify the player any messages they were sent
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Bukkit.getScheduler().runTaskLater(QuickShop.instance, new Runnable() {
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@Override
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public void run() {
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MsgUtil.flush(e.getPlayer());
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}
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}, 60);
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}
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/**
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* Waits for a player to move too far from a shop, then cancels the menu.
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*/
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void onMove(final PlayerMoveEvent e) {
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final Info info = plugin.getShopManager().getActions().get(e.getPlayer().getName());
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if (info != null) {
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final Player p = e.getPlayer();
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final Location loc1 = info.getLocation();
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final Location loc2 = p.getLocation();
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if (loc1.getWorld() != loc2.getWorld() || loc1.distanceSquared(loc2) > 25) {
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if (info.getAction() == ShopAction.CREATE) {
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p.sendMessage(MsgUtil.p("shop-creation-cancelled"));
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} else if (info.getAction() == ShopAction.BUY) {
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p.sendMessage(MsgUtil.p("shop-purchase-cancelled"));
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}
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plugin.getShopManager().getActions().remove(p.getName());
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}
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}
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}
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@EventHandler
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public void onPlayerQuit(final PlayerQuitEvent e) {
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// Remove them from the menu
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plugin.getShopManager().getActions().remove(e.getPlayer().getName());
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onSuperItemClick(final PlayerInteractEvent e) {
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final Player p = e.getPlayer();
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if (p.getGameMode() != GameMode.SURVIVAL || e.getMaterial() != plugin.getConfigManager().getSuperItem()) { return; }
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final Block b = e.getClickedBlock();
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if (b == null || b.getType() == null) { return; }
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// If that wasn't a shop, search nearby shops
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if (b.getType() == Material.WALL_SIGN) {
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final Block attached = Util.getAttached(b);
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final Shop shop = attached == null ? null : plugin.getShopManager().getShop(attached.getLocation());
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if (shop != null) {
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e.setCancelled(true);
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final Location loc = shop.getLocation();
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String shopmode = "";
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if (e.getAction() == Action.RIGHT_CLICK_BLOCK) {
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if (p.hasPermission("quickshop.unlimited") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
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shop.setUnlimited(!shop.isUnlimited());
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shopmode = shop.isUnlimited() ? "§e无限模式" : "§c有限模式";
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p.sendMessage(MsgUtil.p("command.toggle-unlimited", shopmode));
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}
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} else {
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if (shop.getShopType() == ShopType.BUYING && p.hasPermission("quickshop.create.sell") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
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shop.setShopType(ShopType.SELLING);
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p.sendMessage(MsgUtil.p("command.now-selling", shop.getDataName()));
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shopmode = "出售模式";
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} else if (shop.getShopType() == ShopType.SELLING && p.hasPermission("quickshop.create.buy") && (shop.getOwner().equalsIgnoreCase(p.getName()) || p.isOp())) {
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shop.setShopType(ShopType.BUYING);
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p.sendMessage(MsgUtil.p("command.now-buying", shop.getDataName()));
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shopmode = "收购模式";
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}
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}
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if (!shopmode.isEmpty()) {
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plugin.log(String.format("玩家: %s 将 %s(%s,%s,%s) 的商店切换为 %s !", p.getName(), loc.getWorld().getName(), loc.getX(), loc.getY(), loc.getZ(), shopmode));
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}
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shop.setSignText();
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shop.update();
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}
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}
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}
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} |