diff --git a/pom.xml b/pom.xml
index 1cd547a..c06415f 100644
--- a/pom.xml
+++ b/pom.xml
@@ -3,7 +3,7 @@
4.0.0
org.maxgamer
QuickShop
- 1.6
+ 1.6.1
快捷商店重置版本...
${project.name}
@@ -54,7 +54,7 @@
http://ci.citycraft.cn:8080
- &c更新LocalUtil &a已翻译&dIC2 和风 NPC&a等MOD物品名称...
+ &c更新LocalUtil &a新增更多武器翻译...
UTF-8
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 0ec7dac..5148f69 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -9,22 +9,17 @@ guititle: '&6[&b快捷商店&6]&r'
#启用魔改库支持
usemagiclib: true
-#Tax amount (decimal) - Eg, P1 buys $50 worth of stuff from P2. Therefore, P1 loses $50, P2 gains $(1-0.05)*50, and tax-account gains $(0.05)*50.
+#税收数量 (decimal) - 例如 税收是0.05 玩家1 在玩家2的商店 购买了 50元的东西,那么,玩家1 减少 50, 玩家2 账户增加(1-0.05)*50, 并且 玩家2税收账户增加 (0.05)*50.
tax: 0.00
-#The fake player who money from taxing people goes to
+#税收账户名称
tax-account: tax
-#Whether or not to show taxes paid when selling to a shop
+#是否显示税收额度
show-tax: false
-#Should we log transactions/creations to Bukkit\Plugins\QuickShop\qs.log?
+#是否需要记录玩家操作 保存在 服务器根目录\Plugins\QuickShop\qs.log?
log-actions: true
-#For item-item based economies that don't use virtual coins.
-whole-number-prices-only: false
-
-#Force bukkit chat handler (https://github.com/KaiKikuchi/QuickShop/issues/10)
-force-bukkit-chat-handler: false
-
+#数据库配置
database:
mysql: false
host: localhost
@@ -33,25 +28,26 @@ database:
user: root
password: passwd
-#Limits the number of shops a person can create and own at a single time.
+#限制玩家同一时间最多可以建造的商店
limits:
- #Disable these if you're not using them! If this is false, the rest of this section is ignored
+ #关闭则忽略限制
use: false
- #The default number of shops players can make
+ #默认限制
default: 10
- #Players with these permissions can create these amounts of shops.
+ #如果玩家有以下权限则拥有对应的数量
ranks:
- #Anyone with 'quickshop.vip' permissions, can create 20 shops instead of 10.
- quickshop.vip: 20 #Players with quickshop.vip can make 20 shops.
+ #例如有 'quickshop.vip' 权限, 可以创建20个商店
+ quickshop.vip: 20
-#A list of block (materials) which can be used to create shops.
-#By default, chests are added to this list.
-#This will only work for blocks which implement InventoryHolder
-#in other words, no enderchest shops, no shops on dirt blocks, etc.
-#May cause unexpected behaviour with some blocks... Eg don't make a
-#shop on a hopper (It sucks the display item in) and furnace shops
-#allow players to put whatever item they want in all 3 slots and
-#dispenser shops aren't protected from redstone... Etc.
+#下列列表允许玩家创建商店
+#箱子已经默认添加了
+#他只能工作在继承于 InventoryHolder 的方块上面
+#换句话说就是 末影箱不行 泥土不行 石头也不行 等等...
+#而且不要尝试写入有行为操作的方块
+#例如漏斗 (他会把悬浮物吸进去)
+#例如酿造台 (他不能放置所有物品)
+#例如发射器/投掷器 (他不能被保护 当有红石的时候)
+#注意: 所有非法方块将在下一次载入到服务器时被清理
shop-blocks:
- CHEST
- TRAPPED_CHEST
@@ -75,18 +71,15 @@ shop:
#是否需要自动创建木牌在箱子上?
auto-sign: true
- #If a player owns an unlimited shop, should they receive the cash from it or not?
- #If you buy from YOUR unlimited shop, you will NEVER be charged $$, regardless of this setting
+ #是否给无限商店的店主支付金钱
pay-unlimited-shop-owners: false
- #Should we place display items on the chests?
+ #是否显示悬浮物品(拔刀剑MOD必须关闭)
display-items: true
- #Should we place item frames on chests?
- frame-items: true
- #When someone uses /qs find - , how far should we search in blocks?
- #This command lets users shop quickly without wasting time searching
- #Settings > 100 WILL cause lag. Don't do it, or don't cry when your server lags.
+ #当使用 /qs find
- , 能查找多远的商店?
+ #这个命令可能会使服务器Lag 请谨慎调整数据...
+ #如果半径 > 100 可能会导致服务器崩溃. 请不要尝试, 不然你哭都来不及.
find-distance: 45
-#List of items to disallow selling of. Anyone with quickshop.bypass. can bypass it
+#物品的黑名单. 使用 quickshop.bypass. 权限可以忽略限制
blacklist:
- 7 #Bedrock
\ No newline at end of file