mirror of
https://e.coding.net/circlecloud/LuckLottery.git
synced 2025-11-24 21:46:23 +00:00
clean up and use PluginHelper...
Signed-off-by: 502647092 <jtb1@163.com>
This commit is contained in:
88
src/main/java/cn/citycraft/LuckLottery/LuckLottery.java
Normal file
88
src/main/java/cn/citycraft/LuckLottery/LuckLottery.java
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@@ -0,0 +1,88 @@
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package cn.citycraft.LuckLottery;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.RegisteredServiceProvider;
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import org.bukkit.plugin.java.JavaPlugin;
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import cn.citycraft.LuckLottery.command.LuckLotteryCommand;
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import cn.citycraft.LuckLottery.listen.PlayerListen;
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import cn.citycraft.LuckLottery.runnable.LotteryReward;
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import cn.citycraft.LuckLottery.utils.ChatUtils;
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import cn.citycraft.LuckLottery.utils.LotteryUtils;
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import cn.citycraft.PluginHelper.config.FileConfig;
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import cn.citycraft.PluginHelper.utils.VersionChecker;
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import net.milkbowl.vault.economy.Economy;
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public class LuckLottery extends JavaPlugin {
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public static Economy economy = null;
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public static boolean isEconomy;
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public static LuckLottery plugin;
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protected FileConfig config;
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protected FileConfig offlinedata;
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protected FileConfig playerdata;
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@Override
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public FileConfig getConfig() {
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return config;
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}
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public FileConfig getOfflinedata() {
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return offlinedata;
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}
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public FileConfig getPlayerdata() {
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return playerdata;
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}
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@Override
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public void onDisable() {
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this.getLogger().info("保存彩票数据中...");
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this.getLogger().info("保存玩家数据中...");
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LotteryUtils.saveLottery();
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}
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@Override
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public void onEnable() {
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final PluginManager pm = this.getServer().getPluginManager();
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if (pm.getPlugin("Vault") == null && !pm.getPlugin("Vault").isEnabled()) {
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this.getLogger().warning("未找到前置插件Vault 关闭插件...");
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this.getServer().getPluginManager().disablePlugin(this);
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return;
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}
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if (setupEconomy()) {
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LuckLottery.isEconomy = true;
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this.getLogger().info("发现Vault 载入数据...");
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} else {
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this.getLogger().warning("发现Vault 但是无法找到经济插件 关闭插件...");
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this.getServer().getPluginManager().disablePlugin(this);
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return;
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}
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final int rewardtime = config.getInt("RewardTime", 10);
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this.getServer().getScheduler().runTaskTimer(plugin, new LotteryReward(this, true), 10, rewardtime * 60 * 20);
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this.getLogger().info("彩票系统已开启...");
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new VersionChecker(this);
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pm.registerEvents(new PlayerListen(this), this);
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getCommand("ll").setExecutor(new LuckLotteryCommand(this));
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}
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@Override
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public void onLoad() {
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plugin = this;
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config = new FileConfig(this);
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offlinedata = new FileConfig(this, "offlinedata");
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playerdata = new FileConfig(this, "playerdate.yml");
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LotteryUtils.init(this);
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LotteryUtils.reloadPlayerLottery();
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ChatUtils.setPluginname(config.getMessage("pluginname"));
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LotteryUtils.setNumbersame(config.getBoolean("numbersame"));
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LotteryUtils.setPrice(config.getInt("price"));
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}
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public boolean setupEconomy() {
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final RegisteredServiceProvider<Economy> economyProvider = getServer().getServicesManager().getRegistration(net.milkbowl.vault.economy.Economy.class);
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if (economyProvider != null) {
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economy = economyProvider.getProvider();
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}
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return (economy != null);
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}
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}
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@@ -0,0 +1,121 @@
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package cn.citycraft.LuckLottery.command;
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import org.bukkit.ChatColor;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.PluginManager;
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import cn.citycraft.LuckLottery.LuckLottery;
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import cn.citycraft.LuckLottery.utils.ChatUtils;
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import cn.citycraft.LuckLottery.utils.InvUtils;
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import cn.citycraft.LuckLottery.utils.LotteryUtils;
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import cn.citycraft.LuckLottery.utils.PermissionUtils;
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public class LuckLotteryCommand implements CommandExecutor {
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LuckLottery plugin;
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public LuckLotteryCommand(LuckLottery main) {
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plugin = main;
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}
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@Override
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public boolean onCommand(CommandSender sender, Command cmd, String string,
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String[] args) {
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switch (args.length) {
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case 0:
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if (isPlayer(sender)) {
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final Player p = (Player) sender;
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int price = LotteryUtils.getPrice();
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if (LuckLottery.economy.hasAccount(p)
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&& LuckLottery.economy.has(p, price)) {
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InvUtils.openGui(p);
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} else {
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ChatUtils.sendMessage(p, ChatColor.GOLD
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+ "你没有足够的金钱购买彩票,每张彩票" + ChatColor.RED + price
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+ ChatColor.GOLD + "元!");
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}
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}
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return true;
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case 1:
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switch (args[0]) {
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case "load":
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if (isPlayer(sender)) {
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Player p = (Player) sender;
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LotteryUtils.loadPlayerLottery(p);
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ChatUtils.sendMessage(p, ChatColor.BLUE + "已加载您的彩票数据...");
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}
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return true;
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case "show":
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if (isPlayer(sender)) {
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Player p = (Player) sender;
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LotteryUtils.showPlayerLottery(p);
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}
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return true;
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case "clear":
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if (PermissionUtils.Check(sender, PermissionUtils.Clear)) {
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ChatUtils.sendMessage(sender, ChatColor.LIGHT_PURPLE
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+ "警告: 即将清理所有彩票数据,此操作将无法取消!");
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ChatUtils.sendMessage(sender, ChatColor.RED
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+ "命令: 请使用/ll clear confirm 确定清理!");
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}
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return true;
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case "showall":
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if (PermissionUtils.Check(sender, PermissionUtils.ShowAll)) {
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LotteryUtils.showAllPlayerLottery(sender);
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}
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return true;
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case "random":
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if (PermissionUtils.Check(sender, PermissionUtils.Random)) {
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LotteryUtils.updateSystemLottery(sender);
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}
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return true;
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case "reward":
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if (PermissionUtils.Check(sender, PermissionUtils.Reward)) {
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LotteryUtils.rewardLastLottery();
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ChatUtils
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.sendMessage(sender, ChatColor.GREEN + "已结算上一轮彩票!");
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}
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return true;
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case "look":
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if (PermissionUtils.Check(sender, PermissionUtils.Reward)) {
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LotteryUtils.showSystemLottery(sender);
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}
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return true;
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case "reload":
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if (PermissionUtils.Check(sender, PermissionUtils.Reload)) {
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PluginManager pm = plugin.getServer().getPluginManager();
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ChatUtils.sendMessage(sender, ChatColor.GREEN + "配置文件已重载!");
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pm.disablePlugin(plugin);
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pm.enablePlugin(plugin);
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}
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return true;
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case "help":
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ChatUtils.sendHelp(sender);
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return true;
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}
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break;
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case 2:
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switch (args[0]) {
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case "clear":
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if (PermissionUtils.Check(sender, PermissionUtils.Clear)) {
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ChatUtils.sendMessage(sender, ChatColor.DARK_RED
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+ "警告: 已经清理所有彩票数据,此操作无法撤销!");
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LotteryUtils.clearPlayerLottery(sender);
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}
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return true;
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}
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default:
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}
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return false;
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}
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public boolean isPlayer(CommandSender p) {
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if (p instanceof Player)
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return true;
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return false;
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}
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}
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@@ -0,0 +1,27 @@
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package cn.citycraft.LuckLottery.config;
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import java.util.List;
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import org.bukkit.plugin.Plugin;
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import cn.citycraft.PluginHelper.config.FileConfig;
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public class OfflineDate {
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private static String CONFIG_NAME = "offlinedate.yml";
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private static FileConfig instance;
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public OfflineDate(final Plugin p) {
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instance = new FileConfig(p, CONFIG_NAME);
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}
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public static void addMessage(final String p, final String message) {
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final List<String> messages = instance.getStringList(p);
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messages.add(message);
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instance.set(p, messages);
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instance.save();
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}
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public static List<String> getMessage(final String p) {
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return instance.getStringList(p);
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}
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}
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@@ -0,0 +1,99 @@
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package cn.citycraft.LuckLottery.listen;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import cn.citycraft.LuckLottery.LuckLottery;
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import cn.citycraft.LuckLottery.config.OfflineDate;
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import cn.citycraft.LuckLottery.runnable.LaterShow;
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import cn.citycraft.LuckLottery.utils.ChatUtils;
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import cn.citycraft.LuckLottery.utils.InvUtils;
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import cn.citycraft.LuckLottery.utils.LotteryUtils;
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public class PlayerListen implements Listener {
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LuckLottery plugin;
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public PlayerListen(final LuckLottery luckLottery) {
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this.plugin = luckLottery;
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}
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@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
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public void onInventoryClick(final InventoryClickEvent e) {
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if (InvUtils.isLotteryGUI(e.getInventory())) {
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e.setCancelled(true);
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final Player p = (Player) e.getWhoClicked();
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final ItemStack ci = e.getCurrentItem();
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final Inventory inv = e.getInventory();
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final int solt = e.getRawSlot();
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if (ci == null || ci.getType() == Material.AIR) {
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return;
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}
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if (!ci.getItemMeta().hasDisplayName()) {
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return;
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}
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final String clickName = ci.getItemMeta().getDisplayName();
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switch (clickName) {
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case InvUtils.Create:
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if (!LuckLottery.economy.hasAccount(p) || !LuckLottery.economy.has(p, LotteryUtils.getPrice())) {
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ChatUtils.sendMessage(p, ChatColor.GOLD + "你没有足够的金钱购买彩票,每张彩票" + ChatColor.RED + LotteryUtils.getPrice() + ChatColor.GOLD + "元!");
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p.closeInventory();
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return;
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}
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final List<String> lottery = InvUtils.getLotteryNumber(inv);
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LotteryUtils.addLottery(p, lottery);
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ChatUtils.sendMessage(p, "§6您当前购买的彩票号码为: " + ChatColor.GREEN + lottery.toString());
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ChatUtils.howToShow(p);
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LuckLottery.economy.withdrawPlayer(p, LotteryUtils.getPrice());
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p.closeInventory();
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break;
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case InvUtils.ReSet:
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inv.setContents(InvUtils.getGui());
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break;
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default:
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if (solt < 36 && InvUtils.isLotteryItem(ci)) {
|
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if (setSelect(inv, ci)) {
|
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inv.setItem(solt, InvUtils.A);
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}
|
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}
|
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break;
|
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}
|
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if (InvUtils.selectFinish(inv)) {
|
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inv.setItem(53, InvUtils.Creat);
|
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} else {
|
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inv.setItem(53, InvUtils.CantCreat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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@EventHandler(priority = EventPriority.HIGH)
|
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public void onPlayerInteract(final PlayerJoinEvent e) {
|
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final Player p = e.getPlayer();
|
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final List<String> messages = OfflineDate.getMessage(p.getName());
|
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if (messages != null && !messages.isEmpty()) {
|
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Bukkit.getServer().getScheduler().runTaskLaterAsynchronously(LuckLottery.plugin, new LaterShow(p, messages), 5);
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plugin.getOfflinedata().set(p.getName(), null);
|
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plugin.getOfflinedata().save();
|
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}
|
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}
|
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|
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private boolean setSelect(final Inventory inv, final ItemStack is) {
|
||||
for (int i = 45; i < 53; i++) {
|
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if (inv.getItem(i) == null) {
|
||||
inv.setItem(i, is);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,26 @@
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package cn.citycraft.LuckLottery.runnable;
|
||||
|
||||
import java.util.List;
|
||||
|
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import org.bukkit.ChatColor;
|
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import org.bukkit.entity.Player;
|
||||
|
||||
import cn.citycraft.LuckLottery.utils.ChatUtils;
|
||||
|
||||
public class LaterShow implements Runnable {
|
||||
|
||||
Player p;
|
||||
List<String> messages;
|
||||
|
||||
public LaterShow(Player p, List<String> messages) {
|
||||
this.p = p;
|
||||
this.messages = messages;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
ChatUtils.sendMessage(p, ChatColor.RED + "在您离线期间彩票开奖结果:");
|
||||
ChatUtils.sendMessage(p, messages);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
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package cn.citycraft.LuckLottery.runnable;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.OfflinePlayer;
|
||||
|
||||
import cn.citycraft.LuckLottery.LuckLottery;
|
||||
import cn.citycraft.LuckLottery.config.OfflineDate;
|
||||
import cn.citycraft.LuckLottery.utils.ChatUtils;
|
||||
import cn.citycraft.LuckLottery.utils.LotteryUtils;
|
||||
|
||||
public class LotteryReward implements Runnable {
|
||||
LuckLottery plugin;
|
||||
boolean update;
|
||||
|
||||
public LotteryReward(final LuckLottery plugin, final boolean b) {
|
||||
this.plugin = plugin;
|
||||
update = b;
|
||||
}
|
||||
|
||||
@SuppressWarnings("deprecation")
|
||||
@Override
|
||||
public void run() {
|
||||
if (LotteryUtils.getSystemLottery() == null || LotteryUtils.getSystemLottery().isEmpty()) {
|
||||
LotteryUtils.updateSystemLottery();
|
||||
return;
|
||||
}
|
||||
ChatUtils.broadcastMessage(ChatColor.GOLD + "本轮彩票开奖: " + ChatColor.RED + LotteryUtils.getSystemLottery().toString());
|
||||
ChatUtils.broadcastMessage(ChatColor.BLUE + "使用命令: " + ChatColor.RED + "/ll" + ChatColor.BLUE + " 或闹钟菜单可以购买彩票!");
|
||||
for (final Entry<String, List<List<String>>> players : LotteryUtils.playerLottery.entrySet()) {
|
||||
final OfflinePlayer p = Bukkit.getOfflinePlayer(players.getKey());
|
||||
final List<List<String>> pl = players.getValue();
|
||||
if (pl != null && !pl.isEmpty()) {
|
||||
for (final List<String> playerlottery : pl) {
|
||||
final int win = LotteryUtils.getSameNumber(playerlottery);
|
||||
int winprices = 0;
|
||||
winprices = plugin.getConfig().getInt("Reward." + win, 200);
|
||||
if (winprices > 0) {
|
||||
ChatUtils.broadcastMessage(
|
||||
ChatColor.GREEN + p.getName() + "的彩票: " + ChatColor.YELLOW + playerlottery.toString() + ChatColor.GREEN + "获得了" + ChatColor.GOLD + winprices + ChatColor.GREEN + "元!");
|
||||
final String message = ChatColor.GREEN + "您的彩票: " + ChatColor.YELLOW + playerlottery.toString() + ChatColor.GREEN + "获得了" + ChatColor.GOLD + winprices + ChatColor.GREEN + "元!";
|
||||
if (p.isOnline()) {
|
||||
// ChatUtils.sendMessage((Player) p, message);
|
||||
} else {
|
||||
OfflineDate.addMessage(p.getName(), message);
|
||||
}
|
||||
LuckLottery.economy.depositPlayer(p, winprices);
|
||||
}
|
||||
}
|
||||
}
|
||||
LotteryUtils.playerLottery.put(players.getKey(), null);
|
||||
}
|
||||
LotteryUtils.clearLottery();
|
||||
if (update) {
|
||||
LotteryUtils.updateSystemLottery();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
77
src/main/java/cn/citycraft/LuckLottery/utils/ChatUtils.java
Normal file
77
src/main/java/cn/citycraft/LuckLottery/utils/ChatUtils.java
Normal file
@@ -0,0 +1,77 @@
|
||||
package cn.citycraft.LuckLottery.utils;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
public class ChatUtils {
|
||||
protected static String pluginname = "";
|
||||
public static String[] helps = new String[]{
|
||||
"§6=========彩票插件帮助========",
|
||||
"§a/ll 打开彩票购买界面",
|
||||
"§b/ll show 查看已购买彩票",
|
||||
"§3/ll showall查看所以玩家已购买彩票§4(管理员命令)",
|
||||
"§c/ll random 重新生成彩票§4(管理员命令)",
|
||||
"§d/ll reward 结算上一轮彩票§4(管理员命令)",
|
||||
"§e/ll clear 清除所有已购买彩票§4(管理员命令)",
|
||||
"§5/ll look 查看本轮彩票号码§4(管理员命令)",
|
||||
"§c/ll reload 重载彩票插件§4(管理员命令)"
|
||||
};
|
||||
|
||||
public static String getPluginname() {
|
||||
return pluginname;
|
||||
}
|
||||
|
||||
public static void setPluginname(String pluginname) {
|
||||
ChatUtils.pluginname = pluginname;
|
||||
}
|
||||
|
||||
public static void sendMessage(Player p, String message) {
|
||||
p.sendMessage(pluginname + message);
|
||||
}
|
||||
|
||||
public static void sendMessage(CommandSender p, String message) {
|
||||
p.sendMessage(pluginname + message);
|
||||
}
|
||||
|
||||
public static void sendMessage(Player p, String[] messages) {
|
||||
for (String msg : messages) {
|
||||
sendMessage(p, msg);
|
||||
}
|
||||
}
|
||||
|
||||
public static void sendMessage(Player p, List<String> messages) {
|
||||
for (String msg : messages) {
|
||||
sendMessage(p, msg);
|
||||
}
|
||||
}
|
||||
|
||||
public static void sendHelp(Player p){
|
||||
p.sendMessage(helps);
|
||||
}
|
||||
|
||||
public static void sendHelp(CommandSender sender) {
|
||||
sender.sendMessage(helps);
|
||||
}
|
||||
|
||||
public static void broadcastMessage(String message) {
|
||||
Bukkit.broadcastMessage(pluginname + message);
|
||||
}
|
||||
|
||||
public static void howToShow(Player p) {
|
||||
sendMessage(p, ChatColor.GOLD + "命令: " + ChatColor.RED + "/ll show "
|
||||
+ ChatColor.GOLD + "查看已购买彩票!");
|
||||
}
|
||||
|
||||
public static void noPermission(Player p) {
|
||||
ChatUtils.sendMessage(p, PermissionUtils.No_Permission);
|
||||
}
|
||||
|
||||
public static void noPermission(CommandSender p) {
|
||||
ChatUtils.sendMessage(p, PermissionUtils.No_Permission);
|
||||
}
|
||||
|
||||
}
|
||||
277
src/main/java/cn/citycraft/LuckLottery/utils/InvUtils.java
Normal file
277
src/main/java/cn/citycraft/LuckLottery/utils/InvUtils.java
Normal file
@@ -0,0 +1,277 @@
|
||||
package cn.citycraft.LuckLottery.utils;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.Inventory;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.inventory.meta.ItemMeta;
|
||||
|
||||
public class InvUtils {
|
||||
|
||||
public static final String InvName = ChatUtils.getPluginname() + " §c§l售价: "
|
||||
+ LotteryUtils.getPrice() + "元一份";
|
||||
|
||||
public static final String NumPrefix = "§6§l";
|
||||
public static final String Normal1 = "§6§l1";
|
||||
public static final String Normal2 = "§6§l2";
|
||||
public static final String Normal3 = "§6§l3";
|
||||
public static final String Normal4 = "§6§l4";
|
||||
public static final String Normal5 = "§6§l5";
|
||||
public static final String Normal6 = "§6§l6";
|
||||
public static final String Normal7 = "§6§l7";
|
||||
public static final String Normal8 = "§6§l8";
|
||||
public static final String Normal9 = "§6§l9";
|
||||
|
||||
public static final String Normal10 = "§6§l10";
|
||||
public static final String Normal11 = "§6§l11";
|
||||
public static final String Normal12 = "§6§l12";
|
||||
public static final String Normal13 = "§6§l13";
|
||||
public static final String Normal14 = "§6§l14";
|
||||
public static final String Normal15 = "§6§l15";
|
||||
public static final String Normal16 = "§6§l16";
|
||||
public static final String Normal17 = "§6§l17";
|
||||
public static final String Normal18 = "§6§l18";
|
||||
public static final String Normal19 = "§6§l19";
|
||||
|
||||
public static final String Normal20 = "§6§l20";
|
||||
public static final String Normal21 = "§6§l21";
|
||||
public static final String Normal22 = "§6§l22";
|
||||
public static final String Normal23 = "§6§l23";
|
||||
public static final String Normal24 = "§6§l24";
|
||||
public static final String Normal25 = "§6§l25";
|
||||
public static final String Normal26 = "§6§l26";
|
||||
public static final String Normal27 = "§6§l27";
|
||||
public static final String Normal28 = "§6§l28";
|
||||
public static final String Normal29 = "§6§l29";
|
||||
|
||||
public static final String Normal30 = "§6§l30";
|
||||
public static final String Normal31 = "§6§l31";
|
||||
public static final String Normal32 = "§6§l32";
|
||||
// public static final String Special1 = "§b§l1";
|
||||
// public static final String Special2 = "§b§l2";
|
||||
// public static final String Special3 = "§b§l3";
|
||||
// public static final String Special4 = "§b§l4";
|
||||
// public static final String Special5 = "§b§l5";
|
||||
// public static final String Special6 = "§b§l6";
|
||||
// public static final String Special7 = "§b§l7";
|
||||
// public static final String Special8 = "§b§l8";
|
||||
// public static final String Special9 = "§b§l9";
|
||||
|
||||
public static final String WEB = "§c请选取=>§6橙色普通号码§r§l|§b蓝色特殊号码";
|
||||
public static final String ReSet = "§4§l重新选取";
|
||||
public static final String Create = "§a§l生成彩票";
|
||||
public static final String CantCreate = "§c§l请选取§66个普通号码§b1个特殊号码§a生成彩票";
|
||||
|
||||
// private static final ItemStack L0 = new
|
||||
// ItemStack(Material.DOUBLE_PLANT,1,(short)0);
|
||||
|
||||
public static final ItemStack L0 = new ItemStack(Material.WOOL);
|
||||
public static final ItemStack L1 = new ItemStack(Material.WOOL, 1, (short) 1);
|
||||
public static final ItemStack L2 = new ItemStack(Material.WOOL, 1, (short) 2);
|
||||
public static final ItemStack L3 = new ItemStack(Material.WOOL, 1, (short) 3);
|
||||
public static final ItemStack L4 = new ItemStack(Material.WOOL, 1, (short) 4);
|
||||
public static final ItemStack L5 = new ItemStack(Material.WOOL, 1, (short) 5);
|
||||
public static final ItemStack L6 = new ItemStack(Material.WOOL, 1, (short) 6);
|
||||
public static final ItemStack L7 = new ItemStack(Material.WOOL, 1, (short) 7);
|
||||
public static final ItemStack L8 = new ItemStack(Material.WOOL, 1, (short) 8);
|
||||
public static final ItemStack L9 = new ItemStack(Material.WOOL, 1, (short) 9);
|
||||
public static final ItemStack L10 = new ItemStack(Material.WOOL, 1, (short) 10);
|
||||
public static final ItemStack L11 = new ItemStack(Material.WOOL, 1, (short) 11);
|
||||
public static final ItemStack L12 = new ItemStack(Material.WOOL, 1, (short) 12);
|
||||
public static final ItemStack L13 = new ItemStack(Material.WOOL, 1, (short) 13);
|
||||
public static final ItemStack L14 = new ItemStack(Material.WOOL, 1, (short) 14);
|
||||
public static final ItemStack L15 = new ItemStack(Material.WOOL, 1, (short) 15);
|
||||
|
||||
public static final ItemStack B0 = new ItemStack(Material.STAINED_GLASS);
|
||||
public static final ItemStack B1 = new ItemStack(Material.STAINED_GLASS, 1, (short) 1);
|
||||
public static final ItemStack B2 = new ItemStack(Material.STAINED_GLASS, 1, (short) 2);
|
||||
public static final ItemStack B3 = new ItemStack(Material.STAINED_GLASS, 1, (short) 3);
|
||||
public static final ItemStack B4 = new ItemStack(Material.STAINED_GLASS, 1, (short) 4);
|
||||
public static final ItemStack B5 = new ItemStack(Material.STAINED_GLASS, 1, (short) 5);
|
||||
public static final ItemStack B6 = new ItemStack(Material.STAINED_GLASS, 1, (short) 6);
|
||||
public static final ItemStack B7 = new ItemStack(Material.STAINED_GLASS, 1, (short) 7);
|
||||
public static final ItemStack B8 = new ItemStack(Material.STAINED_GLASS, 1, (short) 8);
|
||||
public static final ItemStack B9 = new ItemStack(Material.STAINED_GLASS, 1, (short) 9);
|
||||
public static final ItemStack B10 = new ItemStack(Material.STAINED_GLASS, 1, (short) 10);
|
||||
public static final ItemStack B11 = new ItemStack(Material.STAINED_GLASS, 1, (short) 11);
|
||||
public static final ItemStack B12 = new ItemStack(Material.STAINED_GLASS, 1, (short) 12);
|
||||
public static final ItemStack B13 = new ItemStack(Material.STAINED_GLASS, 1, (short) 13);
|
||||
public static final ItemStack B14 = new ItemStack(Material.STAINED_GLASS, 1, (short) 14);
|
||||
public static final ItemStack B15 = new ItemStack(Material.STAINED_GLASS, 1, (short) 15);
|
||||
|
||||
public static final ItemStack W = new ItemStack(Material.SNOW_BALL);
|
||||
public static final ItemStack Creat = new ItemStack(Material.MAP);
|
||||
public static final ItemStack CM = new ItemStack(Material.WATER_LILY);
|
||||
public static final ItemStack CantCreat = new ItemStack(Material.EMPTY_MAP);
|
||||
public static final ItemStack A = new ItemStack(Material.AIR);
|
||||
public static final ItemStack RT = new ItemStack(Material.LAVA_BUCKET);
|
||||
static {
|
||||
setDisplayName(W, WEB);
|
||||
setDisplayName(L0, Normal1);
|
||||
setDisplayName(L1, Normal2);
|
||||
setDisplayName(L2, Normal3);
|
||||
setDisplayName(L3, Normal4);
|
||||
setDisplayName(L4, Normal5);
|
||||
setDisplayName(L5, Normal6);
|
||||
setDisplayName(L6, Normal7);
|
||||
setDisplayName(L7, Normal8);
|
||||
setDisplayName(L8, Normal9);
|
||||
setDisplayName(L9, Normal10);
|
||||
setDisplayName(L10, Normal11);
|
||||
setDisplayName(L11, Normal12);
|
||||
setDisplayName(L12, Normal13);
|
||||
setDisplayName(L13, Normal14);
|
||||
setDisplayName(L14, Normal15);
|
||||
setDisplayName(L15, Normal16);
|
||||
|
||||
setDisplayName(B0, Normal17);
|
||||
setDisplayName(B1, Normal18);
|
||||
setDisplayName(B2, Normal19);
|
||||
setDisplayName(B3, Normal20);
|
||||
setDisplayName(B4, Normal21);
|
||||
setDisplayName(B5, Normal22);
|
||||
setDisplayName(B6, Normal23);
|
||||
setDisplayName(B7, Normal24);
|
||||
setDisplayName(B8, Normal25);
|
||||
setDisplayName(B9, Normal26);
|
||||
setDisplayName(B10, Normal27);
|
||||
setDisplayName(B11, Normal28);
|
||||
setDisplayName(B12, Normal29);
|
||||
setDisplayName(B13, Normal30);
|
||||
setDisplayName(B14, Normal31);
|
||||
setDisplayName(B15, Normal32);
|
||||
|
||||
setDisplayName(CM, "§6<=普通号码§r|§b特殊号码=>");
|
||||
setDisplayName(RT, ReSet);
|
||||
setDisplayName(CantCreat, CantCreate);
|
||||
setDisplayName(Creat, Create);
|
||||
}
|
||||
|
||||
private static final ItemStack[] GUI_LINE1 = {
|
||||
W,
|
||||
L0,
|
||||
L1,
|
||||
L2,
|
||||
L3,
|
||||
L4,
|
||||
L5,
|
||||
L6,
|
||||
W
|
||||
/* 第一行结束 */};
|
||||
private static final ItemStack[] GUI_LINE2 = {
|
||||
L7,
|
||||
L8,
|
||||
L9,
|
||||
L10,
|
||||
L11,
|
||||
L12,
|
||||
L13,
|
||||
L14,
|
||||
L15
|
||||
/* 第二行结束 */};
|
||||
private static final ItemStack[] GUI_LINE3 = {
|
||||
B0,
|
||||
B1,
|
||||
B2,
|
||||
B3,
|
||||
B4,
|
||||
B5,
|
||||
B6,
|
||||
B7,
|
||||
B8
|
||||
/* 第三行结束 */};
|
||||
private static final ItemStack[] GUI_LINE4 = {
|
||||
W,
|
||||
B9,
|
||||
B10,
|
||||
B11,
|
||||
B12,
|
||||
B13,
|
||||
B14,
|
||||
B15,
|
||||
W
|
||||
/* 第四行结束 */};
|
||||
private static final ItemStack[] GUI_LINE5 = {
|
||||
W,
|
||||
W,
|
||||
W,
|
||||
W,
|
||||
W,
|
||||
W,
|
||||
RT,
|
||||
W,
|
||||
W
|
||||
/* 第五行结束 */};
|
||||
private static final ItemStack[] GUI_LINE6 = {
|
||||
A,
|
||||
A,
|
||||
A,
|
||||
A,
|
||||
A,
|
||||
A,
|
||||
CM,
|
||||
A,
|
||||
CantCreat
|
||||
/* 第六行结束 */};
|
||||
|
||||
private static void setDisplayName(ItemStack item, String displayName) {
|
||||
ItemMeta itemMeta = item.getItemMeta();
|
||||
itemMeta.setDisplayName(displayName);
|
||||
item.setItemMeta(itemMeta);
|
||||
}
|
||||
|
||||
public static ItemStack[] getGui() {
|
||||
List<ItemStack> invgui = new ArrayList<ItemStack>();
|
||||
invgui.addAll(Arrays.asList(GUI_LINE1));
|
||||
invgui.addAll(Arrays.asList(GUI_LINE2));
|
||||
invgui.addAll(Arrays.asList(GUI_LINE3));
|
||||
invgui.addAll(Arrays.asList(GUI_LINE4));
|
||||
invgui.addAll(Arrays.asList(GUI_LINE5));
|
||||
invgui.addAll(Arrays.asList(GUI_LINE6));
|
||||
return invgui.toArray(new ItemStack[0]);
|
||||
}
|
||||
|
||||
public static void openGui(Player p) {
|
||||
Inventory scrollInv = Bukkit.createInventory(null, 6 * 9, InvName);
|
||||
scrollInv.setContents(getGui());
|
||||
p.openInventory(scrollInv);
|
||||
}
|
||||
|
||||
public static boolean isLotteryGUI(Inventory inv) {
|
||||
if (inv == null)
|
||||
return false;
|
||||
return inv.getHolder() == null && inv.getTitle().equals(InvName);
|
||||
}
|
||||
|
||||
public static boolean selectFinish(Inventory inv) {
|
||||
return (inv.getItem(45) != null && inv.getItem(46) != null && inv.getItem(47) != null
|
||||
&& inv.getItem(48) != null && inv.getItem(49) != null && inv.getItem(50) != null && inv
|
||||
.getItem(52) != null);
|
||||
}
|
||||
|
||||
public static List<String> getLotteryNumber(Inventory inv) {
|
||||
List<String> lty = new ArrayList<String>();
|
||||
for (int i = 45; i < 51; i++) {
|
||||
lty.add(getItemNumber(inv.getItem(i)));
|
||||
}
|
||||
lty.add(getItemNumber(inv.getItem(52)));
|
||||
return lty;
|
||||
}
|
||||
|
||||
public static String getItemNumber(ItemStack item) {
|
||||
String num = item.getItemMeta().getDisplayName();
|
||||
if (num.startsWith(NumPrefix))
|
||||
return num.substring(NumPrefix.length());
|
||||
return null;
|
||||
}
|
||||
|
||||
public static boolean isLotteryItem(ItemStack item) {
|
||||
String num = item.getItemMeta().getDisplayName();
|
||||
return num.startsWith(NumPrefix);
|
||||
}
|
||||
}
|
||||
221
src/main/java/cn/citycraft/LuckLottery/utils/LotteryUtils.java
Normal file
221
src/main/java/cn/citycraft/LuckLottery/utils/LotteryUtils.java
Normal file
@@ -0,0 +1,221 @@
|
||||
package cn.citycraft.LuckLottery.utils;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.ChatColor;
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import cn.citycraft.LuckLottery.LuckLottery;
|
||||
import cn.citycraft.LuckLottery.runnable.LotteryReward;
|
||||
import cn.citycraft.PluginHelper.config.FileConfig;
|
||||
|
||||
public class LotteryUtils {
|
||||
public static Map<String, List<List<String>>> playerLottery = new HashMap<String, List<List<String>>>();
|
||||
protected static boolean numbersame;
|
||||
protected static FileConfig playerdata;
|
||||
protected static LuckLottery plugin;
|
||||
protected static int price;
|
||||
protected static List<String> systemLottery = new ArrayList<String>();
|
||||
|
||||
public static List<List<String>> addLottery(final Player player, final List<String> lottery) {
|
||||
List<List<String>> playerhas = playerLottery.get(player.getName());
|
||||
if (playerhas == null) {
|
||||
playerhas = new ArrayList<List<String>>();
|
||||
}
|
||||
playerhas.add(lottery);
|
||||
playerLottery.put(player.getName(), playerhas);
|
||||
playerdata.set(player.getName(), playerhas);
|
||||
playerdata.save();
|
||||
return playerhas;
|
||||
}
|
||||
|
||||
public static void clearLottery() {
|
||||
for (final Entry<String, List<List<String>>> pl : playerLottery.entrySet()) {
|
||||
final String p = pl.getKey();
|
||||
playerdata.set(p, null);
|
||||
}
|
||||
playerLottery.clear();
|
||||
playerdata.save();
|
||||
}
|
||||
|
||||
public static void clearPlayerLottery(final CommandSender sender) {
|
||||
ChatUtils.sendMessage(sender, "§c提示: 以清除所有玩家彩票数据...");
|
||||
clearLottery();
|
||||
}
|
||||
|
||||
public static int getPrice() {
|
||||
return price;
|
||||
}
|
||||
|
||||
public static List<String> getRandomNumber() {
|
||||
final Random rnd = new Random();
|
||||
final List<String> normal = new ArrayList<String>();
|
||||
for (int i = 1; i < 8; i++) {
|
||||
String rr = rnd.nextInt(32) + 1 + "";
|
||||
while (normal.contains(rr)) {
|
||||
rr = rnd.nextInt(32) + 1 + "";
|
||||
}
|
||||
normal.add(rr);
|
||||
}
|
||||
return normal;
|
||||
}
|
||||
|
||||
public static int getSameNumber(final List<String> lottery) {
|
||||
int samenum = 0;
|
||||
final List<String> system = systemLottery;
|
||||
if (numbersame) {
|
||||
for (int i = 0; i < lottery.size(); i++) {
|
||||
if (lottery.get(i).equals(system.get(i))) {
|
||||
samenum++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (final String pn : lottery) {
|
||||
for (final String sn : system) {
|
||||
if (pn.equals(sn)) {
|
||||
samenum++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (lottery.get(lottery.size() - 1).equalsIgnoreCase(system.get(system.size() - 1))) {
|
||||
samenum += 9;
|
||||
}
|
||||
return samenum;
|
||||
}
|
||||
|
||||
public static int getSameNumber(final List<String> lottery, final List<String> system) {
|
||||
int samenum = 0;
|
||||
if (numbersame) {
|
||||
for (int i = 0; i < lottery.size(); i++) {
|
||||
if (lottery.get(i).equals(system.get(i))) {
|
||||
samenum++;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (final String pn : lottery) {
|
||||
for (final String sn : system) {
|
||||
if (pn.equals(sn)) {
|
||||
samenum++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (lottery.get(lottery.size() - 1).equalsIgnoreCase(system.get(system.size() - 1))) {
|
||||
samenum += 9;
|
||||
}
|
||||
return samenum;
|
||||
}
|
||||
|
||||
public static List<String> getSystemLottery() {
|
||||
return systemLottery;
|
||||
}
|
||||
|
||||
public static void init(final LuckLottery luckLottery) {
|
||||
plugin = luckLottery;
|
||||
playerdata = plugin.getPlayerdata();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return numbersame
|
||||
*/
|
||||
public static boolean isNumbersame() {
|
||||
return numbersame;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public static void loadPlayerLottery(final Player p) {
|
||||
final List<?> pl = playerdata.getList(p.getName());
|
||||
if (pl != null) {
|
||||
playerLottery.put(p.getName(), (List<List<String>>) pl);
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
public static void reloadPlayerLottery() {
|
||||
final Set<String> apl = playerdata.getKeys(false);
|
||||
for (final String p : apl) {
|
||||
final List<?> pl = playerdata.getList(p);
|
||||
if (pl != null) {
|
||||
playerLottery.put(p, (List<List<String>>) pl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void rewardLastLottery() {
|
||||
Bukkit.getServer().getScheduler().runTaskAsynchronously(LuckLottery.plugin, new LotteryReward(plugin, true));
|
||||
}
|
||||
|
||||
public static void saveLottery() {
|
||||
for (final Entry<String, List<List<String>>> pl : playerLottery.entrySet()) {
|
||||
final String p = pl.getKey();
|
||||
final List<List<String>> l = pl.getValue();
|
||||
playerdata.set(p, l);
|
||||
}
|
||||
playerdata.save();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param numbersame
|
||||
* 要设置的 numbersame
|
||||
*/
|
||||
public static void setNumbersame(final boolean numbersame) {
|
||||
LotteryUtils.numbersame = numbersame;
|
||||
}
|
||||
|
||||
public static void setPrice(final int price) {
|
||||
LotteryUtils.price = price;
|
||||
}
|
||||
|
||||
public static void setSystemLottery(final List<String> systemLottery) {
|
||||
LotteryUtils.systemLottery = systemLottery;
|
||||
}
|
||||
|
||||
public static void showAllPlayerLottery(final CommandSender sender) {
|
||||
ChatUtils.sendMessage(sender, "§c正在检索玩家彩票数据...");
|
||||
boolean has = false;
|
||||
for (final Entry<String, List<List<String>>> phas : playerLottery.entrySet()) {
|
||||
ChatUtils.sendMessage(sender, "§6玩家: §a" + phas.getKey() + "§6购买的彩票有");
|
||||
for (final List<String> lry : phas.getValue()) {
|
||||
has = true;
|
||||
ChatUtils.sendMessage(sender, "§a" + lry.toString());
|
||||
}
|
||||
}
|
||||
if (!has) {
|
||||
ChatUtils.sendMessage(sender, "§d没有玩家购买本轮彩票...");
|
||||
}
|
||||
}
|
||||
|
||||
public static void showPlayerLottery(final Player p) {
|
||||
final List<List<String>> playerhas = playerLottery.get(p.getName());
|
||||
if (playerhas != null && !playerhas.isEmpty()) {
|
||||
ChatUtils.sendMessage(p, "§6您当前购买的彩票有:");
|
||||
for (final List<String> lry : playerhas) {
|
||||
ChatUtils.sendMessage(p, "§a" + lry.toString());
|
||||
}
|
||||
} else {
|
||||
ChatUtils.sendMessage(p, "§c您当前没有购买的彩票!");
|
||||
}
|
||||
}
|
||||
|
||||
public static void showSystemLottery(final CommandSender p) {
|
||||
ChatUtils.sendMessage(p, ChatColor.DARK_PURPLE + "此轮彩票号码为: " + ChatColor.YELLOW + LotteryUtils.systemLottery.toString());
|
||||
}
|
||||
|
||||
public static void updateSystemLottery() {
|
||||
LotteryUtils.systemLottery = LotteryUtils.getRandomNumber();
|
||||
}
|
||||
|
||||
public static void updateSystemLottery(final CommandSender p) {
|
||||
LotteryUtils.systemLottery = LotteryUtils.getRandomNumber();
|
||||
ChatUtils.sendMessage(p, ChatColor.BLUE + "已随机生成彩票: " + ChatColor.YELLOW + LotteryUtils.systemLottery.toString());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package cn.citycraft.LuckLottery.utils;
|
||||
|
||||
import org.bukkit.command.CommandSender;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import net.md_5.bungee.api.ChatColor;
|
||||
|
||||
public class PermissionUtils {
|
||||
public static final String ShowAll = "lucklottery.showall";
|
||||
public static final String Reward = "lucklottery.reward";
|
||||
public static final String Random = "lucklottery.random";
|
||||
public static final String Look = "lucklottery.look";
|
||||
public static final String Clear = "lucklottery.clear";
|
||||
public static final String Reload = "lucklottery.reload";
|
||||
|
||||
public static String No_Permission = ChatColor.RED + "你没有此命令的权限!";
|
||||
|
||||
public static boolean Check(Player p, String perm) {
|
||||
if (p.hasPermission(perm)) {
|
||||
return true;
|
||||
} else {
|
||||
ChatUtils.noPermission(p);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean Check(CommandSender p, String perm) {
|
||||
if (p.hasPermission(perm)) {
|
||||
return true;
|
||||
} else {
|
||||
ChatUtils.noPermission(p);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
29
src/main/resources/config.yml
Normal file
29
src/main/resources/config.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
#本文件为插件的主配置文件
|
||||
version: 1.2
|
||||
#服务器名称
|
||||
servername: ''
|
||||
#插件名称
|
||||
pluginname: '&6[&b彩票系统&6]&r '
|
||||
#每隔多久开奖一次(单位: 分钟)
|
||||
RewardTime: 5
|
||||
#是否需要对应彩票号码位置
|
||||
numbersame: true
|
||||
#单张彩票价格
|
||||
price: 200
|
||||
#返现金额(红色球一个代表1点,蓝色球代表10点自行相加!)
|
||||
#注意:请不要删除0这一行,配置错误将默认全部返还彩票价格的金钱.
|
||||
Reward:
|
||||
0: 0
|
||||
1: 500
|
||||
2: 1000
|
||||
3: 1500
|
||||
4: 2000
|
||||
5: 4000
|
||||
6: 8000
|
||||
10: 800
|
||||
11: 1200
|
||||
12: 1500
|
||||
13: 2000
|
||||
14: 3000
|
||||
15: 4000
|
||||
16: 10000
|
||||
39
src/main/resources/plugin.yml
Normal file
39
src/main/resources/plugin.yml
Normal file
@@ -0,0 +1,39 @@
|
||||
name: ${project.artifactId}
|
||||
description: ${project.description}
|
||||
main: ${project.groupId}.${project.artifactId}.${project.artifactId}
|
||||
version: ${project.version}
|
||||
author: 喵♂呜
|
||||
website: http://ci.citycraft.cn:8800/jenkins/job/${project.artifactId}/
|
||||
depended: [Vault]
|
||||
commands:
|
||||
lucklottery:
|
||||
aliases: [ll]
|
||||
permissions:
|
||||
lucklottery.*:
|
||||
description: 允许使用所有命令!
|
||||
default: op
|
||||
children:
|
||||
lucklottery.showall: true
|
||||
lucklottery.reward: true
|
||||
lucklottery.random: true
|
||||
lucklottery.look: true
|
||||
lucklottery.clear: true
|
||||
lucklottery.reload: true
|
||||
lucklottery.showall:
|
||||
description: 允许查看所有已购买彩票!
|
||||
default: op
|
||||
lucklottery.reward:
|
||||
description: 允许结算上一轮彩票!
|
||||
default: op
|
||||
lucklottery.random:
|
||||
description: 允许重新生成本轮彩票!
|
||||
default: op
|
||||
lucklottery.look:
|
||||
description: 允许查看本轮彩票号码!
|
||||
default: op
|
||||
lucklottery.clear:
|
||||
description: 允许清理玩家彩票数据!
|
||||
default: op
|
||||
lucklottery.reload:
|
||||
description: 允许重载彩票插件!
|
||||
default: op
|
||||
Reference in New Issue
Block a user