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CTZLauncher/KMCCC.Shared/Launcher/LauncherCore.cs
j502647092 6e0fa413d2 首次提交项目文件...
Signed-off-by: j502647092 <jtb1@163.com>
2015-07-29 19:56:27 +08:00

230 lines
5.3 KiB
C#
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namespace KMCCC.Launcher
{
#region
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Modules.JVersion;
using Tools;
#endregion
/// <summary>
/// 启动器核心
/// </summary>
public partial class LauncherCore
{
internal int CurrentCode;
internal Random Random = new Random();
private IVersionLocator _versionLocator;
#region GetVersion
/// <summary>
/// 返回包含全部版本数组
/// </summary>
/// <returns>版本数组</returns>
public IEnumerable<Version> GetVersions()
{
return (VersionLocator == null)
? new Version[0]
: _versionLocator.GetAllVersions();
}
/// <summary>
/// 返回指定id的版本
/// </summary>
/// <param name="id">要指定的ID</param>
/// <returns>指定的版本</returns>
public Version GetVersion(string id)
{
return (VersionLocator == null)
? null
: _versionLocator.Locate(id);
}
#endregion
private LauncherCore()
{
}
/// <summary>
/// 游戏根目录
/// </summary>
public string GameRootPath { get; private set; }
/// <summary>
/// JAVA目录
/// </summary>
public string JavaPath { get; set; }
/// <summary>
/// 版本定位器
/// </summary>
public IVersionLocator VersionLocator
{
get { return _versionLocator; }
set { (_versionLocator = value).Core = this; }
}
/// <summary>
/// 从CreationOption创建启动器核心
/// </summary>
/// <param name="option">启动器创建选项</param>
/// <returns>创建的启动器核心</returns>
public static LauncherCore Create(LauncherCoreCreationOption option)
{
var launcherCore = new LauncherCore
{
GameRootPath = option.GameRootPath,
JavaPath = option.JavaPath,
VersionLocator = option.VersionLocator
};
return launcherCore;
}
public static LauncherCore Create(string gameRootPath = null)
{
return Create(new LauncherCoreCreationOption(gameRootPath ?? @".minecraft"));
}
/// <summary>
/// 启动函数
/// 过程:
/// 1. 运行验证器(authenticator)出错返回null
/// 2. 继续构造启动参数
/// 3. 遍历Operators对启动参数进行修改
/// 4. 启动
/// </summary>
/// <param name="options">启动选项</param>
/// <param name="argumentsOperators">启动参数的修改器</param>
/// <returns>启动结果</returns>
public LaunchResult Launch(LaunchOptions options, params Action<MinecraftLaunchArguments>[] argumentsOperators)
{
return LaunchInternal(options, argumentsOperators);
}
/// <summary>
/// 游戏退出事件
/// </summary>
public event Action<LaunchHandle, int> GameExit;
/// <summary>
/// 游戏Log事件
/// </summary>
public event Action<LaunchHandle, string> GameLog;
}
/// <summary>
/// 启动器核心选项
/// 以后可能包含更多内容
/// </summary>
public class LauncherCoreCreationOption
{
/// <summary>
/// 核心选项
/// </summary>
/// <param name="gameRootPath">游戏根目录,默认为 ./.minecraft </param>
/// <param name="javaPath">JAVA地址默认为自动搜寻所的第一个</param>
/// <param name="versionLocator">Version定位器默认为 JVersionLoacator</param>
public LauncherCoreCreationOption(string gameRootPath = null, string javaPath = null, IVersionLocator versionLocator = null)
{
GameRootPath = new DirectoryInfo(gameRootPath ?? ".minecraft").FullName;
JavaPath = javaPath ?? SystemTools.FindJava().FirstOrDefault();
VersionLocator = versionLocator ?? new JVersionLocator();
if (!Directory.Exists(GameRootPath))
{
Directory.CreateDirectory(GameRootPath);
}
}
/// <summary>
/// 游戏根目录
/// </summary>
public string GameRootPath { get; internal set; }
/// <summary>
/// JAVA地址
/// </summary>
public string JavaPath { get; internal set; }
/// <summary>
/// Version定位器
/// </summary>
public IVersionLocator VersionLocator { get; internal set; }
[Obsolete]
public static LauncherCoreCreationOption Create(string gameRootPath = null, string javaPath = null, IVersionLocator versionLocator = null)
{
return new LauncherCoreCreationOption(gameRootPath, javaPath, versionLocator);
}
}
/// <summary>
/// 启动后返回的启动结果
/// </summary>
public class LaunchResult
{
/// <summary>
/// 获取是否启动成功
/// </summary>
public bool Success { get; set; }
/// <summary>
/// 获取发生的错误类型
/// </summary>
public ErrorType ErrorType { get; set; }
/// <summary>
/// 获取错误信息
/// </summary>
public string ErrorMessage { get; set; }
/// <summary>
/// 启动时发生异常
/// </summary>
public Exception Exception { get; set; }
/// <summary>
/// 获取启动句柄
/// </summary>
public LaunchHandle Handle { get; set; }
}
public enum ErrorType
{
/// <summary>
/// 没有错误
/// </summary>
None,
/// <summary>
/// 没有找到JAVA
/// </summary>
NoJAVA,
/// <summary>
/// 验证失败
/// </summary>
AuthenticationFailed,
/// <summary>
/// 操作器出现故障
/// </summary>
OperatorException,
/// <summary>
/// 未知
/// </summary>
Unknown,
/// <summary>
/// 解压错误
/// </summary>
UncompressingFailed
}
}