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CTZLauncher/MinecraftServerInfo/Program.cs
2015-10-15 20:51:31 +08:00

45 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace MinecraftServerInfo
{
class Program
{
static void Main(string[] args)
{
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
try
{
client.Connect("play.i5mc.com", 25565);
Console.WriteLine("开始连接");
if (client.Connected)
{
Console.WriteLine("发送数据");
client.Send(new byte[] { 0x0F, 0x00, 0x04, 0x09, 0x31, 0x32, 0x37, 0x2E, 0x30, 0x2E, 0x30, 0x2E, 0x31, 0x63, 0xDD, 0x01 });
client.Send(new byte[] { 0x01, 0x00 });
Console.WriteLine("读取头数据");
byte[] header = new byte[5];
client.Receive(header, header.Length, SocketFlags.None);
Console.WriteLine(BitConverter.ToString(header));
byte[] buffer = new byte[1024];
int recover = client.Receive(buffer, buffer.Length, SocketFlags.None);
byte[] data = new byte[recover];
Console.WriteLine("数据流长度: " + recover);
Array.Copy(buffer, data, recover);
Console.WriteLine(BitConverter.ToString(data));
Console.WriteLine(Encoding.UTF8.GetString(data));
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
Console.ReadLine();
}
}
}