using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace MinecraftServerInfo { class Program { static void Main(string[] args) { using (Socket client = new Socket(SocketType.Stream, ProtocolType.Tcp)) try { client.Connect("four.mengcraft.com", 11133); Console.WriteLine("开始连接"); if (client.Connected) { Console.WriteLine("发送数据"); client.Send(new byte[] { 0x0F, 0x00, 0x2F, 0x09, 0x31, 0x32, 0x37, 0x2E, 0x30, 0x2E, 0x30, 0x2E, 0x31, 0x63, 0xDD, 0x01 }); client.Send(new byte[] { 0x01, 0x00 }); Console.WriteLine("读取头数据"); byte[] header = new byte[5]; client.Receive(header, header.Length, SocketFlags.None); Console.WriteLine(BitConverter.ToString(header)); byte[] buffer = new byte[1024]; int recover = client.Receive(buffer, buffer.Length, SocketFlags.None); byte[] data = new byte[recover]; Console.WriteLine("数据流长度: " + recover); Array.Copy(buffer, data, recover); Console.WriteLine(BitConverter.ToString(data)); Console.WriteLine(Encoding.UTF8.GetString(data)); } } catch (Exception e) { Console.WriteLine(e.Message); } Console.ReadLine(); } } }