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mirror of https://e.coding.net/circlecloud/CTZLauncher.git synced 2024-11-24 02:28:49 +00:00

选择服务器后自动获取服务器在线人数...

This commit is contained in:
502647092 2015-08-18 20:36:37 +08:00
parent a0da921432
commit 86b5e916f9
5 changed files with 158 additions and 8 deletions

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@ -97,6 +97,8 @@
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="Modules\CTZServer\CTZServer.cs" />
<Compile Include="Modules\Minecraft\ServerInfo.cs" />
<Compile Include="Tools\MinecraftTools.cs" />
<Compile Include="Tools\SystemTools.cs" />
<Compile Include="Tools\UsefulTools.cs" />
<Compile Include="Tools\ZipTools.cs" />

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@ -42,10 +42,6 @@
<Image HorizontalAlignment="Left" Height="50" Margin="15,5,0,0" VerticalAlignment="Top" Width="50" Source="ico.ico" RenderTransformOrigin="0.56,0.24"/>
<Label Content="魔方" HorizontalAlignment="Left" Height="50" Margin="90,5,0,0" VerticalAlignment="Top" Width="74" HorizontalContentAlignment="Center" VerticalContentAlignment="Center" FontFamily="STXingkai" Foreground="White" FontSize="35" />
</Grid>
<Grid Name="LoginWindow" Margin="20,60,20,20" Background="White">
<Grid Height="270" VerticalAlignment="Top">
<Grid Margin="20,20,0,0" HorizontalAlignment="Left" Width="400" >
@ -105,10 +101,6 @@
</Grid>
</Grid>
</Grid>
<Grid Margin="20,60,20,20" Background="White" x:Name="ServerWindow" Visibility="Hidden">
<!--Visibility="Hidden"-->
<Grid HorizontalAlignment="Left" Width="400" Margin="20,20,0,20">

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@ -1,4 +1,5 @@
using CTZLauncher.Modules.CTZServer;
using CTZLauncher.Tools;
using KMCCC.Authentication;
using KMCCC.Launcher;
using KMCCC.Tools;
@ -8,6 +9,7 @@ using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
@ -237,6 +239,13 @@ namespace CTZLauncher
serverinfo.Content = server.Info;
selserver.Content = server.Name;
needclient.Content = server.Version;
online.Content = "获取中...";
MinecraftServer ms = new MinecraftServer(server.Address, server.Port);
var info = ms.DoAsync();
if (info != null)
online.Content = info.Players.Online + "/" + info.Players.Max;
else
online.Content = "获取失败!";
}
private void StartGame_Click(object sender, RoutedEventArgs e)

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@ -0,0 +1,49 @@
using LitJson;
using System.Collections.Generic;
namespace CTZLauncher.Modules.Minecraft
{
public class ServerInfo
{
[JsonPropertyName("description")]
public string Description { get; set; }
[JsonPropertyName("players")]
public Players Players { get; set; }
[JsonPropertyName("version")]
public Version Version { get; set; }
[JsonPropertyName("modinfo")]
public ModInfo ModInfo { get; set; }
}
public class ModInfo
{
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("modList")]
public List<Mod> ModList { get; set; }
}
public class Mod
{
[JsonPropertyName("modid")]
public string Modid { get; set; }
[JsonPropertyName("version")]
public string Version { get; set; }
}
public class Version
{
[JsonPropertyName("name")]
public string Name { get; set; }
[JsonPropertyName("protocol")]
public int Protocol { get; set; }
}
public class Players
{
[JsonPropertyName("max")]
public int Max { get; set; }
[JsonPropertyName("online")]
public int Online { get; set; }
}
}

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@ -0,0 +1,98 @@
using CTZLauncher.Modules.Minecraft;
using LitJson;
using System;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Threading;
namespace CTZLauncher.Tools
{
public class MinecraftServer
{
string address;
int port;
bool finish;
ServerInfo serverinfo;
/// <summary>
/// 获取服务器详细信息
/// </summary>
/// <param name="address">服务器地址</param>
/// <param name="port">服务器端口</param>
public MinecraftServer(string address, int port)
{
this.address = address;
this.port = port;
}
/// <summary>
/// 模仿C#的Application.Doevent函数。可以适当添加try catch 模块
/// </summary>
public void DoEvent()
{
DispatcherFrame frame = new DispatcherFrame();
Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame);
Dispatcher.PushFrame(frame);
}
public object ExitFrame(object f)
{
((DispatcherFrame)f).Continue = false;
return null;
}
/// <summary>
/// 异步获取服务器信息
/// </summary>
/// <returns>服务器信息</returns>
public ServerInfo DoAsync()
{
new Thread(new ThreadStart(GetInfoAsync)).Start();
while (finish == false) { DoEvent(); }
return serverinfo;
}
/// <summary>
/// 获取服务器信息
/// </summary>
/// <returns>服务器信息</returns>
public ServerInfo Do()
{
return GetInfo();
}
public void GetInfoAsync()
{
finish = false;
serverinfo = GetInfo();
finish = true;
}
public ServerInfo GetInfo()
{
using (Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
try
{
client.Connect(address, port);
if (client.Connected)
{
client.Send(new byte[] { 0x0f, 0x00, 0x04, 0x09, 0x31, 0x32, 0x37, 0x2e, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x63, 0xdd, 0x01 });
client.Send(new byte[] { 0x01, 0x00 });
byte[] header = new byte[5];
client.Receive(header, header.Length, SocketFlags.None);
byte[] buffer = new byte[1024];
int recover = client.Receive(buffer, buffer.Length, SocketFlags.None);
byte[] data = new byte[recover];
Array.Copy(buffer, data, recover);
string info = Encoding.UTF8.GetString(data);
return JsonMapper.ToObject<ServerInfo>(info);
}
Console.WriteLine("网络连接失败!");
return null;
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
return null;
}
}
}
}
}