mirror of
https://e.coding.net/circlecloud/CTZLauncher.git
synced 2024-11-22 02:08:49 +00:00
添加外部登陆接口...
This commit is contained in:
parent
40549f65af
commit
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42
CTZLauncher/CTZAuth/CTZAuth.cs
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42
CTZLauncher/CTZAuth/CTZAuth.cs
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Threading;
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using CityCraft;
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namespace CTZLauncher.CTZAuth
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{
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class CTZAuth : ICTZAuth
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{
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HttpHelper http = new HttpHelper();
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string address;
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string port;
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public bool isRegister(string username)
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{
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return getResult(address + ":" + port + "/isregister?username=" + username);
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}
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public bool Register(string username, string password)
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{
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return false;
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}
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public bool isLogin(string username)
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{
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return getResult(address + ":" + port + "/islogin?username=" + username);
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}
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public bool Login(string username, string password)
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{
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return false;
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}
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public bool getResult(string url)
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{
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string result = http.Send(HttpMethod.GET, url);
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if (result == "true")
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return true;
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return false;
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}
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}
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}
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19
CTZLauncher/CTZAuth/ICTZAuth.cs
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19
CTZLauncher/CTZAuth/ICTZAuth.cs
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace CTZLauncher.CTZAuth
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{
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interface ICTZAuth
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{
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public abstract bool isRegister(string username);
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public abstract bool Register(string username, string password);
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public abstract bool isLogin(string username);
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public abstract bool Login(string username, string password);
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}
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}
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@ -65,6 +65,8 @@
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<DependentUpon>App.xaml</DependentUpon>
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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<SubType>Code</SubType>
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</Compile>
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</Compile>
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<Compile Include="CTZAuth\CTZAuth.cs" />
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<Compile Include="CTZAuth\ICTZAuth.cs" />
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<Compile Include="HttpHelper.cs" />
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<Compile Include="HttpHelper.cs" />
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<Compile Include="MainWindow.xaml.cs">
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<DependentUpon>MainWindow.xaml</DependentUpon>
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@ -12,6 +12,7 @@ using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading;
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using System.Windows.Threading;
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namespace CityCraft
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namespace CityCraft
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{
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{
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@ -60,12 +61,33 @@ namespace CityCraft
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/// <param name="geturl">请求地址</param>
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/// <param name="geturl">请求地址</param>
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/// <param name="cookieser">Cookies存储器</param>
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/// <param name="cookieser">Cookies存储器</param>
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/// <returns>请求返回的Stream</returns>
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/// <returns>请求返回的Stream</returns>
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public void Send(HttpMethod method, string url)
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public string Send(HttpMethod method, string url, bool Async = false)
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{
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{
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readyState = HttpReadyState.载入;
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readyState = HttpReadyState.载入;
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ParseURL(url);
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ParseURL(url);
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args.Method = method;
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args.Method = method;
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new Thread(new ThreadStart(ReciveData)).Start();
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new Thread(new ThreadStart(ReciveData)).Start();
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if (!Async)
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{
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while (readyState != HttpReadyState.完成) { this.DoEvent(); }
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return responseBody;
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}
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return string.Empty;
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}
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/// <summary>
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/// 模仿C#的Application.Doevent函数。可以适当添加try catch 模块
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/// </summary>
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public void DoEvent()
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{
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DispatcherFrame frame = new DispatcherFrame();
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Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame);
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Dispatcher.PushFrame(frame);
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}
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public object ExitFrame(object f)
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{
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((DispatcherFrame)f).Continue = false;
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return null;
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}
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}
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public void ReciveData()
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public void ReciveData()
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@ -66,7 +66,7 @@
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</Grid>
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</Grid>
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<Grid Margin="30,20,30,30" Height="100" VerticalAlignment="Bottom">
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<Grid Margin="30,20,30,30" Height="100" VerticalAlignment="Bottom">
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<Button Margin="12,24,167,35" Template="{StaticResource CornerButton}" Width="111" HorizontalAlignment="Center" Content="登录" Click="Login_Click" Background="Green" />
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<Button Margin="12,24,167,35" Template="{StaticResource CornerButton}" Width="111" HorizontalAlignment="Center" Content="登录" Click="Login_Click" Background="Green" />
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<Button Margin="167,24,12,35" Template="{StaticResource CornerButton}" Width="111" HorizontalAlignment="Center" Content="注册" Background="Green" />
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<Button Name="register" Margin="167,24,12,35" Template="{StaticResource CornerButton}" Width="111" HorizontalAlignment="Center" Content="注册" Background="Green" Click="register_Click" />
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</Grid>
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</Grid>
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</Grid>
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</Grid>
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</Grid>
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</Grid>
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@ -160,7 +160,6 @@ namespace CTZLauncher
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private void maxmem_TextChanged(object sender, TextChangedEventArgs e)
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private void maxmem_TextChanged(object sender, TextChangedEventArgs e)
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{
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{
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//屏蔽中文输入和非法字符粘贴输入
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//屏蔽中文输入和非法字符粘贴输入
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TextBox textBox = sender as TextBox;
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TextBox textBox = sender as TextBox;
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TextChange[] change = new TextChange[e.Changes.Count];
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TextChange[] change = new TextChange[e.Changes.Count];
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@ -177,5 +176,15 @@ namespace CTZLauncher
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}
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}
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}
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}
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}
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}
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private void register_Click(object sender, RoutedEventArgs e)
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{
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if (username.Text.Length == 0 || password.Text.Length == 0)
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{
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MessageBox.Show("请输入账号密码!");
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return;
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}
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}
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}
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}
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}
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}
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@ -20,12 +20,12 @@
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/// <summary>
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/// <summary>
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/// UUID不解释
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/// UUID不解释
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/// </summary>
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/// </summary>
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public Guid UUID { get; set; }
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public Guid? UUID { get; set; }
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/// <summary>
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/// <summary>
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/// Session不解释
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/// Session不解释
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/// </summary>
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/// </summary>
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public Guid AccessToken { get; set; }
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public Guid? AccessToken { get; set; }
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/// <summary>
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/// <summary>
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/// 各种属性(比如Twitch的Session)
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/// 各种属性(比如Twitch的Session)
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@ -1,70 +1,70 @@
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namespace KMCCC.Authentication
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namespace KMCCC.Authentication
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{
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{
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#region
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#region
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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#endregion
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#endregion
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/// <summary>
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/// <summary>
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/// 离线验证器
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/// 离线验证器
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/// </summary>
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/// </summary>
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public class OfflineAuthenticator : IAuthenticator
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public class OfflineAuthenticator : IAuthenticator
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{
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{
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/// <summary>
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/// <summary>
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/// 玩家的名字
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/// 玩家的名字
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/// </summary>
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/// </summary>
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public readonly string DisplayName;
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public readonly string DisplayName;
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/// <summary>
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/// <summary>
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/// 构造离线验证器
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/// 构造离线验证器
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/// </summary>
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/// </summary>
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/// <param name="displayName">玩家的名字</param>
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/// <param name="displayName">玩家的名字</param>
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public OfflineAuthenticator(string displayName)
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public OfflineAuthenticator(string displayName)
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{
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{
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DisplayName = displayName;
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DisplayName = displayName;
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}
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}
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/// <summary>
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/// <summary>
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/// 标注离线验证器
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/// 标注离线验证器
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/// </summary>
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/// </summary>
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public string Type
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public string Type
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{
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{
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get { return "KMCCC.Offline"; }
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get { return "KMCCC.Offline"; }
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}
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}
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public AuthenticationInfo Do()
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public AuthenticationInfo Do()
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{
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{
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if (String.IsNullOrWhiteSpace(DisplayName))
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if (String.IsNullOrWhiteSpace(DisplayName))
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{
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{
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return new AuthenticationInfo
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return new AuthenticationInfo
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{
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{
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Error = "DisplayName不符合规范"
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Error = "DisplayName不符合规范"
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};
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};
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}
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}
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if (DisplayName.Count(char.IsWhiteSpace) > 0)
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if (DisplayName.Count(char.IsWhiteSpace) > 0)
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{
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{
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return new AuthenticationInfo
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return new AuthenticationInfo
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{
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{
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Error = "DisplayName不符合规范"
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Error = "DisplayName不符合规范"
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};
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};
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}
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}
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return new AuthenticationInfo
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return new AuthenticationInfo
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{
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{
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AccessToken = Guid.NewGuid(),
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AccessToken = null,
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DisplayName = DisplayName,
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DisplayName = DisplayName,
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UUID = Guid.NewGuid(),
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UUID = null,
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Properties = "{}",
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Properties = "{}",
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UserType = "Mojang"
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UserType = "Mojang"
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};
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};
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}
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}
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public Task<AuthenticationInfo> DoAsync(CancellationToken token)
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public Task<AuthenticationInfo> DoAsync(CancellationToken token)
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{
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{
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return Task.Factory.StartNew((Func<AuthenticationInfo>)Do, token);
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return Task.Factory.StartNew((Func<AuthenticationInfo>)Do, token);
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}
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}
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}
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}
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}
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}
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@ -1,217 +1,217 @@
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namespace KMCCC.Launcher
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namespace KMCCC.Launcher
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{
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{
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#region
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#region
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Tools;
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using Tools;
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#endregion
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#endregion
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partial class LauncherCore
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partial class LauncherCore
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{
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{
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internal object Locker = new object();
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internal object Locker = new object();
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private LaunchResult GenerateArguments(LaunchOptions options, ref MinecraftLaunchArguments args)
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private LaunchResult GenerateArguments(LaunchOptions options, ref MinecraftLaunchArguments args)
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{
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{
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try
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try
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{
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{
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var authentication = options.Authenticator.Do();
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var authentication = options.Authenticator.Do();
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if (!string.IsNullOrWhiteSpace(authentication.Error))
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if (!string.IsNullOrWhiteSpace(authentication.Error))
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return new LaunchResult
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return new LaunchResult
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{
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{
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Success = false,
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Success = false,
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ErrorType = ErrorType.AuthenticationFailed,
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ErrorType = ErrorType.AuthenticationFailed,
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ErrorMessage = "验证错误: " + authentication.Error
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ErrorMessage = "验证错误: " + authentication.Error
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};
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};
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args.CGCEnabled = true;
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args.CGCEnabled = true;
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args.MainClass = options.Version.MainClass;
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args.MainClass = options.Version.MainClass;
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args.MaxMemory = options.MaxMemory;
|
args.MaxMemory = options.MaxMemory;
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args.MinMemory = options.MinMemory;
|
args.MinMemory = options.MinMemory;
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args.NativePath = GameRootPath + options.Version.Id + @"\\" + options.Version.Id + @"-natives";
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args.NativePath = GameRootPath + options.Version.Id + @"\\" + options.Version.Id + @"-natives";
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foreach (var native in options.Version.Natives)
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foreach (var native in options.Version.Natives)
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{
|
{
|
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var exp = ZipTools.UnzipFile(this.GetNativePath(native), args.NativePath, native.Options);
|
var exp = ZipTools.UnzipFile(this.GetNativePath(native), args.NativePath, native.Options);
|
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if (exp == null)
|
if (exp == null)
|
||||||
{
|
{
|
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continue;
|
continue;
|
||||||
}
|
}
|
||||||
return new LaunchResult
|
return new LaunchResult
|
||||||
{
|
{
|
||||||
Success = false,
|
Success = false,
|
||||||
ErrorType = ErrorType.UncompressingFailed,
|
ErrorType = ErrorType.UncompressingFailed,
|
||||||
ErrorMessage = string.Format("解压错误: {0}:{1}:{2}", native.NS, native.Name, native.Version),
|
ErrorMessage = string.Format("解压错误: {0}:{1}:{2}", native.NS, native.Name, native.Version),
|
||||||
Exception = exp
|
Exception = exp
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
args.Server = options.Server;
|
args.Server = options.Server;
|
||||||
args.Size = options.Size;
|
args.Size = options.Size;
|
||||||
args.Libraries = options.Version.Libraries.Select(this.GetLibPath).ToList();
|
args.Libraries = options.Version.Libraries.Select(this.GetLibPath).ToList();
|
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args.Libraries.Add(this.GetVersionJarPath(options.Version.JarId));
|
args.Libraries.Add(this.GetVersionJarPath(options.Version.JarId));
|
||||||
args.MinecraftArguments = options.Version.MinecraftArguments;
|
args.MinecraftArguments = options.Version.MinecraftArguments;
|
||||||
|
|
||||||
args.Tokens.Add("auth_access_token", authentication.AccessToken.GoString());
|
args.Tokens.Add("auth_access_token", authentication.AccessToken.GoString());
|
||||||
args.Tokens.Add("auth_session", authentication.AccessToken.GoString());
|
args.Tokens.Add("auth_session", authentication.AccessToken.GoString());
|
||||||
args.Tokens.Add("auth_player_name", authentication.DisplayName);
|
args.Tokens.Add("auth_player_name", authentication.DisplayName);
|
||||||
args.Tokens.Add("version_name", options.Version.Id);
|
args.Tokens.Add("version_name", options.Version.Id);
|
||||||
args.Tokens.Add("game_directory", ".");
|
args.Tokens.Add("game_directory", ".");
|
||||||
args.Tokens.Add("game_assets", "assets");
|
args.Tokens.Add("game_assets", "assets");
|
||||||
args.Tokens.Add("assets_root", "assets");
|
args.Tokens.Add("assets_root", "assets");
|
||||||
args.Tokens.Add("assets_index_name", options.Version.Assets);
|
args.Tokens.Add("assets_index_name", options.Version.Assets);
|
||||||
args.Tokens.Add("auth_uuid", authentication.UUID.GoString());
|
args.Tokens.Add("auth_uuid", authentication.UUID.GoString());
|
||||||
args.Tokens.Add("user_properties", authentication.Properties);
|
args.Tokens.Add("user_properties", authentication.Properties);
|
||||||
args.Tokens.Add("user_type", authentication.UserType);
|
args.Tokens.Add("user_type", authentication.UserType);
|
||||||
|
|
||||||
args.AdvencedArguments = new List<string> { "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" };
|
args.AdvencedArguments = new List<string> { "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true" };
|
||||||
|
|
||||||
args.Authentication = authentication;
|
args.Authentication = authentication;
|
||||||
args.Version = options.Version;
|
args.Version = options.Version;
|
||||||
if (options.Mode != null)
|
if (options.Mode != null)
|
||||||
{
|
{
|
||||||
options.Mode.Operate(this, args);
|
options.Mode.Operate(this, args);
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
catch (Exception exp)
|
catch (Exception exp)
|
||||||
{
|
{
|
||||||
Console.WriteLine(exp.Message);
|
Console.WriteLine(exp.Message);
|
||||||
Console.WriteLine(exp.Source);
|
Console.WriteLine(exp.Source);
|
||||||
Console.WriteLine(exp.StackTrace);
|
Console.WriteLine(exp.StackTrace);
|
||||||
return new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "在生成参数时发生了意外的错误", Exception = exp };
|
return new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "在生成参数时发生了意外的错误", Exception = exp };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal LaunchResult LaunchInternal(LaunchOptions options, params Action<MinecraftLaunchArguments>[] argumentsOperators)
|
internal LaunchResult LaunchInternal(LaunchOptions options, params Action<MinecraftLaunchArguments>[] argumentsOperators)
|
||||||
{
|
{
|
||||||
lock (Locker)
|
lock (Locker)
|
||||||
{
|
{
|
||||||
if (!File.Exists(JavaPath))
|
if (!File.Exists(JavaPath))
|
||||||
{
|
{
|
||||||
return new LaunchResult { Success = false, ErrorType = ErrorType.NoJAVA, ErrorMessage = "指定的JAVA位置不存在" };
|
return new LaunchResult { Success = false, ErrorType = ErrorType.NoJAVA, ErrorMessage = "指定的JAVA位置不存在" };
|
||||||
}
|
}
|
||||||
CurrentCode = Random.Next();
|
CurrentCode = Random.Next();
|
||||||
var args = new MinecraftLaunchArguments();
|
var args = new MinecraftLaunchArguments();
|
||||||
var result = GenerateArguments(options, ref args);
|
var result = GenerateArguments(options, ref args);
|
||||||
if (result != null)
|
if (result != null)
|
||||||
{
|
{
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
if (argumentsOperators == null) return LaunchGame(args);
|
if (argumentsOperators == null) return LaunchGame(args);
|
||||||
foreach (var opt in argumentsOperators)
|
foreach (var opt in argumentsOperators)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (opt != null)
|
if (opt != null)
|
||||||
{
|
{
|
||||||
opt(args);
|
opt(args);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception exp)
|
catch (Exception exp)
|
||||||
{
|
{
|
||||||
return new LaunchResult { Success = false, ErrorType = ErrorType.OperatorException, ErrorMessage = "指定的操作器引发了异常", Exception = exp };
|
return new LaunchResult { Success = false, ErrorType = ErrorType.OperatorException, ErrorMessage = "指定的操作器引发了异常", Exception = exp };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return LaunchGame(args);
|
return LaunchGame(args);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private LaunchResult LaunchGame(MinecraftLaunchArguments args)
|
private LaunchResult LaunchGame(MinecraftLaunchArguments args)
|
||||||
{
|
{
|
||||||
Console.WriteLine(args.ToArguments());
|
Console.WriteLine(args.ToArguments());
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var handle = new LaunchHandle(args.Authentication)
|
var handle = new LaunchHandle(args.Authentication)
|
||||||
{
|
{
|
||||||
Code = CurrentCode,
|
Code = CurrentCode,
|
||||||
Core = this,
|
Core = this,
|
||||||
Arguments = args,
|
Arguments = args,
|
||||||
Process = Process.Start(new ProcessStartInfo(JavaPath)
|
Process = Process.Start(new ProcessStartInfo(JavaPath)
|
||||||
{
|
{
|
||||||
Arguments = args.ToArguments(),
|
Arguments = args.ToArguments(),
|
||||||
UseShellExecute = false,
|
UseShellExecute = false,
|
||||||
WorkingDirectory = GameRootPath,
|
WorkingDirectory = GameRootPath,
|
||||||
RedirectStandardError = true,
|
RedirectStandardError = true,
|
||||||
RedirectStandardOutput = true
|
RedirectStandardOutput = true
|
||||||
})
|
})
|
||||||
};
|
};
|
||||||
handle.Work();
|
handle.Work();
|
||||||
Task.Factory.StartNew(handle.Process.WaitForExit).ContinueWith(t => Exit(handle, handle.Process.ExitCode));
|
Task.Factory.StartNew(handle.Process.WaitForExit).ContinueWith(t => Exit(handle, handle.Process.ExitCode));
|
||||||
return new LaunchResult { Success = true, Handle = handle };
|
return new LaunchResult { Success = true, Handle = handle };
|
||||||
}
|
}
|
||||||
catch (Exception exp)
|
catch (Exception exp)
|
||||||
{
|
{
|
||||||
return new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "启动时出现了异常", Exception = exp };
|
return new LaunchResult { Success = false, ErrorType = ErrorType.Unknown, ErrorMessage = "启动时出现了异常", Exception = exp };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 复制文件夹
|
#region 复制文件夹
|
||||||
|
|
||||||
public void CopyVersionDirectory(string directoryName, string versionId)
|
public void CopyVersionDirectory(string directoryName, string versionId)
|
||||||
{
|
{
|
||||||
CopyDirectory(string.Format(@"{0}\versions\{2}\{1}", GameRootPath, directoryName, versionId),
|
CopyDirectory(string.Format(@"{0}\versions\{2}\{1}", GameRootPath, directoryName, versionId),
|
||||||
string.Format(@"{0}\{1}", GameRootPath, directoryName));
|
string.Format(@"{0}\{1}", GameRootPath, directoryName));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CopyDirectory(string source, string target)
|
public void CopyDirectory(string source, string target)
|
||||||
{
|
{
|
||||||
var code = CurrentCode;
|
var code = CurrentCode;
|
||||||
if (!Directory.Exists(source)) return;
|
if (!Directory.Exists(source)) return;
|
||||||
if (Directory.Exists(target))
|
if (Directory.Exists(target))
|
||||||
{
|
{
|
||||||
Directory.Delete(target, true);
|
Directory.Delete(target, true);
|
||||||
}
|
}
|
||||||
UsefulTools.Dircopy(source, target);
|
UsefulTools.Dircopy(source, target);
|
||||||
Action<LaunchHandle, int> handler = null;
|
Action<LaunchHandle, int> handler = null;
|
||||||
handler = (handle, c) =>
|
handler = (handle, c) =>
|
||||||
{
|
{
|
||||||
if (handle.Code == code)
|
if (handle.Code == code)
|
||||||
{
|
{
|
||||||
Directory.Delete(source, true);
|
Directory.Delete(source, true);
|
||||||
UsefulTools.Dircopy(target, source);
|
UsefulTools.Dircopy(target, source);
|
||||||
Directory.Delete(target, true);
|
Directory.Delete(target, true);
|
||||||
}
|
}
|
||||||
GameExit -= handler;
|
GameExit -= handler;
|
||||||
};
|
};
|
||||||
GameExit += handler;
|
GameExit += handler;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void CopyVersionDirectories(string ver)
|
public void CopyVersionDirectories(string ver)
|
||||||
{
|
{
|
||||||
var root = string.Format(@"{0}\versions\{1}\moddir", GameRootPath, ver);
|
var root = string.Format(@"{0}\versions\{1}\moddir", GameRootPath, ver);
|
||||||
if (!Directory.Exists(root))
|
if (!Directory.Exists(root))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
foreach (var dir in new DirectoryInfo(root).EnumerateDirectories())
|
foreach (var dir in new DirectoryInfo(root).EnumerateDirectories())
|
||||||
{
|
{
|
||||||
CopyDirectory(dir.FullName, string.Format(@"{0}\{1}", GameRootPath, dir.Name));
|
CopyDirectory(dir.FullName, string.Format(@"{0}\{1}", GameRootPath, dir.Name));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 事件
|
#region 事件
|
||||||
|
|
||||||
internal void Log(LaunchHandle handle, string line)
|
internal void Log(LaunchHandle handle, string line)
|
||||||
{
|
{
|
||||||
if (GameLog != null)
|
if (GameLog != null)
|
||||||
{
|
{
|
||||||
GameLog(handle, line);
|
GameLog(handle, line);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void Exit(LaunchHandle handle, int code)
|
internal void Exit(LaunchHandle handle, int code)
|
||||||
{
|
{
|
||||||
if (GameExit != null)
|
if (GameExit != null)
|
||||||
{
|
{
|
||||||
GameExit(handle, code);
|
GameExit(handle, code);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -19,8 +19,10 @@
|
|||||||
return dic.Aggregate(source, (current, pair) => current.Replace("${" + pair.Key + "}", pair.Value));
|
return dic.Aggregate(source, (current, pair) => current.Replace("${" + pair.Key + "}", pair.Value));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GoString(this Guid guid)
|
public static string GoString(this Guid? guid)
|
||||||
{
|
{
|
||||||
|
if (guid == null)
|
||||||
|
return "{}";
|
||||||
return guid.ToString().Replace("-", "");
|
return guid.ToString().Replace("-", "");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user