package fr.xephi.authme.events; import org.bukkit.entity.Player; /** * * This event is call when a creative inventory is reseted. * * @author Xephi59 */ public class ResetInventoryEvent extends CustomEvent { private Player player; public ResetInventoryEvent(Player player) { super(true); this.player = player; } public Player getPlayer() { return this.player; } public void setPlayer(Player player) { this.player = player; } }