package fr.xephi.authme.events; import org.bukkit.Location; import org.bukkit.entity.Player; /** * * Called if a player is teleported to a specific spawn * * @author Xephi59 */ public class SpawnTeleportEvent extends CustomEvent { private Location from; private boolean isAuthenticated; private Player player; private Location to; public SpawnTeleportEvent(Player player, Location from, Location to, boolean isAuthenticated) { this.player = player; this.from = from; this.to = to; this.isAuthenticated = isAuthenticated; } public Location getFrom() { return from; } public Player getPlayer() { return player; } public Location getTo() { return to; } public boolean isAuthenticated() { return isAuthenticated; } public void setTo(Location to) { this.to = to; } }