mirror of
https://e.coding.net/circlecloud/AuthMe.git
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remove other language and update...
Signed-off-by: j502647092 <jtb1@163.com>
This commit is contained in:
@@ -71,123 +71,108 @@ settings:
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maxRegPerIp: 1
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# 允许的最大用户名长度
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maxNicknameLength: 16
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# When this setting is enabled, online players can't be kicked out
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# due to "Logged in from another Location"
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# This setting will prevent potetial security exploits.
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# 玩家在线时会t了“从另一位置”登陆的玩家
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# 这个选项可以防止玩家在你游戏时利用你的账号
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ForceSingleSession: true
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# If enabled, every player will be teleported to the world spawnpoint
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# after successful authentication.
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# The quit location of the player will be overwritten.
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# This is different from "teleportUnAuthedToSpawn" that teleport player
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# back to his quit location after the authentication.
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# 在每次玩家登陆成功时,退出时传送到世界出生点
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# 可以防止玩家在世界各地出生登陆
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# 不同于“传送未登陆的玩家到出生点”
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# 这个选项在玩家登陆后也会传送
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ForceSpawnLocOnJoinEnabled: false
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# This option will save the quit location of the players.
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# 存储退出位置
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# 这可以防止玩家登陆时丢失退出位置
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SaveQuitLocation: false
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# To activate the restricted user feature you need
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# to enable this option and configure the
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# AllowedRestrctedUser field.
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# 激活此选项将限制指定id、ip的用户
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# 下面是个例子
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AllowRestrictedUser: false
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# The restricted user feature will kick players listed below
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# if they dont match of the defined ip address.
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# 符合以下id或ip的受限用户将无法进入服务器
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# 例子:playername;127.0.0.1,如果playername使用
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# 127.0.0.1,那么他将无法登陆
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# Example:
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# AllowedRestrictedUser:
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# - playername;127.0.0.1
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AllowedRestrictedUser:
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- playername;127.0.0.1
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# Should unregistered players be kicked immediatly?
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# 是否立即踢出没有注册的玩家?
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kickNonRegistered: false
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# Should players be kicked on wrong password?
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# 是否立即踢出错误密码的玩家?
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kickOnWrongPassword: false
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# Should not logged in players be teleported to the spawn?
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# After the authentication they will be teleported back to
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# their normal position.
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# 是否玩家被传送到出生点之前记录地标?
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# 登陆后他们会被传送会原来的位置
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teleportUnAuthedToSpawn: false
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# Minimum allowed nick length
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# 允许id的最小长度
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minNicknameLength: 4
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# Can unregistered players walk around?
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# 未注册的玩家是否能走动?
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allowMovement: false
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# Should not authenticated players have speed = 0?
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# This will reset the fly/walk speed to default value after the login.
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# 是否需要设置玩家的飞行或行走速度为0?
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# 这将在登录以后恢复.
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removeSpeed: true
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# After how many time players who fail to login or register
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# should be kicked? Set to 0 to disable.
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# 登陆超时的时间
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# 设置为0则关闭
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timeout: 30
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# Regex sintax of allowed characters in the player name.
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# 玩家id字符允许的java语句正则表达式 中文的表达式:[\u4E00-\u9FA5]*
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allowedNicknameCharacters: '[a-zA-Z0-9_]*'
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# How far can unregistered players walk? Set to 0
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# for unlimited radius
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# 未注册的玩家能走多远? [半径]
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# 设置为0则无限半径
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allowedMovementRadius: 100
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# Enable double check of password when you register
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# when it's true, registration require that kind of command:
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# 时候启用注册时双重验证
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# 当它启用了,注册时会这样显示:
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# /register <password> <confirmPassword>
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enablePasswordVerifier: true
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# Should we protect the player inventory before logging in?
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# 是否保护玩家登陆之前的物品,登陆之前无物品
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ProtectInventoryBeforeLogIn: true
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# Should we display all other accounts from a player when he joins?
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# permission: /authme.admin.accounts
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# 是否在玩家登陆时显示他的其他几个账号
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# 权限: /authme.admin.accounts
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displayOtherAccounts: true
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# WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
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# 哪些世界需要强制出生在出生点
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ForceSpawnOnTheseWorlds:
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- world
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- world_nether
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- world_the_end
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# Ban ip when the ip is not the ip registered in database
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# 禁止不在ip数据库里的ip
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banUnsafedIP: false
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# Spawn Priority, Values : authme, essentials, default
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# 优先出生分级, Values : authme, essentials, default
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spawnPriority: authme,essentials,default
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# Maximum Login authorized by IP
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# ip允许的最大登陆数
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maxLoginPerIp: 0
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# Maximum Join authorized by IP
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# ip允许的最大加入服务器树
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maxJoinPerIp: 0
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# AuthMe will NEVER teleport players !
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# Authme永远不会传送玩家!
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noTeleport: false
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# Regex sintax for allowed Chars in passwords.
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# 登陆密码允许的java语句正则表达式
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allowedPasswordCharacters: '[\x21-\x7E]*'
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GameMode:
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# ForceSurvivalMode to player when join ?
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# 是否在玩家登陆之前强制生存模式
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ForceSurvivalMode: false
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# if player join with CreativeMode and ForceSurvivalMode: true
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# inventory will be wipped
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# 如果玩家加入时是创造模式,并且上面一条设置为true
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# 物品栏将被存储
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ResetInventoryIfCreative: false
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# Do we need to force the survival mode ONLY after /login process ?
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# 是否强制只有使用/login 密码登陆后才有生存模式?
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ForceOnlyAfterLogin: false
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security:
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# minimum Length of password
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# 密码最小长度
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minPasswordLength: 5
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# this is very important options,
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# every time player join the server,
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# if they are registered, AuthMe will switch him
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# to unLoggedInGroup, this
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# should prevent all major exploit.
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# So you can set up on your Permission Plugin
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# this special group with 0 permissions, or permissions to chat,
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# or permission to
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# send private message or all other perms that you want,
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# the better way is to set up
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# this group with few permissions,
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# so if player try to exploit some account,
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# they can
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# do anything except what you set in perm Group.
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# After a correct logged-in player will be
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# moved to his correct permissions group!
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# Pay attention group name is case sensitive,
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# so Admin is different from admin,
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# otherwise your group will be wiped,
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# and player join in default group []!
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# Example unLoggedinGroup: NotLogged
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# 这是个非常重要的选项,
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# 每次玩家加入到服务器,
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# 如果他们注册, AuthMe 将会吧他移动到未登录组
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# 这可以防止所有主要利用注册的作弊
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# 所以,你可以在你的权限插件里设置一个这样的特殊的无权限权限组
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# 玩家正确登陆后会被移动到正常组
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# 注意,组名是区分大小写的
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# 如果大小写搞错,玩家会被移动到默认组
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# 例如: NotLogged
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unLoggedinGroup: unLoggedinGroup
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# possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
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# PLAINTEXT ( unhashed password),
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# 可以设置的值: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
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# PLAINTEXT (unhashed password),
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# MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
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# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
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passwordHash: SHA256
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# salt length for the SALTED2MD5 MD5(MD5(password)+salt)
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doubleMD5SaltLength: 8
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# If password checking return false , do we need to check with all
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# other password algorithm to check an old password ?
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# AuthMe will update the password to the new passwordHash !
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# 如果检测到密码返回为false, 是否需要检测所有其他密码
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# 来检测一个老的密码?Autheme将更新一个新的Hash密码!
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supportOldPasswordHash: false
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# Cancel unsafe passwords for being used, put them on lowercase!
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# 禁止使用的不安全的密码, 使用小写!
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unsafePasswords:
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- '123456'
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- 'password'
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@@ -195,56 +180,54 @@ settings:
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- '12345'
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- '54321'
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registration:
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# enable registration on the server?
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# 是否启用注册
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enabled: true
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# Send every X seconds a message to a player to
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# remind him that he has to login/register
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# 每X秒给玩家发送一个/register 的信息以提示他注册
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messageInterval: 5
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# Only registered and logged in players can play.
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# See restrictions for exceptions
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# 只有注册和登陆的玩家才能进行有效
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# 请查看 restrictions 免责条款
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force: true
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# Does we replace password registration by an Email registration method ?
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# 是否更换到使用邮箱注册
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enableEmailRegistrationSystem: false
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# Enable double check of email when you register
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# when it's true, registration require that kind of command:
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# 在你注册时双重检测邮箱
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# 当它开启,注册时看起来会是这样
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# /register <email> <confirmEmail>
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doubleEmailCheck: false
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# Do we force kicking player after a successful registration ?
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# Do not use with login feature below
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# 是否在玩家成功注册后t出玩家
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# 不使用下面的注册功能
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forceKickAfterRegister: false
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# Does AuthMe need to enforce a /login after a successful registration ?
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# 是否需要Autheme强制在正常注册后才能使用/login
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forceLoginAfterRegister: false
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unrestrictions:
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# below you can list all your account name, that
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# AuthMe will ignore for registration or login, configure it
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# at your own risk!! Remember that if you are going to add
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# nickname with [], you have to delimit name with ' '.
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# this option add compatibility with BuildCraft and some
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# other mods.
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# It is CaseSensitive!
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# 在下面列出的所有id,Authme都将忽略注册和登陆。启用该选项要注意风险!
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# 如果你要添加[]的括号,你必须使用' '
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# 这个选项可以增加与其他插件的兼容性
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# 区分大小写!
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UnrestrictedName: []
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# Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
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messagesLanguage: zhcn
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# Force these commands after /login, without any '/', use %p for replace with player name
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# 强制在/login才能使用这些指令, 不要添加 '/', 使用 %p 来代替玩家id
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forceCommands: []
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# Force these commands after /login as a server console, without any '/', use %p for replace with player name
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# 强制服务器后台在/login才能使用这些指令, 不要添加 '/', 使用 %p 来代替玩家id
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forceCommandsAsConsole: []
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# Force these commands after /register, without any '/', use %p for replace with player name
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# 强制在/register才能使用这些指令, 不要添加 '/', 使用 %p 来代替玩家id
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forceRegisterCommands: []
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# Force these commands after /register as a server console, without any '/', use %p for replace with player name
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# 强制服务器后台在/register才能使用这些指令, 不要添加 '/', 使用 %p 来代替玩家id
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forceRegisterCommandsAsConsole: []
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# Do we need to display the welcome message (welcome.txt) after a register or a login?
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# You can use colors in this welcome.txt + some replaced strings :
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# {PLAYER} : player name, {ONLINE} : display number of online players, {MAXPLAYERS} : display server slots,
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# {IP} : player ip, {LOGINS} : number of players logged, {WORLD} : player current world, {SERVER} : server name
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# {VERSION} : get current bukkit version, {COUNTRY} : player country
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# 是否在注册或者登陆后显示欢迎信息(welcome.txt)?
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# 你可以在welcome.txt里使用不同的颜色,以及一些替换符号
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# {PLAYER} : 玩家名, {ONLINE} : 显示在线玩家数, {MAXPLAYERS} : 显示服务器插件
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# {IP} : 玩家ip, {LOGINS} : 登陆的玩家数, {WORLD} : 玩家当前的世界, {SERVER} : 服务器名
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# {VERSION} : 当前Bukkit版本, {COUNTRY} : 玩家的国家
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useWelcomeMessage: true
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# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
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# 是否对所有在线玩家或者服务器显示欢迎信息,设置为true则只有服务器显示,设置为false则对所有玩家显示
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broadcastWelcomeMessage: false
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# Do we need to delay the X has joined the game after /login ?
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# 是否需要设置在成功使用 /login 登陆后过X秒才进入游戏?
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delayJoinMessage: false
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# Do we need to add potion effect Blinding before login/register ?
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# 是否需要再 login或register 后使用药水效果?
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applyBlindEffect: false
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ExternalBoardOptions:
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# MySQL column for the salt , needed for some forum/cms support
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mySQLColumnSalt: ''
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@@ -266,19 +249,19 @@ ExternalBoardOptions:
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# WordPress prefix defined during WordPress installation process
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wordpressTablePrefix: 'wp_'
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permission:
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# Take care with this options, if you dont want
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# to use Vault and Group Switching of
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# AuthMe for unloggedIn players put true
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# below, default is false.
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# 注意这个选项
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# 如果你不想使用 Vault 和 Group Switching 来区分
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# AuthMe 的未登陆组, 设置为 False
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# 默认为 true.
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EnablePermissionCheck: false
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BackupSystem:
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# Enable or Disable Automatic Backup
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# 启用活禁用自动备份
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ActivateBackup: false
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# set Backup at every start of Server
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# 是否在服务器启动时备份
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OnServerStart: false
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# set Backup at every stop of Server
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# 是否在服务器关闭是备份
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OnServerStop: true
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# Windows only mysql installation Path
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# 仅Windows的 mysql 安装路径
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MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'
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Security:
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SQLProblem:
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@@ -290,65 +273,37 @@ Security:
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# /reload support
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useReloadCommandSupport: true
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console:
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# Remove spam console
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# 移除控制台消息
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noConsoleSpam: false
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# Replace passwords in the console when player type a command like /login
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# 当玩家输入类似 /login 指令时,在后台替换显示的密码
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removePassword: true
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captcha:
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# Player need to put a captcha when he fails too lot the password
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||||
# 当玩家输入错误密码很多次后需要填写验证码
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||||
useCaptcha: false
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# Max allowed tries before request a captcha
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# 超过这个数开始要求验证码
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maxLoginTry: 5
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||||
# Captcha length
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captchaLength: 5
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# 验证码长度
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||||
captchaLength: 4
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Converter:
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||||
Rakamak:
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||||
# Rakamak file name
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# Rakamak 的文件名
|
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fileName: users.rak
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# Rakamak use ip ?
|
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# Rakamak 使用ip
|
||||
useIP: false
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||||
# IP file name for rakamak
|
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# rakamak 的ip文件名
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ipFileName: UsersIp.rak
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||||
CrazyLogin:
|
||||
# CrazyLogin database file
|
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# CrazyLogin 数据库文件
|
||||
fileName: accounts.db
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Email:
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# Email SMTP server host
|
||||
mailSMTP: smtp.gmail.com
|
||||
# Email SMTP server port
|
||||
mailPort: 465
|
||||
# Email account that send the mail
|
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mailAccount: ''
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||||
# Email account password
|
||||
mailPassword: ''
|
||||
# Custom SenderName, that replace the mailAccount name in the email
|
||||
mailSenderName: ''
|
||||
# Random password length
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RecoveryPasswordLength: 8
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||||
# Email subject of password get
|
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mailSubject: 'Your new AuthMe Password'
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# Email text here
|
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mailText: 'Dear <playername>, <br /><br /> This is your new AuthMe password for the server <br /><br /> <servername> : <br /><br /> <generatedpass><br /><br />Do not forget to change password after login! <br /> /changepassword <generatedpass> newPassword'
|
||||
# Like maxRegPerIp but with email
|
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maxRegPerEmail: 1
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||||
# Recall players to add an email ?
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||||
recallPlayers: false
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||||
# Delay in minute for the recall scheduler
|
||||
delayRecall: 5
|
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# Blacklist these domains for emails
|
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emailBlacklisted:
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- 10minutemail.com
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# WhiteList only these domains for emails
|
||||
emailWhitelisted: []
|
||||
Hooks:
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# Do we need to hook with BungeeCord for get the real Player ip ?
|
||||
# 是否启用配合 BungeeCord 来获取玩家真实ip?(如果你跨服最好启用)
|
||||
bungeecord: false
|
||||
# Do we need to disable Essentials SocialSpy on join ?
|
||||
# 是否启用配合 Notifications 来发送信息 ?
|
||||
notifications: true
|
||||
# 是否在登陆时禁用 Essentials SocialSpy ?
|
||||
disableSocialSpy: true
|
||||
# Do we need to force /motd Essentials command on join ?
|
||||
# 是否允许在登陆时使用 /motd Essentials 指令 ?
|
||||
useEssentialsMotd: false
|
||||
# Do we need to cache custom Attributes ?
|
||||
customAttributes: false
|
||||
Purge:
|
||||
# On Enable , does AuthMe need to purge automatically old accounts unused ?
|
||||
useAutoPurge: false
|
||||
|
||||
Reference in New Issue
Block a user